Engeneer Experience - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: The Only Place for your PS
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2003-06-25, 05:56 PM   [Ignore Me] #1
tennisen
Private
 
Engeneer Experience


Hi,

Do Engeneers get experience for:

Mines they deployed that kill
Boomers they deployed that kill
Turrets they deployed that kill
Repairing armor
Repairing terminals... tubes...
repairing vehicles

If anyone knows, let me know!

Tennisen
tennisen is offline  
Reply With Quote
Old 2003-06-25, 05:58 PM   [Ignore Me] #2
Nitsch
Sergeant Major
 
Nitsch's Avatar
 


If your deployable kills something you get exp.

That is it.

EDIT: You must be on the same continent to get exp.
__________________

"Never pet a burning dog and never fry bacon naked."--Gary Busey
Nitsch is offline  
Reply With Quote
Old 2003-06-25, 05:58 PM   [Ignore Me] #3
Jaged
Contributor
Lieutenant General
 
Jaged's Avatar
 


Any time a deployable gets a kill, the eng gets the exp (unless they are logged off). Repairing dosent have any exp rewards, though.
__________________
Jaged is offline  
Reply With Quote
Old 2003-06-25, 08:41 PM   [Ignore Me] #4
gonnagetyou
First Lieutenant
 


As a die hard engineer, I probably get 40% of my kills from deployables. Once you learn to be sneaky with them they will start bringing in a lot of BEP for you. And be sure to replace or relocate them often. Mines don't do you any good if they are just sitting on the otherside of the continent in an uncontested base.

A good thing to do is set up a favorite that contains as many ACEs you can carry and just enough ammunition to maybe save your butt if you run into trouble. This way you can run out and set up everything in only a few trips and then get back to actually participating in the fight.
gonnagetyou is offline  
Reply With Quote
Old 2003-06-25, 08:59 PM   [Ignore Me] #5
1024
Contributor
Banned for no reason
 
1024's Avatar
 
Misc Info


i really think they should add a small exp bonus everytime a engie/medic repairs/heals someone..... who agrees? maybe like 5 exp for each 10 points healed/repaired
__________________


.
1024 is offline  
Reply With Quote
Old 2003-06-25, 09:34 PM   [Ignore Me] #6
Jaged
Contributor
Lieutenant General
 
Jaged's Avatar
 


Thats a great idea, but it could be exploited.
__________________
Jaged is offline  
Reply With Quote
Old 2003-06-25, 10:17 PM   [Ignore Me] #7
Intruder
First Sergeant
 


Good idea, but just like the medic too exploitable, I mean just shoot a squad or outfit tank, then repair, do over for more exp.
__________________
Never mess with a Gal pilot on PMS New Sig! did you make it on the sig?




The second one he was in his skeeter
Intruder is offline  
Reply With Quote
Old 2003-06-25, 11:09 PM   [Ignore Me] #8
1024
Contributor
Banned for no reason
 
1024's Avatar
 
Misc Info


Gotta think of way to not exploit it....

:think: :think: :think: :think:
:think: :think: :think: :think:
:think: :think: :think: :think:
:think: :think: :think: :think:
__________________


.
1024 is offline  
Reply With Quote
Old 2003-06-26, 01:40 AM   [Ignore Me] #9
Jaged
Contributor
Lieutenant General
 
Jaged's Avatar
 


If you do it to many times to the same person / object, you get less and less XP till it reaches zero. Think that would work?
__________________
Jaged is offline  
Reply With Quote
Old 2003-06-26, 01:48 AM   [Ignore Me] #10
BlackHawk
Staff Sergeant
 
BlackHawk's Avatar
 


Maybe if the game remembered whether the damage you took was from FF or enemy fire, the medic could be prevented from receiving xp from healing FF damage.
__________________
Destiny, chance, fate, fortune - they're all just ways of claiming your successes without claiming your failures.
BlackHawk is offline  
Reply With Quote
Old 2003-06-26, 02:23 AM   [Ignore Me] #11
IDgaf
Sergeant
 
...


If a squad is working well together the chances of an engineer in it repairing the same people repeatedly might increase.

Think something else is necessary.
__________________
IDgaf is offline  
Reply With Quote
Old 2003-06-26, 02:36 AM   [Ignore Me] #12
Warborn
Contributor
Major General
 
Warborn's Avatar
 


Originally posted by 1024
i really think they should add a small exp bonus everytime a engie/medic repairs/heals someone..... who agrees? maybe like 5 exp for each 10 points healed/repaired
This reminds me of the death penalty in World of Warcraft. Off-topic by the sound of it, but it's related. In WoW, you lose no exp or items or anything. You just have a temporary stat deduction, and a trip to your bind. People think that sounds really squirrelly, not losing anything upon death, but it's just because you're looking at it the wrong way.

To bring PS into the picture, you are getting an experience bonus when you heal or repair your allies. When you heal or repair your friend, he lasts longer in a fight, because of you. Due to your efforts, your squad will be functioning longer in battle. Because they're functioning longer, they will gain more kills. More kills translates into more XP for you.

So in reality, you are getting exp for it, provided the guy you just healed doesn't get run over my a MagRider a second later. It's just not obvious.
Warborn is offline  
Reply With Quote
Old 2003-06-26, 02:40 AM   [Ignore Me] #13
Jaged
Contributor
Lieutenant General
 
Jaged's Avatar
 




But, what does that WoW story have to do with the price of tea in china?
__________________
Jaged is offline  
Reply With Quote
Old 2003-06-26, 02:41 AM   [Ignore Me] #14
Warborn
Contributor
Major General
 
Warborn's Avatar
 


Originally posted by Jaged
But, what does that WoW story have to do with the price of tea in china?
The experience/loot you are losing when you die in WoW is the experience/loot you would have still been gaining if you were still alive, rather than running back from your bind point to your death site to continue whatever you were doing.

And to add to the above, the real question isn't whether dedicated Medics (medic+engineer -- let's be reasonable) should get experience for healing, it's whether they are effective enough to justify one less full combatant in a squad. To that, I'd have to say that no, they are not.
Warborn is offline  
Reply With Quote
Old 2003-06-26, 02:42 AM   [Ignore Me] #15
Jaged
Contributor
Lieutenant General
 
Jaged's Avatar
 


Oh, I knew that.
__________________
Jaged is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:44 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.