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Old 2012-07-20, 10:24 PM   [Ignore Me] #1
Marinealver
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Advance vehicles requireing Tech?


In PS1, nearly half the vehicles required a Tech plan (with the exception of the Gal, GG and Loady which had to pe aquired from Dropship/sanc). In PS2 there is only one vehicle that requires a Tech plant and that is the Galaxy?

I mean what is there to seperate a lightning from a Vanguard? Who would pull a lightning if they didn't want a Vanguard? To me with the whole new vehicle mechanics a lightning is a baby vanguard?
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Old 2012-07-20, 10:30 PM   [Ignore Me] #2
Comet
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Re: Advance vehicles requireing Tech?


They haven't talked much about this aspect of the game yet but Higby has stated numerous times how taking territory can be a viable strategy for starving your opponent of resources and/or certain vehicles.

He has only mentioned the Galaxy so far as being from a tech plant but I would not be surprised in the least if there's more vehicles on that special list that need certain bases to spawn.

Otherwise, they'll have to solve the issue you mentioned (why take a lightning when you can take a vanguard?) solely through resources and cool downs. Which is entirely possible as well.

We'll have to see how it plays out come beta.

Last edited by Comet; 2012-07-20 at 10:31 PM.
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Old 2012-07-20, 10:42 PM   [Ignore Me] #3
BlueSkies
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Re: Advance vehicles requireing Tech?


Kind of imagine that as the footholds are replacing the sanctuary, that at the very least you will be able to pull anything you want from there.
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Old 2012-07-20, 10:50 PM   [Ignore Me] #4
The Kush
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Re: Advance vehicles requireing Tech?


It cost more resources to pull a vanny vs lightening
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Old 2012-07-20, 10:57 PM   [Ignore Me] #5
SUBARU
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Re: Advance vehicles requireing Tech?


I believe the only thing that needs a special base is the Galaxy
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Old 2012-07-20, 11:05 PM   [Ignore Me] #6
Reizod
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Re: Advance vehicles requireing Tech?


Originally Posted by BlueSkies View Post
Kind of imagine that as the footholds are replacing the sanctuary, that at the very least you will be able to pull anything you want from there.
Agreed... we would just have to worry about the logistics/distance/time it would take to get to a location.

I can forsee most of pull from their sanc.
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Old 2012-07-20, 11:17 PM   [Ignore Me] #7
Landtank
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Re: Advance vehicles requireing Tech?


Originally Posted by SUBARU View Post
I believe the only thing that needs a special base is the Galaxy
I believe you are correct good sir.
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Old 2012-07-20, 11:23 PM   [Ignore Me] #8
EnderGraff
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Re: Advance vehicles requireing Tech?


A person may want a lightning tank over a Vanguard solely for its greater maneuverability. From what I have seen, the Lightning looks much faster and much better against Infantry.
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Old 2012-07-20, 11:49 PM   [Ignore Me] #9
Symmenix
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Re: Advance vehicles requireing Tech?


Originally Posted by EnderGraff View Post
A person may want a lightning tank over a Vanguard solely for its greater maneuverability. From what I have seen, the Lightning looks much faster and much better against Infantry.
True, it fires bursts of little shells, kinda like the LAV or BMP from Battlefield.

Im looking forward to driving a lightning, they look like good hit n' run vehicles.
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Old 2012-07-21, 12:00 AM   [Ignore Me] #10
Landtank
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Re: Advance vehicles requireing Tech?


Originally Posted by Symmenix View Post
True, it fires bursts of little shells, kinda like the LAV or BMP from Battlefield.

Im looking forward to driving a lightning, they look like good hit n' run vehicles.
I'm really excited to see the tank hunter option.
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Old 2012-07-21, 03:05 AM   [Ignore Me] #11
Kezz
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Re: Advance vehicles requireing Tech?


Originally Posted by SUBARU View Post
I believe the only thing that needs a special base is the Galaxy
I do hope they've considered the impact of that on the general dynamics of the fights, since the Galaxy is also the mobile spawn point; the AMS-analogue. Now, obviously it's not a direct replacement, as has been discussed to death, but if it's sometimes going to be difficult to obtain, and the deployment of forward spawn points remains a key strategic tool, that could potentially have distinct impact on the ability of an empire with no Gals to prosecute the war.
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Old 2012-07-21, 03:47 AM   [Ignore Me] #12
fvdham
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Re: Advance vehicles requireing Tech?


I mean what is there to seperate a lightning from a Vanguard?
I don't know.
Vanguard looks like a heavy Lightning which confuses me a lot.

tech plant
In PS1 the Vanguard was 20 times stronger than the Lightning,
in PS2 maybe only 10 times strong. So a techplant may not be needed for Vanguard.

Galaxy
In the videos every1 and their dog use the drop pod
instead of the Galaxy for spawning.
Probably because SOI is not yet implemented.

Im looking forward to driving a lightning, they look like good hit n' run vehicles.
You can do hit a run with a Vanguard and have more armor.

Last edited by fvdham; 2012-07-21 at 03:52 AM.
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Old 2012-07-21, 04:42 AM   [Ignore Me] #13
JHendy
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Re: Advance vehicles requireing Tech?


Originally Posted by Landtank View Post
I believe you are correct good sir.
Think about it every night and day. Pull a galaxy, then fly away.
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Old 2012-07-21, 05:22 AM   [Ignore Me] #14
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Re: Advance vehicles requireing Tech?


Isn't lightning more an AA vehicle, at least with its default payload?
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Old 2012-07-21, 07:23 AM   [Ignore Me] #15
QuantumMechanic
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Re: Advance vehicles requireing Tech?


The macro-level metagame is going to be all about controlling and depriving others of resources (so it seems at the moment anyway). So yes, resources.

That and I suspect the cooldown timer on spawning a Lightning is going to be quicker than a Vanguard. Just assuming though.
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