Attn SOE: Time to Implement Kill-XP Cooldown Mechanic - PlanetSide Universe
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Old 2012-12-17, 07:31 PM   [Ignore Me] #1
Mordelicius
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Attn SOE: Time to Implement Kill-XP Cooldown Mechanic


Planetside 2 players overwhelmingly want a meaningful, sustained base fights.

SOE want nonstatic, nonpervasive, elastic, wide-open frontlines to avoid base turtling and in turn kill farming (which in turn will hurt their business, due to high rate of earning Certs).

Here's the practical solution to both: Add a cooldown to kill credit everytime a player dies.

Example:
Player A kills Player B. Gets XP points for the kill.
Player B will not get XP kill credit for the next (say) 2-3 minutes.
Player B will also not be able to give XP everytime he dies the next 2-3 minutes.

Every time Player B dies, the cooldown is reset. What will this mechanic do?

1) It will allow SOE to contruct or reconstruct tighter bases without the fear of xp kill farming.

2) It will prevent kill farmers for the sake of gaining cheap XP. That goes for Air units and even exploiters.

3) It will rewards a community that simply wants great balanced, competitive pvp.

4) Players will still get kill credits but the XP farm simply won't be there. If Player A kills Player B 10x every minute for the next ten minutes. Player A gets XP credit for first kill but still get 10 kills.

5) The onus will be on players not to die and reward strategy to kill and not die repeatedly.

SOE will have to adjust the amount of XP per Certs, including the ones already owned by players, but it will solve the divide between SOE and the players.
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