AGN: Community Clash Recording TXR and MERC vs NNG and TGWW - PlanetSide Universe
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Old 2013-09-27, 11:45 AM   [Ignore Me] #9
Sardus
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Re: Community Clash Recording TXR and MERC vs NNG and TGWW


I look at the air thing from a different perspective.

Every enemy player in the air is one less player on the ground. You have the numbers advantage when it comes to holding indoor points. Even if they have the hard spawn in a tower or something, and you don't.

Getting there is the trick. If you're able to get to the target and bring your A game of medics and engineers, you don't need that Sundy spawn. You just hold the point with the higher infantry/max leverage.

Doesn't always work of course. But that's what I often do. It forces them to either come out of the air vehicles (because even if you kill them they will just pull another), or lose the ground game.
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Last edited by Sardus; 2013-09-27 at 11:46 AM.
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