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Old 2012-06-30, 09:26 PM   [Ignore Me] #1
typhaon
Sergeant Major
 
"Out of control" state for vehicles


Does anyone know if vehicles go through any kind of 'out/loss of control' period before they are destroyed?
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Old 2012-06-30, 09:48 PM   [Ignore Me] #2
super pretendo
First Sergeant
 
Re: "Out of control" state for vehicles


I don't think so, I suggested something like this though
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Old 2012-07-01, 09:55 AM   [Ignore Me] #3
Baneblade
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Lieutenant General
 
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Re: "Out of control" state for vehicles


They did this in PS1, but it tended to be hated by pilots.
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Old 2012-07-01, 01:43 PM   [Ignore Me] #4
FastAndFree
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Re: "Out of control" state for vehicles


Originally Posted by Baneblade View Post
They did this in PS1, but it tended to be hated by pilots.
I for one loved it
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Old 2012-07-01, 05:14 PM   [Ignore Me] #5
kunzadar
Corporal
 
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Re: "Out of control" state for vehicles


Since they have hard points now it could be something that happens when you take critical damage to the weals or treads. It would be a nice touch for a car that drives over a landmine to swerve off a cliff or into a wall.
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Old 2012-07-01, 05:56 PM   [Ignore Me] #6
GreatMazinkaise
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Re: "Out of control" state for vehicles


Fuck no... at no point should players be subject to loss of control of their characters/vehicles. Alive or dead, those are the only statuses that are required.
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Old 2012-07-01, 07:48 PM   [Ignore Me] #7
Baneblade
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Re: "Out of control" state for vehicles


Originally Posted by FastAndFree View Post
I for one loved it
I did too, got way more kills that way.
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Old 2012-07-01, 11:37 PM   [Ignore Me] #8
Toppopia
Major
 
Re: "Out of control" state for vehicles


http://www.planetside-universe.com/s...ad.php?t=41108

I did also suggest this, but for some reason, people think that this will deny them the kill xp from killing you, but what if the xp you got from disabling a vehicle was the same amount as killing you or destroying the vehicle, so that they don't miss out on anything, but can gain extra xp if they decide to chase you down and kill you while you land.

I for one would love to beable save myself or my galaxy passengers by skillfully crash landing after being disabled.
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Old 2012-07-02, 01:29 AM   [Ignore Me] #9
Purple
Sergeant Major
 
Re: "Out of control" state for vehicles


i believe you loose control of it after it becomes a black hulk and an explosion surrounds it. after that i dont think you have control of it but i could be wrong.
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Old 2012-07-02, 06:24 PM   [Ignore Me] #10
Zalmoxis
Sergeant
 
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Re: "Out of control" state for vehicles


I don't think that this would be a good implementation or actually fit in the PS2 universe. We're talking about an age where people CAN manipulate black holes. I think it's easy to assume that they can manufacture aircraft that have at least one backup system for the aircraft/land vehicle control in case the first one is damaged.
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Old 2012-07-03, 01:49 AM   [Ignore Me] #11
super pretendo
First Sergeant
 
Re: "Out of control" state for vehicles


Originally Posted by GreatMazinkaise View Post
Fuck no... at no point should players be subject to loss of control of their characters/vehicles. Alive or dead, those are the only statuses that are required.
Um, why? You have to explain yourself, your words arent magic god words.

Just have an out of control state that can be mitigated by having piloted skill. Bam. done.
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Old 2012-07-03, 01:56 PM   [Ignore Me] #12
Dropshockmedic
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Re: "Out of control" state for vehicles


I think this state should not occur, or occur 'much weaker' when vehicles got
- Engineers
- Infiltrator
as pilot or driver. Just because they are the specialists for electronic and technical devices.
So that it does really matter who is driving/flying.

And I want that infiltrators can hack and hijack abandoned vehicles too!!!
Its just totally annoying for me when I saw Beta-videos over and over, enemys came across this little bikes and no one even looked at them.
And not destroyed them too, but who cares.

Oh yeah im to dumb to drive another vehicle..., even tough im trained in infiltration.
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Old 2012-07-03, 02:02 PM   [Ignore Me] #13
GreatMazinkaise
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Re: "Out of control" state for vehicles


Originally Posted by super pretendo View Post
Um, why? You have to explain yourself, your words arent magic god words.

Just have an out of control state that can be mitigated by having piloted skill. Bam. done.
It's pretty clear why: I find any loss of player control maddening and annoying (T:A screencrack/shake, jam on my screen, Rogue stunlock, damaged inner ears from explosions, blindness). All these do is piss off the person that is inflicted with them and remove a player's agency in their own fate.
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Old 2012-07-03, 02:12 PM   [Ignore Me] #14
Metalsheep
Master Sergeant
 
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Re: "Out of control" state for vehicles


I loved when that used to happen in Planetside. When you were piloting an aircraft it always felt more epic to bail out of your spiraling plane. Now the pilot just AfterBurns to safetly with 1 HP left, or ABs over the AA Max that shot him down, Bails, then kills him with AV.

Aircav should absolutely lose control at extreamly low/criticle HP. Ground vehicles, not as much. Though i'd like to see System Damage on ground vehicles. (like the BFRs) Shooting the wheels slows you down or cripples your movement. Shooting the gun can damage its RoF or CoF, or even destroy it in some cases. Body shots can destroy Ammo, ect ect.
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Old 2012-07-03, 04:33 PM   [Ignore Me] #15
William
Corporal
 
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Re: "Out of control" state for vehicles


Would make sense if you could shoot the wheels of vehicles, or disable the helicopter engines...
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