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View Poll Results: Do you think Planetside is heading for worse or better?
Worse 14 17.72%
Better 53 67.09%
I don't care 7 8.86%
Worse, I'm going to cancel my subscription 5 6.33%
Voters: 79. You may not vote on this poll

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Old 2004-03-17, 04:05 PM   [Ignore Me] #31
KIAsan
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Game is getting better. Older bugs are starting to be resolved. Exploits are being removed. Balance is getting better every patch (with a few setbacks). Also, new and better content is occuring. This is a win for PS. The devs really are keeping this interesting. Even to core is getting marginally better (I do agree at last they should just release it for free, although I paid).

BTW, in case you haven't noticed, the zerg is pretty much dead.
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Old 2004-03-17, 04:32 PM   [Ignore Me] #32
oddfish
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I did notice a degree of recession in the amount of zerging taking place. Do we think this is directly attributed to the update?
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Old 2004-03-17, 04:33 PM   [Ignore Me] #33
GreyFox
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In a year or so.. Who knows what PlanetSide will look like?

We probably will have the new Capital buildings.
Maybe we will have some new Empire Specific Aircraft?
Maybe we will have a great commander interface.
Maybe there will be an expansion? Building upun the already existing areas. Such as the water around the continents. A Naval expansion? With Aircraft Carriers, Battleships, Destroyers and Subs? And Ports of course.
Maybe they will have finished their file structure optimization (which is kinda required for the Capital graphics), and have designed new looking bases for all the bases?
Maybe we will have an almost perfect balance?
Etc...

I think the game is definatly getting better and better. And at a pretty fast pace at the moment aswell.
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Old 2004-03-17, 04:37 PM   [Ignore Me] #34
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the fact of the matter is that this is a constantly evolving game. no matter what happens it can't actually get worse unless people stop playing. it can only get better. I don't play the game, but look at Counter-Strike. From what i've seen it has improved dramatically and it's 3 years old. PlanetSide can only get better. There will be minor things that may upset some, but in general the masses should be pleased with this extremely fun and accessible game. besides, it's a ond-of-a-kind thing.
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Old 2004-03-17, 04:46 PM   [Ignore Me] #35
Dharkbayne
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Originally Posted by oddfish
I don't play the game, but look at Counter-Strike. From what i've seen it has improved dramatically and it's 3 years old.
Try about 6.
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Old 2004-03-17, 04:49 PM   [Ignore Me] #36
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ah, yes, forgot.. came out about when half-life came out.. sorry about that
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Old 2004-03-17, 07:52 PM   [Ignore Me] #37
321
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Originally Posted by Krinsath
2) The surge nerf is more like an "exploit fix"...fixing exploits is always a change for the better.
Surge was not an exploit warping was an exploit so if you want a exploit fix you want them to take out warping. If you just hate the surge implant then you just want the implant out bugged or not.
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Old 2004-03-17, 07:55 PM   [Ignore Me] #38
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means to an end.

surging is the means by which agiles warp about the battlefield

warping is bad
therefore, the means by which warping is attained are bad
so, you fix the problem by making the means no longer meet the end.
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Old 2004-03-17, 08:15 PM   [Ignore Me] #39
Krinsath
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Originally Posted by 321
Surge was not an exploit warping was an exploit so if you want a exploit fix you want them to take out warping. If you just hate the surge implant then you just want the implant out bugged or not.
Surge warping was indeed an exploit. Notice the first word of that "Surge"...so if Surge warping is the exploit, then the fix will entail fixing either the warping or the surge. Since, for whatever reason, the devs do not feel they can adequately fix the netcode, which they have already tried (and before anyone goes there...not a single person on this board has any idea of how the PS engine REALLY works on a statement level) that means fixing warping is out for at least the time being. Hence, the only viable alternative means trying to do something to Surge, which is what has been done at least until a more permanent solution is available.

I have no problem with the Surge implant, if people want to use it more power to them. In the days immediately after the LLU was released, I loved that implant to death, I just found others that suited my style more. What I have a problem with is people who use it gain an unfair combat advantage through the exploitation of a known bug. Please do not try to confuse my position on the matter.

Surge = fine until it causes problems. It is causing problems, even if it's not directly the implant's fault...hence, Surge needs to be fixed as the core issue appears to be beyond current capabilties.
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Old 2004-03-17, 08:18 PM   [Ignore Me] #40
Dharkbayne
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321 is just bitching because he's a surge monkey and an exploiter.
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Old 2004-03-17, 08:26 PM   [Ignore Me] #41
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GRRRRRRRRRRRRRRRRRRRRRRRRR!!! RAAAAAAAAARRRRRRR!!! GRRRRRRRRR!!! GROWL!! <<tears through myriad papers on desk>> RAAAAAAAARRR!! HATE!! SURGILE!!! FUCK!! SHIT!! GRRRRRRR!!!...

*ahem*

i apologize for that outburst.. actually, i love surge warp. hooray for surge warp. boo anyone who doesn't like surgewarp *twitch* boo *twitch*

by the way, i'm just spamming, so feel free to flame the living shit out of me.
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Old 2004-03-17, 09:12 PM   [Ignore Me] #42
Hamma
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Originally Posted by kidriot
Worse.

When a Dev team begins to nerf innovation on the part of the playerbase its time to move onto a different game.
Must be NC.

I praise the devs for removing a known exploit that ruins the game for people trying to have fun.
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Old 2004-03-17, 09:12 PM   [Ignore Me] #43
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must be.

and, Hamma, i am in total agreement with that one. why get pissy over something that is clearly only going to be to the benefit of the gaming community in both the short AND long run?
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Old 2004-03-17, 09:15 PM   [Ignore Me] #44
EarlyDawn
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Originally Posted by oddfish
I did notice a degree of recession in the amount of zerging taking place. Do we think this is directly attributed to the update?
It's because of the way you take the continent now. You frequently have to split your forces between the sub-caps and the capitol, while still siezing other base types to get tanks and shields. Helps to break up the momentum of the zergs we've seen for months before, when it was simply so powerful it just mowed through even the toughest defense.
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Old 2004-03-17, 09:18 PM   [Ignore Me] #45
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yes, earlydawn, i discovered this little factoid this afternoon during an hour long session of PS skirmishing. i guess i'm just still in shock of the decrease in zerging.
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