Originally Posted by Ertwin
As for your "there's too many angles of attack, it's hard" arguement, there's really only 3. Above, Below, and Even. All the new players have to do is be aware that.
As people have said, there's plenty of tutorials on youtube, and on the fourms. If someone is having trouble adjusting to the learning curve, they can either ask someone in game for help, or look at tutorials.
You countered that they don't want to do that because they're casual players. Well that's the crux isn't it. If they can't be bothered to help themselves by accessing the tools already available, adding a kill cam won't help them either.
It's not to much to ask new players to invest some time in learning the game. If they don't care enough about the game to look at the bevy of tutorials or ask for help, they likely don't care enough about the game to stay long term anyway.
That isn't elitism, or a screw the casuals attitude, it's simply the truth. If they aren't already doing even the bare minimum to learn the game, a kill cam won't help them either.
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I don't know how many different ways or times we can say the same thing. But this is a pretty good summary of the thread.
I AM NOT CONCERNED ABOUT SOME NEW PLAYERS LEARNING MY 'SECRETS' AND KEEPING AN EDGE. IVE SAID THIS REPEATEDLY BUT YET YOU ROLF KEEP TELLING ME WHAT YOU THINK I MY THINKING IS. I AM CONCERNED ABOUT THE PEOPLE THAT DONT NEED A CRUTCH TO HAVE OR DEVELOP SITUATIONAL AWARENESS USING IT AGAINST ME.
Maybe Planetside as an idea is just destined to be a niche game. A big complaint about PS1 was that it was so new player unfriendly, and in PS2 there was a large focus on [so]dumbing down[/so]... er
altering the game to reduce the entry barrier. Personally I think at release they failed miserably with that, no tutorial and drop pod into the biggest fight possible more often than not behind enemy lines. But there really is only so much you can do, and the game itself IS chaotic, frenetic mess. Noises all over and vehicle shells from who knows where, and light assaults and harassers buzzing in and out and SMG infils and 1hk snipers.
Long and the short of it, we want a game that IS a challenge to master, fun BECAUSE of the challenge, fun BECAUSE of the WTF moments, fun BECAUSE of the chaos. Most of us remember being new. I remember being new in PS1 when most players had already been playing for a few years. I remember playing for hours and having KD's of ~ 5/75. But continuing because the massive fight the combined arms, the movement across such a huge and varied landscapes. It took me years to get MEDIOCRE at that game, and this one. I'm NOT a good player, i'm mediocre at best, but what I can say is that looking around, taking in the scenery, and taking a few minutes to watch a battle or investigate the scenery is of major importance and simply rushing out into a battle is only going to get you killed over and over again. A kill cam doesn't solve that, maybe part of the tutorial should be simply a warning this is NOT the same shooter you are used to. If you go rushing out to run and gun you will die in horrible ways, wait and look and think about where you are going first.
You through this entire thread have really failed to show us a benefit of a kill cam other than:
It
might help some new players develop
some situational awareness, of
some specific situations.
Yet, you've ignored the negatives that it gives MORE power and information to experienced players. Your "nope it won't I stopped watching it in BF/COD" is hardly a counter to the MANY people in this thread agreeing with the thought and my main concern. EVERYONE in this game dies to WTF moments. Even BR100's die in ways that surprise them and they don't really know what happened. But you know what? They don't rage quit over it, maybe they think about it and if it happens again THEN they will probably figure it out.
I don't know who these people are you talk about that need the kill cam to learn to look up or turn around but the way you have described the people and situations a kill cam would be beneficial... I (and a lot of the responders here) really fail to see how it would help them . Meanwhile, those who don't need it (you know the big bad experienced players) would be able to use it to a pretty much get more power. Knowledge is everything in this game.
So, a kill cam is either of no use in 95% of the deaths in this game or it is really only of benefit to the more experienced and knowledgeable players who you are worried protecting the noobs from.
So no it isn't blind dismissing of killcam. It isn't BF/COD rage (honestly in this whole thread there has been like 2 posts that were of that sort.
Originally Posted by rolfski
There are tons of different ways to implement this and the whole notion of "kill-cam completely destroying tactical play" is just a cultivated myth amongst COD/BF3 bashers that doesn't hold any ground.
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In what way has this been argued from a bashing COD/BF3 standpoint? It hasn't. People are saying there are reasons it is in COD/BF3 and see why but these are different games and different paces, and a killcam DOES have a negative effect on PS2 tactical play. IT DOES HOLD GROUND you are talking to experienced players all of whom are not concerned about new players learning most of the people in this thread WANT more people in game, WANT new players to learn. It means bigger, better, more challenging fights. BUT we don't want our capable enemies to be given that kind of tactical knowledge about us.
Whatever way you implement the kill cam. It either has no real benefit, so then WHY? implement? or it gives too much info so it is a bad idea to implement.