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Old 2004-06-17, 12:47 PM   [Ignore Me] #211
Cryptica
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I wonder why raven is mad, especially when he changed his sig as well.
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Old 2004-06-17, 06:08 PM   [Ignore Me] #212
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Yea go talk to smokejumper=) hes in that line of work.
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Old 2004-06-17, 08:32 PM   [Ignore Me] #213
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Originally Posted by 7ruth
It is just a macro for players, but for AI they do it when commanded. Max 64 players for a 10 mile by 10 mile map, But you could go any direction forever though it would just be water(Good for dog fights).
The maps had lots of shrubs to hid behind, tanks would run them over and they would stay down=). You can destroy buildings, though they would just become deformed really. Vehicles could be disabled in various ways, say taking out a tank tread/car tire, or destroying the rotars on a helicopter. Legs could be broke on soldiers too, forcing them to crawl.
I remember this one addition from a player was a star wars speeder bike, kinda fun to play with, but hard not to crash and die...
Sounds like a cool game. I'm sorry I missed it. What happened to it though? I don't hear much about it these days. Was it buggy? Laggy? Not enough people? Too many cheaters? 64 players total though...I don't know if I could go back to that after experiencing PS.
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Old 2004-06-17, 08:35 PM   [Ignore Me] #214
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Originally Posted by EarlyDawn
Hey Hayoo, if you can fit it into your queue, it would be cool to eventually see what kind of night combat stuff you'd implement. Flashlights, Nightvision, ect. I know the engine can't handle it, but it would still be cool to see.
Night combat? Hmm. That would be way after Navy and Space, I think. I'll have to wait until the priority stuff is completed before putting energy into an idea that the Devs say can't be done. So we'll see.
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Old 2004-06-17, 08:36 PM   [Ignore Me] #215
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Originally Posted by Cryptica
Hayoo, do you work for SOE yet?
Thanks, Cryptica. Nope, not working for SOE yet. But I've told my people to accept any calls from their people...so we can do lunch.
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Old 2004-06-17, 08:40 PM   [Ignore Me] #216
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Originally Posted by FatalLight
don't know if you have ne programing experience
Thanks, Fatal Nope, no programming experience, just graphic arts, multimedia, and video editing...and creative writing, voice acting, photography, history, sculpture, music, sloth, gluttony, lust, etc.
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Old 2004-06-17, 08:42 PM   [Ignore Me] #217
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Originally Posted by 7ruth
Yea go talk to smokejumper=) hes in that line of work.
I'm hoping to get Planetside Idealab included on the official site's Fan page, but I'm uncomfortable allowing that until the site is "complete": that is, the general game info like weapons, conts, guides, and such are in.
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Old 2004-06-17, 09:18 PM   [Ignore Me] #218
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Haha..Hayoo, if you were any other person, you would have so many people complaining about double posts ^_^

But, PS Idea Lab is teh wtfpwn, so, I post away!

Hmm. Hamma should plug you during AGN <(^_^)>
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Old 2004-06-17, 11:22 PM   [Ignore Me] #219
Hayoo
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Originally Posted by Gohan
Haha..Hayoo, if you were any other person, you would have so many people complaining about double posts ^_^

But, PS Idea Lab is teh wtfpwn, so, I post away!

Hmm. Hamma should plug you during AGN <(^_^)>
heheh Yeah, that's what happens when multiple players post questions when I'm not online. Hope it doesn't annoy people too much.

Thanks for the mucho-supporto.
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Old 2004-06-18, 02:07 PM   [Ignore Me] #220
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Sounds like a cool game. I'm sorry I missed it. What happened to it though? I don't hear much about it these days. Was it buggy? Laggy? Not enough people? Too many cheaters? 64 players total though...I don't know if I could go back to that after experiencing PS.
Last I heard they were making a 2nd one, and an Xbox Version. I guess i should try to find out.

Edit: here is a link to the OFP 2 website http://ofp2.lobogames.com/index.php

Last edited by 7ruth; 2004-06-18 at 02:23 PM.
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Old 2004-06-18, 02:36 PM   [Ignore Me] #221
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Planetside idea: TR max's that can accually kill something! New and exciting idea eh?
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Old 2004-06-18, 03:23 PM   [Ignore Me] #222
FatalLight
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How long does it take you to write out one thing in your queue?
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Old 2004-06-18, 06:22 PM   [Ignore Me] #223
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Originally Posted by 7ruth
Last I heard they were making a 2nd one, and an Xbox Version. I guess i should try to find out.

Edit: here is a link to the OFP 2 website http://ofp2.lobogames.com/index.php
Nice scenery, a little fuzzy, but I can see the potential. I have opflashpoint.org in my favorites already but I'll add that one too so I can keep up with the release.
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Old 2004-06-18, 06:23 PM   [Ignore Me] #224
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Originally Posted by Gohan
Planetside idea: TR max's that can accually kill something! New and exciting idea eh?
I'll let another website deal with MAXs.
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Old 2004-06-18, 06:25 PM   [Ignore Me] #225
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Originally Posted by FatalLight
How long does it take you to write out one thing in your queue?
Depends on the idea. The CE's deployables status window took only 3 min to make. Zeusprime and I worked for weeks on Command Squads. Urban Areas and deployable emplacements has taken months.
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