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2011-07-13, 05:06 PM | [Ignore Me] #18 | ||
Colonel
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It was ridiculous in BF2, though. There was no way to get your planes off the ground to counter theirs once they had air superiority. AA didn't help, either. The missiles tracking was shit. Last edited by Zulthus; 2011-07-13 at 05:08 PM. |
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2011-07-13, 05:08 PM | [Ignore Me] #20 | ||
First Lieutenant
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Yeah but Planetside is all about combined-ops, with aircraft it has no disadvantage in Planetside because the cost isn't there, if the shiny B-2 Spirit goes up in flames because some chip overheats it's $1 Billion down the drain, if a Galaxy crashes into a cliff because the pilot is fapping then its 'Oh well spawn 'nother'. The disadvantages of aircraft don't carry over into Planetside so the balancing factor needs to be there to prevent dominance.
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2011-07-13, 05:20 PM | [Ignore Me] #25 | |||
:/ That being said, if they are going give flying more... umph in PS2, that means there will be counters. I look forward to it with great anticipation.
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2011-07-13, 06:02 PM | [Ignore Me] #29 | ||
Master Sergeant
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I wonder how PS2 is going to work out the realistic flight physics with sci-fi vehicle types. I think we all can agree that PS1 flight mechanics were pretty lame, but I would still like to see VTOL quite a bit.
And hopefully they upgrade the AA as well. I'd like to see a really sick skyguard-type with missile pods. |
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