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Old 2012-03-15, 09:35 PM   [Ignore Me] #31
IceyCold
Master Sergeant
 
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Re: New F2P Interview


Look at League of Legends. Honestly. Take a look.

Massively successful on selling specifically Vanity items. The characters you can buy with real money you can also aquire with ingame resources. The ONLY thing you can buy with only real money is vanity items and exp boosts.

And after playing it for a while I can tell you I have rarely ever played a match without at least 1, more commonly 3-5, custom skins on display.

Do not underestimate vanity, that shit sells.
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Last edited by IceyCold; 2012-03-15 at 09:36 PM.
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Old 2012-03-15, 10:00 PM   [Ignore Me] #32
cellinaire
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Re: New F2P Interview


With 1,000,000 fans / 1,000,000 criteria on this. Plz, let's try to reach a reasonable consensus. Shall we =)

(I know it'll be forever on-going effort, but)
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Old 2012-03-15, 11:58 PM   [Ignore Me] #33
Hoodlum
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Re: New F2P Interview


Originally Posted by basti View Post
To both just no.

To put it simple, the cash shop should sell this, and ONLY this:

Vanity, like hats and whatever. Stuff that makes you look different.

Sidegrades. Those should be in the shop, but ALSO possible to obtain via ressources. Means instead of saving ressources, you would get a sidegrade right away.

XP boosts. Just make you level faster.


And thats it. Nothing else should be there.
Agreed!
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Old 2012-03-16, 12:53 AM   [Ignore Me] #34
Hydra
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Re: New F2P Interview


Do we have any information on CR upgrades? I mean the things that made you look different when you leveled up like backpacks and shoulderpads, I seriously hope we don't have to pay for that, it should be there to separate a low level solider from a commander like it did in the first one.

I don't know if this already been touched on.
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Old 2012-03-16, 04:31 AM   [Ignore Me] #35
stordito
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Re: New F2P Interview


cool
i already used JSON on my websites...neat stuff.
i've already an idea for a web based utility for my outfit.
we choose one or more footholds (hexes) and our web server will constantly check it 24/7 with a cronjob-called php script and send prompts via email/twitter etc when our foothold become occupied or spawn fights, so we can group for immediate response and secure it back.


I'm not sure if you will be able to get your soldier last position,life,inventary and with what accuracy.
If me or anyone else share their position and store it on a db we could track the battle progress, see the trends and making projection (will 50 NC be able to capture XXX VS biolab based on 3 months of data collection?).
we could also implement an auraxis on-the-field network with sharing of info between the community like if i need air cav i can send via "our" webserver a distress call to all logged users (sharing their status) wich happen to be on that cont and with air cav.

I'm not sure they will allow soldier data to be pulled down, else as you can see it's not too complex to develop such a web based services, wich would be cool but a real advantage...
Imagine everybody asking the web statistic app if "operation xxx [parameters] will be successful?"
I think data accuracy should be as narrow as possible regarding intel.
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Old 2012-03-16, 09:27 AM   [Ignore Me] #36
dobs
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Re: New F2P Interview


And i just grabbed planetside-live.com
Lets see what kind of data they will feed when the beta starts ^^

Last edited by dobs; 2012-03-16 at 09:30 AM.
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