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Old 2014-03-01, 08:46 AM   [Ignore Me] #16
KesTro
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Re: An Unorthodox Solution To Buff AA.


Oh waah, it's not as if ESF's and Lib's aren't already the most effective/versatile vehicles in the game.

But that's a conversation for another inevitable Air Balance thread.
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Old 2014-03-01, 11:03 AM   [Ignore Me] #17
Shamrock
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Re: An Unorthodox Solution To Buff AA.


Skylance cannon makes me think of this :-

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Old 2014-03-01, 10:02 PM   [Ignore Me] #18
Obstruction
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Re: An Unorthodox Solution To Buff AA.


Originally Posted by KesTro View Post
Oh waah, it's not as if ESF's and Lib's aren't already the most effective/versatile vehicles in the game.

But that's a conversation for another inevitable Air Balance thread.
but that's what this is lol. its a G2A troll thread. all the usual suspects are gathered around an obvious troll OP.

1500m hitscan? lol.

like i said, we could give you guys the best weapons in the game and enough mobility to pose a threat.

but then you'd be flying and you'd lose.
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Old 2014-03-01, 10:13 PM   [Ignore Me] #19
HereticusXZ
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Re: An Unorthodox Solution To Buff AA.


Originally Posted by Obstruction View Post
but that's what this is lol. its a G2A troll thread. all the usual suspects are gathered around an obvious troll OP.


We have quite the genius here... Stats are subjective. Talking about a option we would like to see in the game to add to the awesome of PS2, and we're trolls?

Way to attempt to derail, troll.
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Old 2014-03-01, 11:03 PM   [Ignore Me] #20
Dougnifico
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Re: An Unorthodox Solution To Buff AA.


Another option... Specialized AA Vehicle.

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Old 2014-03-02, 02:00 AM   [Ignore Me] #21
Azzzz
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Re: An Unorthodox Solution To Buff AA.


Originally Posted by Dougnifico View Post
Another option... Specialized AA Vehicle.

Looks awfully similar to the skyguard except...bigger (Screams, hey libs shoot at me!)

AA seems fine to me as it is considering how well I do G2A defense. It's not like I don't have options as it is:

Skyguard - Fast, mobile AA platform that uses mech resources.

Dual Bursters - Slow, tiny (compared to a pilot flying over), mobile/immobile unit that uses infantry resources.

Mossy - A2A missiles and nose gun that uses aero resources.

Tower AA Guns - I'll argue that they overheat way too fast but do decent damage.

Infantry AA weapons (NS/ES) - Lookin' at you lock-ons, and cost nothing based on an ammo supply nearby.

What more do we need? By myself I do a damn good job against air targets and the odds at deterring enemy air increase when other guys join in on the AA. We have plenty of weapons to annoy enemy pilots as it is so do we really need another one to piss them off? (Or vice versa)

Yea I admit, giant cannon that deals enormous amounts of damage to air units is cool but I think the real answer is simply having more people pull AA when enemy air comes a calling.
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Old 2014-03-02, 07:24 AM   [Ignore Me] #22
HereticusXZ
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Re: An Unorthodox Solution To Buff AA.


Originally Posted by Azzzz View Post
AA seems fine to me as it is considering how well I do G2A defense. It's not like I don't have options as it is.


I don't think it's so much that we -need- new AA, because your right, we do have a lot of good stuff right now, Ground-Air game is pretty comfortable...


I'm pretty sure my issue though, personally speaking so take it however you will, is that I've been playing sense Beta.... Things are kinda stale IMO.... I want significantly new mechanics/things and new methods to counter them.


A massive main facility defense cannon helps to break up that monotony because right now, and largely always... Phalanx base defense turrets are a joke that are easily destroyed and provide what to the battle? A distracting target/Free points?

It's a static position weapon with only a 180 degree rotiation that impacts the battle in a trivial way when compared to what vehicle/infantry weapons can do.

A giant cannon that is actually something to fear because of the destruction it brings to a rather large sphere-of-influence, that gives you incentive to focus it down/Keep it up and creates a relevant mini-battle around a facility is awesome to me.



When flying a Gal, I fear Vanguard Titans more then I do a Phalanx.... Slow firing but incredibly scary for aircraft.


As I've said in previous posts, right now my issue is the Galaxy Spawn, which I appreciate - I think it was long needed, but I feel the whole "Ground based AA is only a deterrent, air is the only hard-counter to Air" thing is a bit blanketed. Give us one ground-based AA that's actually a hard-counter and not just a deterrent or break up the blanketed perspective and add more rock-paper-scissors into the game.


More or less my thoughts are probably just extensions of lusting for new resource system, intercontinental lattice, and wanting just as many vehicles (if not more) as PS1 had, Balanced World Empire Populations. New guns, cosmetics, and Maps/Continents, as -beautiful- as they are, end up as just band-aid solutions to distract us from core issues.

Last edited by HereticusXZ; 2014-03-02 at 07:44 AM.
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Old 2014-03-02, 07:52 PM   [Ignore Me] #23
snafus
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Re: An Unorthodox Solution To Buff AA.


Though I understand it is simply an idea why would you even begin to think AA needs a buff atm?
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Old 2014-03-02, 08:06 PM   [Ignore Me] #24
NewSith
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Re: An Unorthodox Solution To Buff AA.


Originally Posted by snafus View Post
Though I understand it is simply an idea why would you even begin to think AA needs a buff atm?
Look at the posting date of the OP...

But it was necroed generally thanks to our dialogue with Hereticus, where he mentioned that Galaxy spawning needs some mechanic that works as a hard-counter to Galaxies (and thus Liberators), rather than a simple deterrent like current flak. I found it suitable to mention an idea I had a while back, pasting a link.
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Old 2014-03-02, 11:56 PM   [Ignore Me] #25
HereticusXZ
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Re: An Unorthodox Solution To Buff AA.


Oh gawd... I didin't even look at the OP time stamp... FFFFFFFFFFF


WHAT HAVE I DONE?!
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Old 2014-03-03, 08:32 PM   [Ignore Me] #26
Dougnifico
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Re: An Unorthodox Solution To Buff AA.


Originally Posted by Azzzz View Post
Looks awfully similar to the skyguard except...bigger (Screams, hey libs shoot at me!)

AA seems fine to me as it is considering how well I do G2A defense. It's not like I don't have options as it is:

Skyguard - Fast, mobile AA platform that uses mech resources.

Dual Bursters - Slow, tiny (compared to a pilot flying over), mobile/immobile unit that uses infantry resources.

Mossy - A2A missiles and nose gun that uses aero resources.

Tower AA Guns - I'll argue that they overheat way too fast but do decent damage.

Infantry AA weapons (NS/ES) - Lookin' at you lock-ons, and cost nothing based on an ammo supply nearby.

What more do we need? By myself I do a damn good job against air targets and the odds at deterring enemy air increase when other guys join in on the AA. We have plenty of weapons to annoy enemy pilots as it is so do we really need another one to piss them off? (Or vice versa)

Yea I admit, giant cannon that deals enormous amounts of damage to air units is cool but I think the real answer is simply having more people pull AA when enemy air comes a calling.
Oh, I know there's really no need right now. Just thought it'd be cool as shit. lol
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Old 2014-03-05, 11:07 PM   [Ignore Me] #27
snafus
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Re: An Unorthodox Solution To Buff AA.


Originally Posted by NewSith View Post
Look at the posting date of the OP...

But it was necroed generally thanks to our dialogue with Hereticus, where he mentioned that Galaxy spawning needs some mechanic that works as a hard-counter to Galaxies (and thus Liberators), rather than a simple deterrent like current flak. I found it suitable to mention an idea I had a while back, pasting a link.
I always forget to read the dates.
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Old 2014-03-07, 09:52 AM   [Ignore Me] #28
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Re: An Unorthodox Solution To Buff AA.


The easiest answer to a bit of an AA buff is to make some AA turrets shoot lock-ons.
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Old 2014-03-07, 05:38 PM   [Ignore Me] #29
Baneblade
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Re: An Unorthodox Solution To Buff AA.


These should probably be one way to combat Air Cruisers from the ground.
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