Self deconstructing vehicles? - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: I just sneezed in my exo-suit.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-02-02, 05:17 PM   [Ignore Me] #16
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 
Re: Self deconstructing vehicles?


A vehicle should despawn 60 seconds after it loses its owner, but otherwise should remain intact indefinitely... or until it asplodes.
__________________
Post at me bro.

Baneblade is offline  
Reply With Quote
Old 2012-02-02, 05:52 PM   [Ignore Me] #17
NewSith
Contributor
Brigadier General
 
NewSith's Avatar
 
Re: Self deconstructing vehicles?


Don't forget that every pulled vehicle should gradually reduce the timer of the previous vehicle. I don't want my CY spammed to shit by some semi-hacking semi-griefing cock.
__________________

Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
NewSith is offline  
Reply With Quote
Old 2012-02-03, 04:29 PM   [Ignore Me] #18
bjorntju1
Captain
 
bjorntju1's Avatar
 
Re: Self deconstructing vehicles?


Originally Posted by Azren View Post
This question becomes more interesting if we are only looking at support oriented vehicles, like a deployed galaxy or parked sunderer. As these vehicles do not need to be driven, onces they reach a strategically important position, the drivers may choose to leave them behind and continue on foot or jump in as gunner for a different vehicle. The empire however will still benefit from the said vehicles, maybe even use them as main spawning point for an attack. Having the attack fail due to auto deconstructing would be bad game mechanics.
Well those can stay then of course. What they could do is that those vehicles deconstruct if their support abilities aren't used for s while. Around 30 minutes maybe?
bjorntju1 is offline  
Reply With Quote
Old 2012-02-03, 05:23 PM   [Ignore Me] #19
DayOne
Captain
 
DayOne's Avatar
 
Re: Self deconstructing vehicles?


Originally Posted by bjorntju1 View Post
Well those can stay then of course. What they could do is that those vehicles deconstruct if their support abilities aren't used for s while. Around 30 minutes maybe?
Perhaps a deployment feature, so when deployed, a vehicle won't decon.

Although this problem could be easily fixed, or majorly cut down at the very least, if you needed a cert to drive vehicles. Nothing much, maybe 30 mins real time training and you can drive a vehicle.
DayOne is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Tags
auto, deconstruct, deconstruction, vehicle

Wiki Activity Read More >
Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:57 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.