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View Poll Results: How do you feel about the following HA Weapons? | |||
I think the Jackhammer is Overpowered | 41 | 42.71% | |
I think the jackhammer is well balanced | 35 | 36.46% | |
I think the jackhammer is underpowered | 11 | 11.46% | |
I think the MCG is overpowered | 15 | 15.63% | |
I think the MCG is well balanced | 39 | 40.63% | |
I think the MCG is underpowered | 10 | 10.42% | |
I think the Lasher is overpowered | 13 | 13.54% | |
I think the lasher is well balanced | 36 | 37.50% | |
I think the lasher is underpowered | 16 | 16.67% | |
I think HA should be removed from the game entirely | 21 | 21.88% | |
Multiple Choice Poll. Voters: 96. You may not vote on this poll |
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2003-12-22, 11:57 PM | [Ignore Me] #1 | ||
Major General
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This was posted to the official forums and provoked an interesting debate, so as much as I hate balance arguments, I think this would be fun to discuss. The main topic is jackhammer, but vote your mind on all of the above.
[Note, poll is public]
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<Doop> Last edited by EarlyDawn; 2003-12-23 at 12:01 AM. |
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2003-12-23, 12:09 AM | [Ignore Me] #2 | ||
Colonel
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Yes, I believe it's balanced. Mainly because The only time you can take out someone who's outside, which is 90% of where I fight, is if you catch them off guard, or come behind them.
Also, if the enemy is stupid, it's absoloutly decimating. I took out 5 Rexo's in a stairwell, simply because they wouldnt turn the corner to kill me, in my standard armor.
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2003-12-23, 10:07 AM | [Ignore Me] #3 | |||
Lieutenant Colonel
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2003-12-23, 01:36 AM | [Ignore Me] #7 | ||
Master Sergeant
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Are we talking about balanced in regards to one another, or just in general?
If in general, then i suppose they're alright, since they cost a hefty 4 points. In regards to one another, I believe the JH is more powerful than the other HA. While lasher has a faster TTK (and a very fast RoF), and can kill in 3-4 shots, its projectiles move pretty slow, so misses are plentiful (has a BIG CoF, but not as big as MCG), unless the enemy runs straight for you. However, its lashing ability ensures that no shot is wasted, although the lash does very minor damage. Also, its cone of fire is painfully large and it has very strong recoil. This is the best one of the bunch to use against infiltrators when you dont have DL (spray and pray). MCG, i believe, has the fastest TTK, along with a neverending clip, but its spread is very wide (I believe the worst CoF), even when crouched. Even so, MCG theoretically has the best range, as it can almost hold its own in the MA ranges. Its CoF bloom is better than it used to be. JH's CoF is smaller than the others' even though it does not use the traditional CoF system. Crouching, standing, walking, jumping, flying, or what have you now, its pellet spread remains the same, the way it should be. The only problem, a JH user can bunny hop and still hit you every time. However, its spread worsens as distance increases, eventually leading to near zero damage at ranges of over 30m or so. Counter-however, anything within those 30m is easy game for a Jack. The jack (and all other shotgun weapons) have projectiles that have instantaneous velocity, so no leading is required. Point at the enemy, click while they're still in the reticule, and enjoy the little amber circle. So while more shots may be necessary, as long as one can aim, the opponent is going down. Also, the jackhammer has the worst RoF of the three, but even so it's not that bad when compared to a sweeper, and to top it off, it has a secondary mode that fires three shots in quick succession, potentially downing a foe with a single click. So to sum it up, all the HA have their pros and their cons, but JH has best mix of damage and ease to use. |
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2003-12-23, 06:00 PM | [Ignore Me] #10 | ||
First Sergeant
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I voted Jackhammer was overpowered, mainly because of surge monkeys. Try to kid yourself all you want, but nobody uses surge+HA nearly as much as the NC (Nearly everybody has surge, that's beside the point. What I'm referring to is Standard/Agile+Surge+HA aka "Surge monkey", the NC dominate this statistic by a wide margin).
The Mini-Chaingun is well balanced in my opinion. Since the balance patch, I can't think of any reason this could be considered underpowerd. Possibly the amount of ammo it consumes, but that's to be expected with a chaingun. The lasher, I voted as underpowered, but only because it needs a slightly larger clip. All it needs is maybe 5 more shots. I'd even accept a slight damage nerf if they'd just give it a larger clip! |
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2003-12-23, 01:36 AM | [Ignore Me] #12 | ||
Staff Sergeant
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I say they are fine as they are. I dont use any of them and i dont fear any of them in combat either. I try to avoid them if possible and let my partners with HA weapons take them or find a point of opportunity and kill them with either my amp or punisher/plasma grenades.
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2003-12-23, 02:29 AM | [Ignore Me] #13 | ||
Common missconception= Shotgun weapons are insta-hit.
The pellets do have velocity, but this is not visible because they do lack tracers(something of an advangage). The main reason that they apear to have intsa-hit is because if you shoot at someone in the crosshair, the chances are that they won't be moveing fast enough to miss the entire spread of pellets(the basis of the combat shotgun). This results in a hit, damage registered, and a pretty amber circle. At the ranges a shotgun is used, most weapons are near-insta hit. Note: The above stated is based primaraly on knowledge on the general workings of the game. All other weapons have travel time, and there seems little reason for shotguns to be an exception. The only reason I assume for shotguns not haveing tracers is because shotguns dont fire tracer rounds and that grafic would be another thing for your computer to draw. I will repeal the above statement if I hear differently from a developer.
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Some say power corrupts, I say the corrupt seek power. |
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2003-12-23, 05:04 AM | [Ignore Me] #15 | ||
Sergeant Major
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Also, the CoF on the JH does not effectivly remain the same no matter what, the center of the pellet spread is dictated by the cof, so it is entirely possible to totally miss somone wiht a shot while moving/jumping. (JH also happens to have a massive CoF bloom, takes up a large part of the screen at times, you really have to be at point-blank for it to work well.)
I like the MCG, thus I keep a locker full of 18 of them. break them out whenever I have a tower -> base fight, because JH blows at mid-range. |
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