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Old 2012-09-06, 09:33 AM   [Ignore Me] #1
Mox
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Yesterday at Allatum biodome....


an invisible Vanu killed at capture point F on EU Beta 01 around 100+ TR

Is this a bug/exploit or the first cheater?

Anyone know something about this problem?
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Old 2012-09-06, 09:45 AM   [Ignore Me] #2
VikingKong
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Re: Yesterday at Allatum biodome....


Did they try shooting him?
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Old 2012-09-06, 09:51 AM   [Ignore Me] #3
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Re: Yesterday at Allatum biodome....


Was it an infltraitor? There are some good vantage points inside the dome. Other than that I have no clue
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Old 2012-09-06, 09:52 AM   [Ignore Me] #4
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Re: Yesterday at Allatum biodome....


how do you know he was killed if he was invisible?
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Old 2012-09-06, 09:56 AM   [Ignore Me] #5
FastAndFree
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Re: Yesterday at Allatum biodome....


Isn't this that ghost bug someone mentioned earlier? When your image gets "stuck" somewhere.

A few days ago someone in my outfit mentioned finding an enemy who was frozen in place but everything went straight through him
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Old 2012-09-06, 09:56 AM   [Ignore Me] #6
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Re: Yesterday at Allatum biodome....


I came across an invisible VS about three weeks ago. He was heavy assault because he was using a rocket launcher. I sent him a tell sayings he is invisible and he logged off with no reply. Cant remember the char name. You could see his name and the little icon thats all.
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Old 2012-09-06, 10:13 AM   [Ignore Me] #7
zedapollo
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Re: Yesterday at Allatum biodome....


I came across that Vanu. Definitely hacking or exploiting. He was shooting from inside the floor and the ceiling. I'm not sure how he died in the end. I tried using frags and he was fine. I think it was a max using some form of explosive rounds that got him in the end.
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Old 2012-09-06, 10:21 AM   [Ignore Me] #8
EvilNinjadude
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Re: Yesterday at Allatum biodome....


However I have already seen invisible Teammates happening. Floating name tag, Hit Box was fine (Grief points, yay!) but the actual character model was missing.

Definitely serverside Error, but from what I hear, the Problem YOU GUYS are having might be a different one.

Either that, or the Vanu have finally managed to find that piece of OP technology they were searching for. Rise of the Eggheads.
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Old 2012-09-06, 11:04 AM   [Ignore Me] #9
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Re: Yesterday at Allatum biodome....


That doesn't sound good. I hope you reported it. Glad I've not come across it.
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Old 2012-09-06, 11:32 AM   [Ignore Me] #10
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Re: Yesterday at Allatum biodome....


I reported a bug with the biodome where it's possible to get inside the walls and move around AND shoot out. lol... I admit that after I fell through, I kept shooting this guy who was "hiding"... omg it was really funny to see him look around! I didn't kill him though.
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Old 2012-09-06, 12:06 PM   [Ignore Me] #11
Mox
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Re: Yesterday at Allatum biodome....


Originally Posted by VikingKong View Post
That doesn't sound good. I hope you reported it. Glad I've not come across it.
I didn't report it! But over hundert people get killed. I am sure someone reported this guy.
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Old 2012-09-06, 01:12 PM   [Ignore Me] #12
RageMasterUK
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Re: Yesterday at Allatum biodome....


A squadmember in my squad had this happen to his character, so I guess its a bug.

To say exactly what happened...

... The player could move around the world, buy vehicles and shoot as per normal, but on everyone elses screen his character model was at the WG (or wherever the 'bug' started). We got the squad to fire at the 'invisible' player (using voicecom and co-ordination), but no-one could do damage. We could fire at the character model in the WG and it would serve damage to him wherever he was in the world.

The player in question could serve damage from his 'invisible' character, but could only take damage when other players shot at his static and visible location in the WG.

I think this is what happened in the case you outlined. Somewhere in the world was the players character visible to other players, vulnerable to damage.
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Old 2012-09-06, 01:18 PM   [Ignore Me] #13
PhoenixDog
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Re: Yesterday at Allatum biodome....


Originally Posted by Mox View Post
I didn't report it! But over hundert people get killed. I am sure someone reported this guy.
What are you doing in a Beta Test if you're not going to report errors just because "Oh..Someone is bound to". EVERYONE should report ANY issue, so SoE can deal with it sooner. If only one person does, it'll be lower on the issue list because they will deal with issues that affect everyone, not one.

Originally Posted by RageMasterUK View Post
A squadmember in my squad had this happen to his character, so I guess its a bug.

To say exactly what happened...

... The player could move around the world, buy vehicles and shoot as per normal, but on everyone elses screen his character model was at the WG (or wherever the 'bug' started). We got the squad to fire at the 'invisible' player (using voicecom and co-ordination), but no-one could do damage. We could fire at the character model in the WG and it would serve damage to him wherever he was in the world.

The player in question could serve damage from his 'invisible' character, but could only take damage when other players shot at his static and visible location in the WG.

I think this is what happened in the case you outlined. Somewhere in the world was the players character visible to other players, vulnerable to damage.
This happened to me. An outfit mate of mine was transferring me a Scythe so I could try out the A2A missiles before buying them myself. However, he was completely invisible to me. At one point, I was standing right in front of him, but both him outside of the scythe, and the scythe itself didn't physically exist. I would even walk through his scythe on his screen, but to me it was open air.

It's a serverside error...Not "OMG HACKER BAN HIM!"
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Old 2012-09-06, 01:27 PM   [Ignore Me] #14
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Re: Yesterday at Allatum biodome....


Originally Posted by Mox View Post
an invisible Vanu killed at capture point F on EU Beta 01 around 100+ TR

Is this a bug/exploit or the first cheater?

Anyone know something about this problem?
Had the same happen to me and he was a terrible shot, but you can't counter something that isn't there. I was at mao, but it was VS that shot me.
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Old 2012-09-06, 01:35 PM   [Ignore Me] #15
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Re: Yesterday at Allatum biodome....


Originally Posted by RageMasterUK View Post
A squadmember in my squad had this happen to his character, so I guess its a bug.

To say exactly what happened...

... The player could move around the world, buy vehicles and shoot as per normal, but on everyone elses screen his character model was at the WG (or wherever the 'bug' started). We got the squad to fire at the 'invisible' player (using voicecom and co-ordination), but no-one could do damage. We could fire at the character model in the WG and it would serve damage to him wherever he was in the world.

The player in question could serve damage from his 'invisible' character, but could only take damage when other players shot at his static and visible location in the WG.

I think this is what happened in the case you outlined. Somewhere in the world was the players character visible to other players, vulnerable to damage.
Aha, so the devs have brought something from PS1 to PS2!
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