Beta Gameplay with Higby - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: You. Are. Borg.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2012-07-17, 02:02 PM   [Ignore Me] #1
Solidblock
Staff Sergeant
 
Beta Gameplay with Higby



Edit: Arcleggers Twitter Status, not breaking the NDA if that were the case.

Last edited by Solidblock; 2012-07-17 at 02:04 PM.
Solidblock is offline  
Reply With Quote
Old 2012-07-17, 02:06 PM   [Ignore Me] #2
ThGlump
Captain
 
Re: Beta Gameplay with Higby


24:45 Reason for no seat switching
ThGlump is offline  
Reply With Quote
Old 2012-07-17, 02:19 PM   [Ignore Me] #3
Trip
Corporal
 
Re: Beta Gameplay with Higby


Originally Posted by ThGlump View Post
24:45 Reason for no seat switching
how should seat selection work in your opinion?
Trip is offline  
Reply With Quote
Old 2012-07-17, 02:21 PM   [Ignore Me] #4
Flaropri
Sergeant Major
 
Re: Beta Gameplay with Higby


Originally Posted by ThGlump View Post
24:45 Reason for no seat switching
Because that worked out so well for the pilot.
Flaropri is offline  
Reply With Quote
Old 2012-07-17, 02:22 PM   [Ignore Me] #5
Sabrak
Contributor
First Sergeant
 
Re: Beta Gameplay with Higby


Originally Posted by Trip View Post
how should seat selection work in your opinion?
It shouldn't work at all.

Sabrak is offline  
Reply With Quote
Old 2012-07-17, 02:22 PM   [Ignore Me] #6
ThGlump
Captain
 
Re: Beta Gameplay with Higby


Best select when you entering. Like PS1. But that probably late to go back.
How it should work? No switching from driver position when vehicle is moving. Passengers could be able to switch positions with small delay.
ThGlump is offline  
Reply With Quote
Old 2012-07-17, 02:22 PM   [Ignore Me] #7
Coreldan
Colonel
 
Coreldan's Avatar
 
Re: Beta Gameplay with Higby


Originally Posted by Trip View Post
how should seat selection work in your opinion?
Optionally like PS1 where entering a seat required you to be in a certain spot. Entering pilot seat would happen near the cockpit end of the aircraft for example, main gunner would enter from middle, tailgunner from back. For tanks driver could enter from the front end while the gunner from the middle.

Optionally allow hot swapping, but make it take 5-10 seconds before you get into the new seat.
__________________

Core - Lieutenant | HIVE | Auraxis
Visit us at http://www.wasp-inc.org and YouTube
Coreldan is offline  
Reply With Quote
Old 2012-07-17, 02:24 PM   [Ignore Me] #8
ThGlump
Captain
 
Re: Beta Gameplay with Higby


Originally Posted by Flaropri View Post
Because that worked out so well for the pilot.
It was Arclegger! It was miracle he flew for so long. but better pilot with higher altitude could do it easily.
ThGlump is offline  
Reply With Quote
Old 2012-07-17, 02:27 PM   [Ignore Me] #9
Solidblock
Staff Sergeant
 
Re: Beta Gameplay with Higby


I really don't want this to be a 'swap seats' topic, It's the first time I've had a look at the store! Surely that's more significant
Solidblock is offline  
Reply With Quote
Old 2012-07-17, 02:31 PM   [Ignore Me] #10
ThGlump
Captain
 
Re: Beta Gameplay with Higby


Well store is one huge placeholder now. Things you will see there arent final. And without that we saw it many times.
Only interesting point of store is buying resources. I hope its only for auraxium and not for Station Cash
ThGlump is offline  
Reply With Quote
Old 2012-07-17, 02:32 PM   [Ignore Me] #11
Trip
Corporal
 
Re: Beta Gameplay with Higby


Originally Posted by Solidblock View Post
I really don't want this to be a 'swap seats' topic, It's the first time I've had a look at the store! Surely that's more significant
fair enough. so what do you think?

75 weapons per faction at launch. 30-40 vehicle weapons at launch. implants, sheilds, explosives, camo, horns everywhere, im pretty impressed with the scope of the store overall. even if it is just beta placeholders right now.
Trip is offline  
Reply With Quote
Old 2012-07-17, 02:33 PM   [Ignore Me] #12
Solidblock
Staff Sergeant
 
Re: Beta Gameplay with Higby


Yeah, it's amazing right. I know it's on placeholders, but IMO it's the best look at it we've had so far, am I right?

The choice is bewildering, which I really like. I hope the grind for the in-game resources isn't massively long, although I don't mind too much as I'll be playing this so much.
Solidblock is offline  
Reply With Quote
Old 2012-07-17, 02:35 PM   [Ignore Me] #13
MrBloodworth
Lieutenant Colonel
 
Re: Beta Gameplay with Higby


Really enjoyed the commentary over the top. Game looks great and there is some good info in there.
MrBloodworth is offline  
Reply With Quote
Old 2012-07-17, 02:36 PM   [Ignore Me] #14
Solidblock
Staff Sergeant
 
Re: Beta Gameplay with Higby


I know right, relatively poor quality at first, but generally informative and a good picture to what tech tests will look like right now
Solidblock is offline  
Reply With Quote
Old 2012-07-17, 02:36 PM   [Ignore Me] #15
MrBloodworth
Lieutenant Colonel
 
Re: Beta Gameplay with Higby


Originally Posted by Trip View Post
how should seat selection work in your opinion?
Like the original.

If you do not have a full crew, you do not have full firepower. /end
MrBloodworth is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:12 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.