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Old 2012-10-03, 11:05 PM   [Ignore Me] #1
Geist
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Beta patch preview gameplay


http://www.twitch.tv/las0m/b/334355361

Interesting Points:
  • New way to blow gens
  • New Indicators(shields will have symbols associated with gens)
  • New Weapons(Burst Fire Battle Rifles!!!)
  • New Voice Macros
  • New Certs
  • New UI changes
  • More Optimizations
  • Empire Pop Caps
  • Stress Test
  • Esamir!!!
  • Trench Warfare!!!
  • Infiltrators are getting shotguns and scout rifles...eventually
  • Vanu are not allowed on Esamir(check continent pop)
  • Heavy Assault may be getting M14 style marksman rifles
  • Character Wipe
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Last edited by Geist; 2012-10-03 at 11:47 PM.
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Old 2012-10-03, 11:35 PM   [Ignore Me] #2
Crator
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Re: Beta patch preview gameplay


30 - 45 seconds on time to overload. Think it should be longer.

Did he say anything about more load-outs slot unlocks? Didn't watch it all.
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Last edited by Crator; 2012-10-03 at 11:37 PM.
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Old 2012-10-03, 11:50 PM   [Ignore Me] #3
maradine
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Re: Beta patch preview gameplay


For the love of all that is holy, fix joystick support already. That dogfight was excruciating.
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Old 2012-10-04, 12:38 AM   [Ignore Me] #4
Timealude
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Re: Beta patch preview gameplay


im confused about the shotguns for infiltrators.....it sounded like he misunderstood the question. I think an Infiltrator with a shotgun would be extremely OP.
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Old 2012-10-04, 12:45 AM   [Ignore Me] #5
Rago
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Re: Beta patch preview gameplay


I dont like "trench Warfare" XD
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Old 2012-10-04, 02:04 AM   [Ignore Me] #6
Gonefshn
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Re: Beta patch preview gameplay


Originally Posted by Rago View Post
I dont like "trench Warfare" XD
Seems fun to me! Try it first! LOLOL
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Old 2012-10-04, 02:16 AM   [Ignore Me] #7
Helwyr
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Re: Beta patch preview gameplay


Seeing Esamir with the trenches, some of the broken terrain, and tunnels has significantly increased my enthusiasm for playing on this map as a mostly Infantry player. The way it was initially described was more for Tanks and Aircraft than Indar, which already heavily favors those things on much of the map.

Q spamming sounds like it will be even more annoying unless they changed other aspects to that feature. Do they realize how often many players hit the Q button? ...enemy tank spotted, enemy tank spotted, enemy tank spotted, enemy tank spotted, enemy tank spotted, enemy tank spotted.... and that's just for one taco detected by one player.

Originally Posted by Timealude View Post
im confused about the shotguns for infiltrators.....it sounded like he misunderstood the question. I think an Infiltrator with a shotgun would be extremely OP.
I'm going to assume your not in Beta, the Shotguns have been in the store under Infiltrator for some time, albeit locked. But these aren't available to PS1 style Infiltrators, but rather the Sniper variety with a very short duration cloak... about 15 seconds, but haven't timed it. So no, not really OP.
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Old 2012-10-04, 02:27 AM   [Ignore Me] #8
Timealude
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Re: Beta patch preview gameplay


Originally Posted by Helwyr View Post
I'm going to assume your not in Beta, the Shotguns have been in the store under Infiltrator for some time, albeit locked. But these aren't available to PS1 style Infiltrators, but rather the Sniper variety with a very short duration cloak... about 15 seconds, but haven't timed it. So no, not really OP.
I am In beta and i mainly play infiltrator actually close up infiltrator so think of it this way:

You run up to a tower cloaked sit at by door cloaked or run up behind someone you uncloak and shoot a round into the back of their skull and then recloak and go hide.

I can see it being a major problem in the future unless the shotguns arent that strong in which case theres no point in having a shotgun.

And with the other certs it can become a problem with the cloak armor or specter cloak even.
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Old 2012-10-04, 02:46 AM   [Ignore Me] #9
bullet
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Re: Beta patch preview gameplay


Originally Posted by Timealude View Post
im confused about the shotguns for infiltrators.....it sounded like he misunderstood the question. I think an Infiltrator with a shotgun would be extremely OP.
I think it was in the plan all along to give shotguns to infils, but it would reduce their cloaking ability, hopefully to almost nothing if they chose a shotgun. We'll just have to wait and see how they turn out. EDIT: And hopefully they can't silence their shotguns, that would be ridiculous.

Glad to see the changes to generators going in. He didn't mention this, but will there be generators at the smaller outposts again?

Last edited by bullet; 2012-10-04 at 02:48 AM.
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Old 2012-10-04, 02:48 AM   [Ignore Me] #10
Timealude
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Re: Beta patch preview gameplay


Originally Posted by bullet View Post
I think it was in the plan all along to give shotguns to infils, but it would reduce their cloaking ability, hopefully to almost nothing if they chose a shotgun. We'll just have to wait and see how they turn out.

Glad to see the changes to generators going in. He didn't mention this, but will there be generators at the smaller outposts again?
Ya hopefully there is some reasonable downfall to having a shotgun as an Infy.
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Old 2012-10-04, 07:53 AM   [Ignore Me] #11
Legolas
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Re: Beta patch preview gameplay


Hmm. At least Higbee was open to the idea of continental conquest in the future, post-Amerish.
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Old 2012-10-04, 08:16 AM   [Ignore Me] #12
Hamma
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Re: Beta patch preview gameplay


I want the M14
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Old 2012-10-04, 08:54 AM   [Ignore Me] #13
Gonefshn
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Re: Beta patch preview gameplay


I'm all for continental conquest but I don't like the idea of seamlessly traveling between the continents.
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Old 2012-10-04, 09:02 AM   [Ignore Me] #14
MacXXcaM
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Re: Beta patch preview gameplay


Originally Posted by Rago View Post
I dont like "trench Warfare" XD
That was the best part about Red Orchestra 2. I love it.
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Old 2012-10-04, 09:25 AM   [Ignore Me] #15
DevilzRightHand
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Re: Beta patch preview gameplay


What is: Trench Warfare?

If i understand right : Isit trenches now around some parts of the map?
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