[Suggestion] Techplant 1st and 2nd Basement - PlanetSide Universe
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Old 2013-03-28, 02:13 PM   [Ignore Me] #1
psychophonic
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[Suggestion] Techplant 1st and 2nd Basement



__________________________________________________ ________________________________________________

Major changes
  • Spawns
    • Underground (1st Basement)
    • Current Spawns = Normal building
  • CY
    • Got 2 gates
    • Covers the V-gen from vehicles
    • Tanktraps => Only Infantery can pass
  • BD
    • Entrance from outside CY into 1st Basement
    • Extra attacking point for enemy
    • 2 different ways
  • Elevator is connecting
    • Roof
    • Airpad
    • Middlefloor
    • Mainhall
    • 1st Basement
  • Lift
    • Next to the lifts which going from v-bay to CC
    • Are connecting the V-bay and the 1st Basement
  • 1st & 2nd Basement
    • Are new underground areas
    • Are infantery only
    • Will hold techplants longer alive
__________________________________________________ _________________________________________________

Gens
  • SCU-S-Gen
    • Stays at its current postition
    • Red alarm lights all over the base signalizing; Gen is offline
  • SCU
    • In the 2nd Basement
    • By overload => Alarmsignal all over the base
  • V-Gen
    • Instead of 2 there is only 1
    • Is inside the banana building
    • Controls the purple marked shield to the maincomplex
  • G-Gate
    • Controls the shields at the Gates
    • One for each gen
__________________________________________________ ________________________________________________

Goals
  • Creating a vehicle free zone
  • Expanding the techplant fight
  • Pushes
  • Resecures
  • Fight for spawn ability
  • Gal drops
  • Spec ops

links:
http://forums.station.sony.com/ps2/i...sement.109820/
http://redd.it/1b62e7
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