News: PlanetSide 2 Game Update 2 02/02/13 - Page 5 - PlanetSide Universe
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Old 2013-02-02, 10:01 AM   [Ignore Me] #61
notSpecial
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Re: Game update 02/02/13


The only thing I'm gonna kinda miss is the faction-agnostic jump pads at the amp stations. Most of my claymore kills were from mining those. On the other hand, now I may have fewer engies attaching C4 to my AA turret while defending. Partial AA damage bonus will be VERY nice. I'm a decent gunner, but a decent pilot will almost always be able to break off before death. This will give an incentive to defend a little I hope.

Most fun I ever had in PS2 was on top of a battlement in a flak turret swatting away a horde of NC libs, reavers and Vanu scythes with a MAX, an engie, and infiltrators keeping me repaired and infiltrator hackers/LA a ways away from me. Must have substantially hit over 75 aircraft, but with only about 6 kills it was a loss XP-wise. Now it wouldn't have been.
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Old 2013-02-02, 10:22 AM   [Ignore Me] #62
Spazmodian
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Re: Game update 02/02/13


Some numbers from the client data...

Vulcan drop-off damage down from 140 to 120, never actually found where the drop-off range values are listed so I don't have that.

Prowler AP damage up from 1000 to 1200 per round, cycle time of .5s and reload time of 2.5s unchanged. Projectile speed up from 225m/s to 250m/s.

Prowler AP damage up from 875 to 1100 per round, cycle time of .5s and reload time of 2.5s unchanged. Projectile speed up from 200m/s to 225m/s

Vanguard AP projectile speed up from 225m/s to 275m/s. HEAT up from 200m/s to 250m/s.

Enforcer projectile speed up from 200m/s to 300m/s, acceleration reduced from .1s to 0s(means it goes 300m/s straight out of the tube), max speed value changed from 125m/s to 0(this is what was topping it from going it's full speed before, and 0 means to ignore this field), gravity up from 0 to 3.5m/s/s(all tank rounds gravity is 4m/s/s).

Halberd projectile speed up from 150m/s to 275m/s, gravity down from 4m/s/s to 3m/s/s.

TR/NC rotary projectile speed down from 750m/s to 650m/s, VS rotary down from 700m/s to 550m/s


The SMGs all list as have 143 damage except 1 at 167 and another at 125...out of 12. The cycle rate is all listed at 67 except 1 listed at 80 and another listed at 92(same one that has 167dmg). The reload times range from 1.75s to 2.32s. They show as having pretty much the same to/from iron sight times as everything else. Honestly they look exactly like the fast firing carbines on paper.
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Old 2013-02-02, 11:49 AM   [Ignore Me] #63
Riekopo
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Re: Game update 02/02/13


I was looking forward to Physx being re-enabled the most. No mention of fixing region chat. No mention of fixing the spawn beacon. Server Transfer tokens were supposed to be in.
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Old 2013-02-02, 11:56 AM   [Ignore Me] #64
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Re: Game update 02/02/13


If my brain has calculated the timezones and chuff. The patch should be ready 4pm GMT. It wasn't and i write this at 5 minutes to 6 GMT and there is no new updates on twitter and the ps2 forums are still down.

I guess it will be ready when its ready. No news is good news and all that jazz. Just chomping at the bit wanting this to drop so much...
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Old 2013-02-02, 12:00 PM   [Ignore Me] #65
Rahabib
Sergeant Major
 
Re: Game update 02/02/13


patching just started for me
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Old 2013-02-02, 12:04 PM   [Ignore Me] #66
MrBloodworth
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Re: Game update 02/02/13


Was any word given out about the downtime window?

SOE forums are down, not looking good.
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Old 2013-02-02, 12:05 PM   [Ignore Me] #67
ShadetheDruid
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Re: Game update 02/02/13


I've got 25% left to go myself, almost there! Total time to download for me is looking to be about 5-6 hours.
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Old 2013-02-02, 12:07 PM   [Ignore Me] #68
gobbybobby
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Re: Game update 02/02/13


60 meg broadband, downloaded it less than 30 mins this morning (UK). Been playing Just cause 2 MP beta where waiting.
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Old 2013-02-02, 12:07 PM   [Ignore Me] #69
Nathaniak
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Re: Game update 02/02/13


For those currently downloading, the servers are at this moment still down, so you're not missing anything.
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Old 2013-02-02, 12:23 PM   [Ignore Me] #70
Assist
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Re: Game update 02/02/13


Originally Posted by Nathaniak View Post
For those currently downloading, the servers are at this moment still down, so you're not missing anything.
there an eta on this downtime?
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Old 2013-02-02, 12:33 PM   [Ignore Me] #71
Tatwi
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Re: PlanetSide 2 Game Update 2 02/02/13


So how long has there been an in game web browser and how does one use it?
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Old 2013-02-02, 12:44 PM   [Ignore Me] #72
Stick Pin
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Re: PlanetSide 2 Game Update 2 02/02/13


My patch is done but servers are locked. I like all the improvements, except what happened to OPTIMIZATION? My FPS will still be too low! I guess we still shouldn't defend a territory cause there's no cert gain, unless you intend on taking the whole continent for a resource cost reduction

Last edited by Stick Pin; 2013-02-02 at 12:49 PM.
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Old 2013-02-02, 01:01 PM   [Ignore Me] #73
AreUok
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Re: PlanetSide 2 Game Update 2 02/02/13


With an update this large and this many changes it is not surprising that there are issues. I suspect the system will be down for a while.
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Old 2013-02-02, 01:04 PM   [Ignore Me] #74
satori
Corporal
 
Re: Game update 02/02/13


Originally Posted by LoliLoveFart View Post
I want to agree with you, BUT SOE.
Originally Posted by raw View Post
Hmmm the patch notes still list the hover length reduction, but I guess that's a mistake.
So, was a hover length nerf added?

Thanks
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Old 2013-02-02, 01:10 PM   [Ignore Me] #75
SturmovikDrakon
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Re: PlanetSide 2 Game Update 2 02/02/13


New reload animations
New weapon sounds

I like
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