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Old 2012-01-13, 11:26 AM   [Ignore Me] #1
Magpie
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Planetside User Interface


Dont think it's been talked about yet, in planetside 1 it was more like mmorpg style. But It was pretty hard to use a Xbox controller to relax with. I would like to see a more console based interface like e.g bf3 and it still have the chat boxes for the mmo style

BUMP: beta just around the corner any updates on controller support?

Last edited by Magpie; 2012-06-10 at 06:34 AM.
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Old 2012-01-13, 11:45 AM   [Ignore Me] #2
Shogun
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Re: Planetside User Interface


i´m all against dumbing down the game in any way for console compatibility!

and i know i´m far from alone with this opinion...

but we haven´t seen much of the new interfaces! almost every screen or video was with interface switched off.
all we know is, that we got a very talented guy working un the ui.
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Old 2012-01-13, 12:14 PM   [Ignore Me] #3
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Re: Planetside User Interface


Well more controller friendly
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Old 2012-01-13, 12:16 PM   [Ignore Me] #4
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Re: Planetside User Interface


why not use a superior keyboard and mouse?
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Old 2012-01-13, 12:34 PM   [Ignore Me] #5
Grognard
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Re: Planetside User Interface


I just hope it is as user configurable as Rift is...
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Old 2012-01-13, 12:46 PM   [Ignore Me] #6
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Re: Planetside User Interface


console controllers suck for fps anyway.

mouse and keyboard for the win!
but fully customisable of course!
i bought a g13 when i got a 20% off voucher from logitech. just for ps2.
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Old 2012-01-13, 12:57 PM   [Ignore Me] #7
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Re: Planetside User Interface


Originally Posted by Shogun View Post
console controllers suck for fps anyway.

mouse and keyboard for the win!
but fully customisable of course!
i bought a g13 when i got a 20% off voucher from logitech. just for ps2.
agreed, going from mouse and keyboard to a controller... the controller is just so slow and clunky in comparison.
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Old 2012-01-13, 01:06 PM   [Ignore Me] #8
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Re: Planetside User Interface


I think Higby said there was controller device support like joysticks and pads.

someone will now go look it up to prove I am wrong,LOL either way we will know soon
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Old 2012-01-13, 01:09 PM   [Ignore Me] #9
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Re: Planetside User Interface


you're right. no need to look it up ;P
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Click here to go to the next VIP post in this thread.   Old 2012-01-13, 01:50 PM   [Ignore Me] #10
CyclesMcHurtz
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Re: Planetside User Interface


Originally Posted by Shogun View Post
console controllers suck for fps anyway.
Most developers don't know how to make the controller good. I used to stomp all over PC players when testing the PS3 builds on my last project.
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Old 2012-01-13, 07:23 PM   [Ignore Me] #11
SniperSteve
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Re: Planetside User Interface


Originally Posted by acosmo View Post
why not use a superior keyboard and mouse?
Do this.
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Old 2012-01-14, 04:04 AM   [Ignore Me] #12
Magpie
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Re: Planetside User Interface


Originally Posted by CyclesMcHurtz View Post
Most developers don't know how to make the controller good. I used to stomp all over PC players when testing the PS3 builds on my last project.
ill look forward to it maybe =] i just think its more fun to chill on the sofa, i have my mac mini hooked up to the tv
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Old 2012-01-14, 04:40 AM   [Ignore Me] #13
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Re: Planetside User Interface


Originally Posted by CyclesMcHurtz View Post
Most developers don't know how to make the controller good. I used to stomp all over PC players when testing the PS3 builds on my last project.
Well yeah okay, if you make the crosshair magnetized to people's heads it could well have an advantage.
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Old 2012-01-14, 05:29 AM   [Ignore Me] #14
FastAndFree
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Re: Planetside User Interface


Guys don't let your hatred of consoles blind you, see this feature for what it is.

You could bind functions you could previously only use by changing your UI to Cursor Mode with hotkeys. On your superior keyboard. I'm all for that, I always hated changing to Cursor Mode when I might come under attack at any given second (then again I use a weird setup so I can't reach ESC easily, might not be an issue for others who can)
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Old 2012-01-14, 05:36 AM   [Ignore Me] #15
Elude
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Re: Planetside User Interface


I miss the interface of the original UT, I've yet to see a game mimic that yet. One could only imagine what they could do to that if they took that concept and expanded on it.
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