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Old 2012-06-02, 01:06 PM   [Ignore Me] #1
Attackmack
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F2P problem to be?


This might have been discussed and answered but im retarded and cant work out the search ( or maybe im not and do and just lazy).

But without a monthly sub income, how can SOE expect to have the continous funds to pay for the server/staff upkeep for a server and support heavy game like PS2?

Because with all said and done, how long do they think that cosmetics and boosters will generate income? A few months perhaps? And after that, it will be s few purchases here and there.

Im seriously worried about this. I would prefer s monthly sub to secure the stability and conitinued support. The other option is a pay to win option and that is thankfully (hopefully) out of the question.

Thoughts?


Oh yeah, snd TR for all times! Die VS and NC scum!
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Click here to go to the next VIP post in this thread.   Old 2012-06-02, 01:07 PM   [Ignore Me] #2
Malorn
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Re: F2P problem to be?


Hats.
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Old 2012-06-02, 01:08 PM   [Ignore Me] #3
JHendy
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Re: F2P problem to be?


MAXs that look like Gundams.
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Old 2012-06-02, 01:08 PM   [Ignore Me] #4
KnightHawk ECID
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Re: F2P problem to be?


Armour and equipment customization /thread
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Click here to go to the next VIP post in this thread.   Old 2012-06-02, 01:11 PM   [Ignore Me] #5
Malorn
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Re: F2P problem to be?


For more insight into their business model, watch this video.
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Old 2012-06-02, 01:12 PM   [Ignore Me] #6
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Re: F2P problem to be?


Strap on's..


LOL seem to make millions.
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Old 2012-06-02, 01:12 PM   [Ignore Me] #7
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Re: F2P problem to be?


They already mentioned there was going to be a paid subscription iirc.
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Old 2012-06-02, 01:13 PM   [Ignore Me] #8
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Re: F2P problem to be?


Yea, people stopped buying things for TF2 years ago.
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Old 2012-06-02, 01:13 PM   [Ignore Me] #9
Mastachief
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Re: F2P problem to be?


Also, SOE are not new to f2p

DCUO to name but only one
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Old 2012-06-02, 01:15 PM   [Ignore Me] #10
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Re: F2P problem to be?


D&D Online, Champions Online, Lord of the Rings Online etc... Were all once sub based and failed to hold onto a large amount of subscribers post launch. When they did make the switch to F2P they not only usually ended up with a large, fairly stable player bases but they actually made more money. Heck the original Guild Wars is a great example of a F2P MMO that was a terrific success.

Not having a sub fee encourages more people to at least try the game. Something that could be especially important for PS2 considering how different it is from most other MMOs.
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Old 2012-06-02, 01:16 PM   [Ignore Me] #11
CutterJohn
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Re: F2P problem to be?


Even if they add pay to win, so what? Its functionally identical to having a subscription, with the exception that you are still able to play if you choose not to pay, even if disadvantaged, instead of being unable to play at all.

The worry about 'pay to win' reaches completely irrational levels.
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Click here to go to the next VIP post in this thread.   Old 2012-06-02, 01:24 PM   [Ignore Me] #12
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Re: F2P problem to be?


Originally Posted by CutterJohn View Post
The worry about 'pay to win' reaches completely irrational levels.
It is the perception of unfairness and being deceived that players find most revolting. Nobody likes being lied to, taken advantage of, or swindled, regardless of how insignificant it might be.
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Old 2012-06-02, 01:26 PM   [Ignore Me] #13
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Re: F2P problem to be?


If the devs manage to get their system anywhere near what Valve implemented for TF2, I won't be very concerned. The escapist video is right: structure your micro-transaction system the right way, and players will buy things. Even though valve does kinda skirt around the edges of the "don't sell power" rule, the game remains very profitable, popular, and largely balanced.
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Old 2012-06-02, 01:29 PM   [Ignore Me] #14
Stardouser
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Re: F2P problem to be?


Malorn, just curious about something. There was a leaked speech from one of EA's investor meetings and the guy basically said two things of extreme interest about microtransactions:
1. He said that HE paid a lot of money per year on them(he either said $1500 or $5000, can't remember which)
2. He made a comment about how when the player is in the middle of a firefight and needs to reload, they've got you(ie, charging for bullets).

One of my first thoughts was, you know, if you provide an MMO quality game(ie, a large scale persistent world) like PS2 is doing, I will be willing to pay around the equivalent of what a monthly sub would be, $200 per year or so. And I thought, we aren't all EA CEOs that can spend $5000 or even $1500 per year on bullets.

What do you think about that? Not necessarily that SOE is going to do this, but could that be something to fear elsewhere in the industry?

I'm not even talking about pay 2 win here, but the idea that we might end up forced to pay $1000 or more just to experience the full game.

Last edited by Stardouser; 2012-06-02 at 01:30 PM.
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Old 2012-06-02, 01:34 PM   [Ignore Me] #15
Runlikethewind
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Re: F2P problem to be?


Great video, explains it well. I'm not worried about F2P PS2. From what I can tell they are doing it right. The subscription fee is what has kept me out of PS1 all this time. When I heard PS2 was going to be F2P I was ecstatic.
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