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2011-07-22, 06:28 AM | [Ignore Me] #1 | ||
Private
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Ok so not sure if anyone has mentioned anything on if they are changing how galaxy's work and what not. I know id rather have gal drops function more like an actuall airborne drops... like instead of hopping in a seat and seeing the gal from 3rd person for a 2-10 min flight depending on where your going maybe having an interior to the gal with either side doors or a back door that the pilot can open and close. so you can walk onto the gal and see everyone inside... and a few things to go along with that maybe having an ams style inventory station inside the gal so that troops can re-arm and get weapons gear on the way to a drop... oh and parachutes that can be opened by the player so you can jump and pull or maybe freefall and open closer to the ground... I dont know i was just thinking if they are making over the flight mechanics maybe they could overhaul gal function...
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2011-07-22, 08:10 AM | [Ignore Me] #2 | |||
First Sergeant
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Spawning inside Galaxies...man. Interesting. |
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2011-07-22, 08:23 AM | [Ignore Me] #3 | ||
Contributor Old War Horse
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There was nothing more exciting than the hot drops we used to do. Three full Gals screaming in on a "low and fast", nosing up at the last minute to get some slight altitude and crossing the LZ. Then watching my troops drop in a tight ball over the selected target.
Beautiful...I hope this is still in the game.
__________________
Manitou "On the plains of hesitation lie the bones of countless millions who, upon the dawn of victory, sat down to rest and resting, died." <))>< |
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2011-07-22, 04:56 PM | [Ignore Me] #5 | |||
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2011-07-22, 08:20 PM | [Ignore Me] #6 | ||
Lieutenant Colonel
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I don't see a huge issue with allowing spawning in a gal while it's airborne. We already have AMSes for ground based spawning, and an air vehicle over hostile territory in Planetside is taking a pretty sizeable risk.
I'm curious whether they'll allow spawning in other ground/air transport vehicles, assuming they're in the game. |
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2011-07-22, 08:33 PM | [Ignore Me] #7 | |||
Colonel
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If we could spawn in the air it would need to be over friendly skies I'd think. Imagine hovering or flying in a circle over a base just dropping soldiers. That totally messes up the combat system we're used to I'd imagine. |
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2011-07-22, 08:50 PM | [Ignore Me] #9 | ||
Lieutenant Colonel
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They did. Or it's listed here at least: http://www.planetside-universe.com/f...ad.php?t=36527
I don't see spawning in an airborne gal over a base as significantly different from spawning in an AMS at a base. If you don't want people in your courtyard, kill the spawnpoint. If you can't kill the spawnpoint, then you've lost the courtyard. It would also make sense to have this be a highly specialized role for the gal though, as someone else already mentioned. Like a module that would be interchangeable with heavier armor, or more cargo, or a proper weapons loadout. It should be more defensible than an AMS, but far more obvious. |
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2011-07-22, 09:50 AM | [Ignore Me] #10 | ||
Colonel
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I hope that landing is cooler though. I want to be dropped in a pod, with retros firing, it lands, and the pod blows apart.
Also, a bit of control over where you land would be nice. Enough steering to change where you land by 20m or so. |
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2011-07-22, 12:59 PM | [Ignore Me] #13 | ||
First Lieutenant
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Yepp, some of my best memories from Planetside and my time with my old outfit involved Galaxy drops.
I hope they work in similar way because anything else would be a dissapointment. I want to feel the same adrenaline rush when I drop through the sky with the rest of my squad mates and land on a hot enemy territory were utter chais starts and gun fire and explosions everywhere. |
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2011-07-22, 02:49 PM | [Ignore Me] #15 | |||
Colonel
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I don't think it necessarily has to work as AMS on the ground (maybe only in air, but i guess why not on ground too, but maybe op) talking about invisible galaxies, wonder if Phantasm will return? |
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