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Old 2012-04-19, 09:25 PM   [Ignore Me] #46
Red Beard
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Re: Reaver Cockpit Image & Tower!


It's looks great; except the yellow superimposed over the blue at the bottom looks a little messed.
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Old 2012-04-19, 09:29 PM   [Ignore Me] #47
Hmr85
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Re: Reaver Cockpit Image & Tower!


Originally Posted by Malorn View Post
I agree with locking if the cockpits are very similar in terms of visibility, but so far it does appear to be the case. TR are getting the shaft compared to the Reaver.
IMO they look fine. It also appears to be a close up screen shot of the instruments and looking out the front of the plane. Either that or you guys sit closer to your front dashboard there. Anyways, with the ability to mouse look around the cockpit it pretty much nullifies your entire argument. If you want to look out to the right or left of the mosquito then move your mouse and look that direction.
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Old 2012-04-19, 09:32 PM   [Ignore Me] #48
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Re: Reaver Cockpit Image & Tower!


I was wondering if there are parachutes from looking at the pictures of the base on that ledge. I know that when you jump out of a galaxy there will be a mechanism to protect the player from fall damage, but what if you jump off that ledge?
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Old 2012-04-19, 09:34 PM   [Ignore Me] #49
Hmr85
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Re: Reaver Cockpit Image & Tower!


Originally Posted by Legion View Post
I was wondering if there are parachutes from looking at the pictures of the base on that ledge. I know that when you jump out of a galaxy there will be a mechanism to protect the player from fall damage, but what if you jump off that ledge?
If they keep it similar to Planetside 1 then No there is no parachute. You will take damage/die when you land if you decide to jump from that ledge.
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Old 2012-04-19, 09:34 PM   [Ignore Me] #50
Eighm
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Re: Reaver Cockpit Image & Tower!


I like the interior of the cockpit, but the font they've used for the gauges seems a little off somehow, like it's not digital enough. This picture really impresses the scale of the game. You've got a hike up a mountain before you can even consider taking that base.
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Old 2012-04-19, 09:48 PM   [Ignore Me] #51
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Re: Reaver Cockpit Image & Tower!


Cut a few peices away from the mossie one and its good. The look amazing though!
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Old 2012-04-19, 10:01 PM   [Ignore Me] #52
JHendy
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Re: Reaver Cockpit Image & Tower!


Originally Posted by CutterJohn View Post
That HUD built into your helmet doesn't go away when you climb inside something. Seems perfectly reasonable it would just interface with your helmet.
Well yeah, that did cross my mind as I typed that last post out. Modern aircraft do have HUD elements that are projected onto the pilot's visor... What you're not considering though is that all aircraft with some form of fixed armament need to have a static cross hair. A cross hair that tracks the position of your head would only be viable if the cannon is capable of unrestricted movement. I believe this is how gunships function.

I digress massively, though

If this is indeed the intended design it needs to be made believable, and what I mean by that is that the targeting interface should remain in the middle of your screen as you mouselook around the cockpit. Who knows, maybe it already does.
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Old 2012-04-19, 10:02 PM   [Ignore Me] #53
EVILPIG
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Re: Reaver Cockpit Image & Tower!


Originally Posted by Malorn View Post
I agree with locking if the cockpits are very similar in terms of visibility, but so far it does appear to be the case. TR are getting the shaft compared to the Reaver.
Working as intended.
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Old 2012-04-19, 10:02 PM   [Ignore Me] #54
SniperSteve
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Re: Reaver Cockpit Image & Tower!


T-Ray Tweet rampage week continues!
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Old 2012-04-19, 10:03 PM   [Ignore Me] #55
bigcracker
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Re: Reaver Cockpit Image & Tower!


Originally Posted by Evil Redrum View Post
Good things come to those who wait haha
want it now lol
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Old 2012-04-19, 10:04 PM   [Ignore Me] #56
Nax
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Re: Reaver Cockpit Image & Tower!


Epic.
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Old 2012-04-19, 10:05 PM   [Ignore Me] #57
Wargrim
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Re: Reaver Cockpit Image & Tower!


Looking at the HUD elements makes me think that while the mossie picture shows the whole cockpit, the reaver picture might not do so. Unless the HUDs are also empire specifc, or the shots are from different build versions.

And i still want to be able to disable the cockpit in favour of HUD view.
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Old 2012-04-19, 10:39 PM   [Ignore Me] #58
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Re: Reaver Cockpit Image & Tower!


Originally Posted by Evil Redrum View Post
AWww yeah there is another cockpit that I made
Keep it up!

/bow

Also, anyone else see the smiley face in the center of the first shot in the thread? Blue eyes, yellow smile.
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Old 2012-04-19, 10:55 PM   [Ignore Me] #59
Brusi
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Re: Reaver Cockpit Image & Tower!


Originally Posted by atone View Post
yeah, whats with the old HUD looking slapped over 3d cockpits? hope its just WIP
+1 cutterjohn

The HUD is projected into your helmet. It doesn't go away just because you are now sitting in a cockpit.

Continuity and immersion... two of my best friends. Together, we party hard... do coke while dressed in sci-fi cosplay and gangbang hookers.

Was looking at the Crysis 2 HUD again recently... it's fucking tops.
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Old 2012-04-20, 12:43 AM   [Ignore Me] #60
Corax
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Re: Reaver Cockpit Image & Tower!


I am loving these cockpit views! Looking forwards to seeing em in a combat setting =)

Also I do like how simple and straight forwards the NC's view is!

The coloring really adds to the feeling as well with each empires cockpit. The TR looks much more sleek and menacing, while the NC's view is very.... "cool" and freeing feeling. I imagine the VS will have an other-world type feel with control console that would be very alien in nature.
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