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View Poll Results: How powerful should the Sniper Rifle be?
It shouldn't exist. 2 2.38%
No one-hit kills. 10 11.90%
One-hits to head on lighter armours. 56 66.67%
One-hits anywhere on lighter armours. 13 15.48%
One-hits on MAXes. 3 3.57%
Voters: 84. You may not vote on this poll

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Old 2002-12-27, 03:53 PM   [Ignore Me] #31
NapalmEnima
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Originally posted by Dio
2-Dunno if you planned it or not but i would hope for sway in the first seconds of aiming. This means you can't run, shoot, run, shoot, you have to stop, kneel (less sway if crouched) aim, wait a bit then fire, then either you get up and run or you stay crouched, aim again and fire. Between shots it should take a good 3-5secs before sway goes down enough to aim good.
I don't the the 3-5 seconds will be an issue. Remeber, you have to reload after each shot... so you'll have to pull away from the zoomed out view for a moment to slap in a new round.

RTCA implemented a system like this, where your sway gradually decreased down to nothing. I actually would have liked it to level off before it hit zero, but that's just me. With a cone of fire rather than a pixel-perfect system, swaying is not really needed. You just tighten up the cone as you hold still over time, and end up with a similar effect.
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Old 2002-12-27, 04:38 PM   [Ignore Me] #32
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Here are the screenshots that are on this forum for the MAX.

Vanu
http://planetside.station.sony.com/i...male_heavy.jpg

NC
http://planetside.station.sony.com/i...avy_Female.jpg

Maybe it's just the angle, but it looks to me like the only thing protecting the face is a transparent screen of some sort. I dont' know what it is made of, but I somehow doubt it would stop a sniper rifle.

For all these people saying that a sniper rifle shouldn't be able to hurt a max (on the whole forum, not on this thread as much), how do you suppose we kill one?? If a sniper bullet doesn't even scratch a max, there's no way in hell that any other bullet will either. Rifles simply have larger, more forcefully driven bullets. If that bounces off, there's no hope for any other gun that uses bullets to hurt one of these things and we're back to forcing everyone into carrying a damn rocket launcher of some sort. I don't know about the rest of you, but usually the only people with rocket launchers in the games I play are noobs.

A max that can't be hurt by bullets just seems like a terrible way to force us to play how they want us to, so I hope that's terribly inaccurate and they can be taken down by regular shots.

mistled

-- I'm amazed, btw, that this has been as polite and cordial as it has. Maybe all the anti snipers are waiting to attack together.
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Old 2002-12-27, 04:55 PM   [Ignore Me] #33
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Indeed, but if you saw that gamespot movie with the vanu max, they were shooting at it with punishers and stuff like that for quite a while before it turned tail and fled. And the vanu max has the least armor of the three! Just imagine a squad trying to take down an NC max without anti-vehicular weapons!
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Old 2002-12-27, 04:57 PM   [Ignore Me] #34
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Maybe it's just the angle, but it looks to me like the only thing protecting the face is a transparent screen of some sort. I dont' know what it is made of, but I somehow doubt it would stop a sniper rifle.
You show me a bolt driver and a MAX and I'll demonstrate how the faceplate stops the projectile of a bolt driver. Until then, we'll chalk it up to game balance superceding realism.

For all these people saying that a sniper rifle shouldn't be able to hurt a max (on the whole forum, not on this thread as much), how do you suppose we kill one??
/em points to the anti-armor weapons in the Common Pool and Faction-specific pools

The Common Pool assault rifle also has an underslung grenade launcher which would do some damage to a MAX. And, of course, there are other MAX's, tanks, Reavers, buggies, and grenades that would all be able to damage a MAX. But, let's not rule out armor-piercing ammunition either (something bolt drivers will hopefully not have access to). Remember, though, that this isn't suppose to be a game of one-man armies running around. It's about large scale combat, and people filling niches. If you encounter a MAX and you're not equipped to fight a MAX, yes, you should die. Likewise, if a MAX runs into an infantryman with a rocket launcher and it's using an anti-aircraft weapon setup, then yes, the MAX should die.

If that bounces off, there's no hope for any other gun that uses bullets to hurt one of these things and we're back to forcing everyone into carrying a damn rocket launcher of some sort.
The main advantage an infantryman has over a MAX is mobility. MAX armor has slow turning ability and, unless sprinting, slow movement speed. It also cannot fight while sprinting. Therefore, you'd only need a couple smart infantrymen with anti-armor weaponry to take out a lone MAX.

I don't know about the rest of you, but usually the only people with rocket launchers in the games I play are noobs.
Unskilled players tend to be drawn to very powerful weapons which allow them to get kills despite their lack of skill. Not surprisingly, sniper rifles are usually one of those weapons. But, yes, rocket launchers tend to be also. However, PS rocket launchers will likely have very limited ammunition and a comparatively slow projectile. Unless you're in closed quarters, you'll probably be able to avoid the blast if you see it coming. And even if you don't, he won't be able to shoot many more times, so if the first blast doesn't kill you, chances are you aren't going to die by his hand.

Last edited by Warborn; 2002-12-27 at 05:01 PM.
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Old 2002-12-27, 05:06 PM   [Ignore Me] #35
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mistled,

<I>"...how do you suppose we kill one?? If a sniper bullet doesn't even scratch a max, there's no way in hell that any other bullet will either."</I>

<I>"Rifles simply have larger, more forcefully driven bullets."</I>

You answered your own question - heavier hitting weapons. I agree - I hope snipers can't do a damned thing to a MAX. It's be nice if just ONCE one of these games got the sniper role right and relegated the bastards to fire support and demoralization, other than catering to the legions of idiots with names like "mastahsnipahpsychokillahgoku420" that think a sniper is a one-man army.

If you want to take out a MAX, you ought to be using rifle grenades, hand grenades, rocket launchers, grenade launchers, and other heavier weapons.

Think of the balance repreocussions - if snipers can pick off anything from long range, the game will become PlanetSniper - EVERYONE will be using a bolt driver, skulking around in the bushes and waiting for someone to pop his head up so they can have a kill.

Really, snipers are nutcases - real world militaries don't rely on them as the backbone of their army because they're difficult to train and exceedingly few people have the necessary skills and mindset to do the job, which is practically a suicide mission. In a game, though, any idiot with the slighest bit of dexterity can turn into a halfway competant sniper, and the psychological factor is completely removed, so the <I>actual</I> controlling factors for the sniper population are removed, therefore, we need other factors to take their place, and making them weak(er) sounds like a damned fine substitute.

I applaud PS, 'cause from the sounds of it, someone's finally making a game that's telling the sniper crowd to sit down, shutup, and play the role they're supposed to.
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Old 2002-12-27, 05:06 PM   [Ignore Me] #36
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I really don't like overly zealous pro snipers that think snipers should be the bane of all infantry.

It won't happen, most people are not snipers. the Devs will not cater to "the few, the proud, the snipers" or whatever you say. They cater to the masses. I also highly doubt the devs want a game of sniping...

but annyways, you guys run around in the hills sniping me in my MAX while i run out of my transport and to a base for assaulting.
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Old 2002-12-27, 05:39 PM   [Ignore Me] #37
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This almost goes along with these threads.

Change the titles to "Sniper thread 1, 2 and 3"
http://www.penny-arcade.com/view.php3?date=2002-12-13
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Old 2002-12-27, 06:15 PM   [Ignore Me] #38
Camping Carl
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Vanu still suck....
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Old 2002-12-27, 06:44 PM   [Ignore Me] #39
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Penny Arcade > All
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Old 2002-12-28, 12:26 AM   [Ignore Me] #40
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I think they should just take snipers out of the game. Take the bolt driver, the snipers, and the Vanu right out of the game.
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Old 2002-12-28, 01:08 AM   [Ignore Me] #41
Camping Carl
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and the Vanu right out of the game.
I wish they would.....
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Old 2002-12-28, 02:09 AM   [Ignore Me] #42
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Originally posted by {BOHICA}mistled
-- I'm amazed, btw, that this has been as polite and cordial as it has. Maybe all the anti snipers are waiting to attack together.
Wow looks like you were right. Ok well since they showed up and there's no point in yet another "Snipers are a support role you f* idiot VS Snipers should be realistic" thread i think this is my cue to exit.
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Old 2002-12-28, 08:00 AM   [Ignore Me] #43
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I wasn't serious about that post Dio. I think they should leave the snipers in. The Vanu still have to go though They're just too creepy.
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Old 2002-12-28, 10:58 AM   [Ignore Me] #44
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Well the bolt driver should have a one head shot kill on all armor classes except the MAX armors.

That just makes the best since, the bolt driver should do damage to MAX armors though just not anywhere near the damage it would do to lighter armors.


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Old 2002-12-28, 01:03 PM   [Ignore Me] #45
io
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Originally posted by Coliostro
I wasn't serious about that post Dio. I think they should leave the snipers in. The Vanu still have to go though They're just too creepy.

I wasn't talking about you, more like 2 other people before you, i make it a point to not try and have a serious debate with people who result to "sit down and shut up".
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