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2012-02-27, 08:30 AM | [Ignore Me] #1 | ||
Private
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What many games get WRONG when dealing with a TEAM environment beyond your small groups.
Most games tend to put too little focus into the guild/clan/outfit aspect of gameplay. We see very little when it comes to them beyond the basic essentials. Let’s first look at where Planetside started. I personally feel that given the technology at the time it was developed, it had the essentials and it worked. Unfortunately, the essentials are it that most game development companies put in place. Planetside 2, however, has a great amount of potential to go beyond the essentials. Let’s start with the essentials…Team chat, guild chat, guild page with news features, roster, and ranking system, and limited administrative functions. With an MMOFPS, command and control are HUGE factors in a war. Outfits, like in Planetside, will be a key to the success of Planetside 2. With that, outfits should have a vast amount of tools at their discretion to help with management, communication, overall teamwork, and ability for more command and control both in and out of game. Below is a list of ideas: Outfit Area of Operations Map – Displays location of outfit members. You can zoom in to show details and pull up information on what each member’s status is to include loadouts. Outfit Missions and Orders – Ability for commanders to assign specific missions to members of the outfit, to include customized mission sets. In-game Outfit Forums – In-game forums system that allows for planning of battles and other private in-game communications. Advanced Rank System – Allows for even minor outfit functions to be assigned as permissions to each rank. Outfit Owned Facilities – A place where outfits have ownership. Can be constructed/built by the outfit. Environments can be more interactive with an outfits Command Operations Center and what not. More of a social but can hold tactical elements to it. Battle Reports/Lessons Learned – A useful tool. Fill out reports that can be filed and categorized. It’s a learning tool where a players can submit detailed reports of how enemies fight, what the outfit did right or wrong and how it can improve. For example, let’s say TR Outfit A is fighting Vanu Outfit E. Vanu Outfit E notices TR Outfit A uses drop ships 80% of the time to start and sustain a raid on a base/facility. They drop MAX’s in the courtyard with the first Galaxy, and then they drop a Recon element with the next. Then comes a third with ground support elements and a Loader with an AMS. Vanu Outfit E knows this because intel provided showed that the majority of the enemy force was TR Outfit A and they look at the Battle Reports within the outfit to see how they tend to fight. These tools can then be shared between outfits as well. Providing a new element to how we fight and how we must evolve in combat to survive. I would like to continue this thread topic by adding other player’s thoughts and ideas. Please post constructive comments, ideas, thoughts, critiques and I will update my original post accordingly. Hopefully this can be a tool the developers can use and take into consideration. -Reni |
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2012-02-27, 10:15 AM | [Ignore Me] #2 | |||||||
Definitely some good ideas here.
I like this. Being able to see your friends on the map whether you're grouped or not would be excellent.
I'd rather see something different, more like having outfit... space stations, or islands, or something like that. Bases you can build up which grant bonuses to members and allow special abilities to commanders, but which are permanent or semi-permanent. I know City of Heroes allowed guilds to build bases and also to attack each other's bases, so maybe a system like that could be put in, too. Either way, I like guilds spending money they earn from victory to grow and acquire cool stuff like territory. I don't like territory you lose in a day or two, as it doesn't have any real meaning then. I think there's a better way to do it, and I think separating guild territory from regular continent territory is one possibility.
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2012-02-27, 12:02 PM | [Ignore Me] #3 | ||
Lieutenant Colonel
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Here are my ideas for PS improvements to its outfit system.
Relevant to PS2 are:
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2012-02-27, 02:49 PM | [Ignore Me] #4 | ||
Sergeant
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These are fantastic!
In regards to In-Game access to forums- these should be visible out of game as well! Better yet, just make an in-game browser akin to EVE. It works great. I'm afraid Battle Reports may get convoluted. Perhaps this is best organized by the players to allow flexibility for preferences. The idea is great- I instituted a similar program within my Mount and Blade: Warband clan. I just don't see it working if strictly confined to "forms". |
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