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2004-02-07, 05:34 PM | [Ignore Me] #1 | ||
Second Lieutenant
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I've been seeing this tons of tons of times on the OF forums, and I'd like to discuss this here with civilized people . And I haven't seeing nearly enough bitching in the past few weeks, so here we go.
The Jackhammer. Opinions, thoughts, possible improvements/nerfs that can fix the JH, etc. Here's my opinion on how to fix the JH: Take out triple shot. It doesn't make sense that the other two HA weapons have no secondary, but the most powerful one does. Take it out and no more instagib, bug exploits, whining. PS: This thread probably has been started before but I'm lazy to search.
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Sig. by Flakman |
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2004-02-07, 05:42 PM | [Ignore Me] #2 | ||
get rid of the 4 shot bug and you don't have instagib, I never had a 3 shot kill a person when i was using the JH
Also we need some way of making the fights move outside, like making Bunkers between the bases that you have to hack(as part of the latice) there would be no spawn points at those bunkers and that would force people outside, were the JH have VERY very limited power
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2004-02-07, 09:24 PM | [Ignore Me] #4 | |||
The stationary, deployable weapons would be a great replacement for HA. |
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2004-02-07, 09:31 PM | [Ignore Me] #5 | ||
Corporal
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Hmmmm we got some good ideas going on here. I like that idea about having some group of deployable weapons such as machine gun'ss and mortar's. I also liked the idea about the Rail gun. that would be alot cooler than the JH. but i don't see what all the complaining is about. i used the JH before and i don't see what it has over the minigun or the lasher. sure it's got that burst fire thingy and is really good in close quarters but so are two or three TR guy's carying miniguns. in any case, having bunkers that need to be captured to create a lattice is a super idea. if SOE ever asks if we want that ill be sure to say hell yeah!
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go NCSF go!!! |
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2004-02-07, 05:54 PM | [Ignore Me] #7 | ||
Lieutenant Colonel
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Fixing the Quad Shot will probably help in bringing the Jackhammer back in line. But Rbstr brings up a point: as long as indoor fights remain the core of PS, the Jackhammer will continue to rule the roost. Yes, we all have Sweepers, but it's still difficult to stand up to a group of Jackhammers
Edit: I agree with Spee to an extent. MA is currently very well balanced, and I think PS would be more enjoyable if we played just with them. All HA is powerful enough to kill in a few seconds, and I doubt that there is a significant number of people who like to be chopped down moments into a fight. A focus on MA would lessen the killing power of each individual soldier, making teamwork oh so much better. I can still see HA being a cert for, say, a deployable heavy machine gun or such, but nothing that an individual troop could use effectively without some lighter-armed individuals helping him/her.
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Last edited by UncleDynamite; 2004-02-07 at 05:59 PM. |
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2004-02-07, 06:49 PM | [Ignore Me] #9 | ||
Private
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All the whining about the JH is really rediculous, and is the pinacle of fanboi mentality. If any person who thinks the JH is overpowered actually spent a decent amount of time playing all 3 empires he would quickly conclude that it is inline with the rest of the empires HA. Instead we have irrational and unfounded commentary.
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2004-02-07, 07:19 PM | [Ignore Me] #10 | |||
Colonel
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Being as one to have levelled up each character to at least the double digits, on all three empires, I still say the jack is overpowered. One mouse button click, no matter WHAT weapon youre using, should not kill someone who spent 3 points on additional protection. The only way to survive a triple-shot is be at a range of more than 4 meters (Difficult in indoor combat) or have second wind. It also doesnt help that every NC with a jackhammer uses the goddamn third-person-lookaround trick. However, I still say that HA does not have a reason to exist. Assault rifles, at current, are the most powerful Anti-Personnel weapon there is for infantry. If they are not going to delete HA, then do include some insta-gib modes for the other weapons. Lashers can charge thier entire clip into one massive orb, the lash doing as much damage as a regular shot does. MCG's can fire from all 3 barells simultaneous, reducing the clip, effectively, to 33, but, also destroying the victim 3x as fast. I have even taken out fucking LIGHTNINGS with my jack. In short, delete HA. It has no purpose in this type of game.
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2004-02-07, 07:43 PM | [Ignore Me] #11 | ||
Colonel
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I say keep HA in but modify it, severly. Stationary guns are good, maybe some sort of mortar system or a heavy suppress fire weapon, not good for taking out individual troops but good for making them think twice about poping from behind cover. As it stands now, even if they lowered the jack hammer down to the level of the lasher and MCG, they would still be MASSIVLY better then the Medium assault weapons. I just get tired of not being able to use an assault rifle (whose play style I like best) because I have to use some redicouls chaingun or lasher just to compete.
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2004-02-07, 07:53 PM | [Ignore Me] #12 | |||
Major
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2004-02-07, 07:07 PM | [Ignore Me] #13 | ||
MA isn't ballenced, Play with a pulsar, and a Guass for a while and realize the Cyclers increadible superiority.
But Relpacing HA with a kind of Machine gun version of the MA weapon, or Advanced MA in addition to the HA we have now
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2004-02-07, 10:56 PM | [Ignore Me] #14 | |||
Troll x2
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I disagree, I find MA very well balanced. Tr's got the speed, vs the accuracy, and NC the power. I think MA is very equal, I like pulsars the most because there the most accurate.
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