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Old 2013-06-02, 04:52 PM   [Ignore Me] #31
NewSith
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Re: TRay tweeting outfit logo's


Originally Posted by Hypergrip View Post
Alpha channel allowed/required?
Look at the screenshots and see the shapes of images. Now tell me how do I make a non-rectangular image without alpha channel?
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2013-06-02, 11:00 PM   [Ignore Me] #32
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Re: TRay tweeting outfit logo's


Originally Posted by NewSith View Post
Look at the screenshots and see the shapes of images. Now tell me how do I make a non-rectangular image without alpha channel?
It all depends on how the engine handles textures/materials. If the engine is using an opacity map to determine transparency, the "texture" itself (albedo map) does not use the alpha channel; a second greyscale image is used for that.

Anyway, in a Tweet T-Ray said, outfit logos don't have normal maps (to give the illusion of elevation), so I guess it'll be a much simpler system. We'll know when they release the software to create logos for PS2 I guess.
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