Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: We make counterfeit pennies.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2012-03-09, 06:38 PM | [Ignore Me] #17 | |||
Captain
|
We will have one night of the darkest and one night of the lightest then everything else in between. EDIT: Also it's possible that cloud cover and/or weather, fog and rain etc., will have an impact on how dark it is. Last edited by DayOne; 2012-03-09 at 06:40 PM. |
|||
|
2012-03-09, 06:44 PM | [Ignore Me] #19 | ||
First Lieutenant
|
I like the blue, but it might be a bit too saturated. Reminds me of the typical Hollywood trick of using a blue filter over the lense to mimic night in low budget movies. At any rate Forgelight is certainly looking very distinctive, which is something SOE probably wants to help seperate them from the droves of UE3 based games.
Last edited by CrystalViolet; 2012-03-09 at 06:48 PM. |
||
|
2012-03-09, 06:47 PM | [Ignore Me] #20 | ||
Master Sergeant
|
I know why everyone is calling for darker nights and stuff, because they've probably got images of spec ops missions in pitch black lit by nothing but headlights or glow sticks or something, which sounds awesome.
But the reality is, really dark nights are a tactical and balance nightmare. The only way I can see it working is if all roads and bases are lit, so at least there's the impression that wild areas are truly pitch-black. Think about the kind of advantage people specialized in infiltrator classes will have if there's total darkness? And yeah, what about the people taking advantage using exploits to make things brighter somehow for themselves? And then there's just the fact that the large majority playing for extended periods of time in darkness are going to get frustrated or annoyed somehow. It used to get dark in Ishundar in PS1 I once recall, but it was changed because people kept complaining all the time. I think the problem comes in that the style of play would have to change at night, and yeah, it'd be focusing more on stealth and spec ops missions and big battles would probably be harder to sustain - but people logging on will just want to play like they normally do. So will it create a situation where people are logging off or switching continents when a pitch-black night falls over a battle? But yeah, I trust the devs will get it right Last edited by texico; 2012-03-09 at 06:48 PM. |
||
|
2012-03-09, 07:16 PM | [Ignore Me] #23 | ||
Lieutenant General
|
Yeah so far I can't imagine headlights, flashlights, or wall lights have any real benefit in that amount of moonlight. I wanna see it night, cloudy, no moon
__________________
Last edited by Lonehunter; 2012-03-09 at 07:21 PM. |
||
|
2012-03-09, 07:25 PM | [Ignore Me] #24 | ||
Private
|
Forget outside, what about inside. If I blow that gen is it going to get pitch black with possibly a few emergency lights coming on here and there?
__________________
®aven; NC - Emerald Former leader of -PAW- Current member of Liberty First CR5 in Planetside |
||
|
2012-03-09, 08:23 PM | [Ignore Me] #27 | ||
Staff Sergeant
|
Higby discussed the lunar cycle and the weather a while ago on the forums, I think that there will be plenty of dark nights.
Watching the gameplay video with the night fighting, I would like to see the base lights that cover larger areas be vulnerable to being destroyed and repairable. |
||
|
2012-03-09, 08:32 PM | [Ignore Me] #29 | ||
It was ~45 seconds between when Higby entered the command that sped up the day/night cycle for it to get from what I guess was morning to evening. And night time lasted about 15 seconds at that point. So I'd guess it's something like 75% day, 25% night.
|
|||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|