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PSU: Just add water
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2004-01-05, 07:50 PM | [Ignore Me] #31 | ||
First Sergeant
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I think the overall concept is amazing, but some things need to be tweaked. I LOVE the idea of making defending worthwhile. It may actually whip some of those lazy bastards I play with into a fighting mood. I have a couple ideas to modify/add on to this concept:
1 - XP for Successful Defense: Basically, if the 30 minutes finishes and the base is still held, how about everyone get some XP? They could break it into chunks like they do for offensive assaults. For every 10 minutes you are defending the base, you get XP equal to the total amount of XP gained by your empire in the fight. That could add up to some massive amounts of XP, so maybe a cap at 5000 like offensive assault. 2 - Spec ops are ka-put: I agree with Hamma in some small way. Spec ops are pretty much shot with this idea. Someone mentioned having the shield go up only when 25+ enemies were within the SoI? I like that idea. Basically the believe is that if less than 25 enemies are attacking the base and your empire can't get it back, then you don't deserve the base anyways! Although it may want to be modified down to like 15 or so, but it's not important.
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2004-01-05, 07:51 PM | [Ignore Me] #33 | |||
First Lieutenant
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2004-01-05, 07:57 PM | [Ignore Me] #35 | ||
Colonel
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Are you kidding? This will make specOps LOTS more fun, WHILE increasing teamwork needed!
Example: The fight is at Itan. Theres, pretty much a stalemate. 4 specOpers go to Orisha, a good jog away, and lower the shield. Now, the defenders are forced with two decisions: Attempt to dispatch units to aid in Orisha's resecure, and sacrifice much-needed bodies for the defense at hand, or, Hope that the small amount of defenders at orisha can take out the specOps team before they can disable the tech plant? Granted, this example doesnt work too well with bases close to one another, but still the same principle applies.
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2004-01-05, 08:15 PM | [Ignore Me] #36 | |||
Staff Sergeant
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MY OTHER CAR IS A REAVER |
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2004-01-05, 08:18 PM | [Ignore Me] #37 | |||
Colonel
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Well thats the point. It would destabilize the force, and prove FAR more effective than simply dropping the gens. I dont think the VS would be defending Itan too much longer if half the population scrambled with the "baa-baa" mindset to go resecure the base. If not, then the tech gens go down.
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2004-01-05, 08:27 PM | [Ignore Me] #39 | ||
Second Lieutenant
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Evil Homer, I beg of you, please use some sort of spell check device, or stop typing with your feet.
Also, this idea really...does nothing. Bases worth defending? How? 10-20 minute lull in the action so the zerg can gather? I really don't see bases becoming all that easier to defend. A zerg can still quickly overrun a base regardless of the # of defenders when the shield is down. All this is doing is killing special ops. The devs seem to want a zerg mentality. Only got five guys? Too bad. Not going to be able to drop that shield. They seem to be grasping at straws. "Well, at least they liked our Capital Idea." "Yeah." "Approval up, must kill support!" "Quick, let's make a forcefield!" "Damn, we already put one in with that expansion thing..." "Let's make it bigger and tie in that stupid ANT!: "Yeah!" |
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2004-01-05, 08:28 PM | [Ignore Me] #40 | |||
General
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2004-01-05, 08:44 PM | [Ignore Me] #43 | |||
Staff Sergeant
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MY OTHER CAR IS A REAVER |
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2004-01-05, 08:48 PM | [Ignore Me] #44 | |||
That is an ultimate idea!
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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