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Old 2010-01-26, 09:37 PM   [Ignore Me] #16
Sifer2
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Re: What are the core features that must not change?


I am just saying I hate when in some games headshots do so much more damage than body shots that it overwrites all the normal weapon balance an the game becomes about just aiming for the head. Even though its unrealistic I think some games have it right when they restrict headshots to only certain sniper type weapons. An even then you still tend to get the "no scope" type BS where the guy is good enough to one shot people in melee range with it.

It also puts a lot more power into the hands of a hacker with an aim bot. Just like how making damage "realistic" in say COD makes wallhacks so gamebreaking.
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Old 2010-01-27, 04:29 PM   [Ignore Me] #17
Furret
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Re: What are the core features that must not change?


While it is true that headshots make it that much easier to devastate while hacking, i never saw hacking to be much of a problem. Thats the thing about planetside, if you wallhack in a regular FPS, you'll clean up the round in under 10 seconds. In planetside, there are no rounds, and theres waaay too many people to make that much of a difference.

And i never saw hacking to be much of a problem when I played, though i might have just missed it
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Old 2010-01-28, 10:55 AM   [Ignore Me] #18
DviddLeff
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Re: What are the core features that must not change?


When I went back for the free month hacking was rampant; one hacker would turn the tide of an entire assault.
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Old 2010-01-28, 04:48 PM   [Ignore Me] #19
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Re: What are the core features that must not change?


hm...
shows what i know.
then headshots should be more damage but not one hit kill?
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Old 2010-01-28, 05:00 PM   [Ignore Me] #20
DviddLeff
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Re: What are the core features that must not change?


All it takes is an active dev team to combat the hackers, rather than no one.
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Old 2010-01-29, 09:01 PM   [Ignore Me] #21
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Re: What are the core features that must not change?


yeah, well we all know how much SOE cares about PS...
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Old 2010-01-30, 02:22 PM   [Ignore Me] #22
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Re: What are the core features that must not change?


Sadly so, In the meantime my guild is trying out Global Agenda at the moment (cant quite bring myself to play it as the fights are 6v6...) and Battlefield Bad Company 2 (which is awesome!).
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