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Old 2011-07-22, 07:28 AM   [Ignore Me] #1
Frostedawg
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Question gal drops/ transport gameplay?


Ok so not sure if anyone has mentioned anything on if they are changing how galaxy's work and what not. I know id rather have gal drops function more like an actuall airborne drops... like instead of hopping in a seat and seeing the gal from 3rd person for a 2-10 min flight depending on where your going maybe having an interior to the gal with either side doors or a back door that the pilot can open and close. so you can walk onto the gal and see everyone inside... and a few things to go along with that maybe having an ams style inventory station inside the gal so that troops can re-arm and get weapons gear on the way to a drop... oh and parachutes that can be opened by the player so you can jump and pull or maybe freefall and open closer to the ground... I dont know i was just thinking if they are making over the flight mechanics maybe they could overhaul gal function...
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Old 2011-07-22, 09:10 AM   [Ignore Me] #2
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Re: gal drops/ transport gameplay?


Originally Posted by Frostedawg View Post
and a few things to go along with that maybe having an ams style inventory station inside the gal so that troops can re-arm and get weapons gear on the way to a drop...
I believe they've mentioned the ability to spawn inside Galaxies, so even if there isn't a physical representation of what you can see inside the plane, I'm fairly certain they'll have an equipment interface for you to change gear before the drop.

Spawning inside Galaxies...man. Interesting.
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Old 2011-07-22, 09:23 AM   [Ignore Me] #3
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Re: gal drops/ transport gameplay?


There was nothing more exciting than the hot drops we used to do. Three full Gals screaming in on a "low and fast", nosing up at the last minute to get some slight altitude and crossing the LZ. Then watching my troops drop in a tight ball over the selected target.

Beautiful...I hope this is still in the game.
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Old 2011-07-22, 09:27 AM   [Ignore Me] #4
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Re: gal drops/ transport gameplay?


Indeed!

There will be galaxy drops in, I don't remember who said it at the event but they said it wouldn't be PlanetSide without Galaxy Drops
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Old 2011-07-22, 10:50 AM   [Ignore Me] #5
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Re: gal drops/ transport gameplay?


I hope that landing is cooler though. I want to be dropped in a pod, with retros firing, it lands, and the pod blows apart.

Also, a bit of control over where you land would be nice. Enough steering to change where you land by 20m or so.
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Old 2011-07-22, 01:59 PM   [Ignore Me] #6
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Re: gal drops/ transport gameplay?


Yepp, some of my best memories from Planetside and my time with my old outfit involved Galaxy drops.

I hope they work in similar way because anything else would be a dissapointment. I want to feel the same adrenaline rush when I drop through the sky with the rest of my squad mates and land on a hot enemy territory were utter chais starts and gun fire and explosions everywhere.
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Okay, well I think i'm speaking for everyone when I say: SCREENSHOTS PLS and/or a video of the new layout ASAP. Preferably 10 minutes of browsing the site with the new layout...
Maybe a twitter Q&A about the new layout?
NEED UPDATES!
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Old 2011-07-22, 02:23 PM   [Ignore Me] #7
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Re: gal drops/ transport gameplay?


Would be cool if there was a skill upgrade to cloak the Galaxy when it's in AMS mode on the ground.
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Old 2011-07-22, 03:49 PM   [Ignore Me] #8
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Re: gal drops/ transport gameplay?


Originally Posted by Sirisian View Post
Would be cool if there was a skill upgrade to cloak the Galaxy when it's in AMS mode on the ground.
I was actually thinking about the same. Extremely specialized Gal pilots should be able to cloak the vehicle (much like you would do in real life by throwing some camo stuff on tanks etc when they arnt in use) while in ground. Naturally only while still and on ground, no invisible flying Galaxies, please

I don't think it necessarily has to work as AMS on the ground (maybe only in air, but i guess why not on ground too, but maybe op)

talking about invisible galaxies, wonder if Phantasm will return?
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Old 2011-07-22, 04:05 PM   [Ignore Me] #9
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Spawning in the galaxy was something I wrote into a fanfic story a while back, I don't know if they used that as the basis (I wish) but I always thought the idea was cool. Should be a big cool down to do it, but reinforcing the squad of a BD drop would be great. Replacing the casualties. A flying deployable AMS would be a little much I think.
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Old 2011-07-22, 04:14 PM   [Ignore Me] #10
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Re: gal drops/ transport gameplay?


Originally Posted by Peacemaker View Post
Spawning in the galaxy was something I wrote into a fanfic story a while back, I don't know if they used that as the basis (I wish) but I always thought the idea was cool. Should be a big cool down to do it, but reinforcing the squad of a BD drop would be great. Replacing the casualties. A flying deployable AMS would be a little much I think.
I don't think it's really too much, if the amount of AA stays anywhere near the same.
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Old 2011-07-22, 04:18 PM   [Ignore Me] #11
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Re: gal drops/ transport gameplay?


Originally Posted by Coreldan View Post
talking about invisible galaxies, wonder if Phantasm will return?
I think spawning in Phantasms could work if they were to give the nod to the Galaxy as the main air spawn point. Give the Galaxy a really kickass spawn timer bonus and dial the numbers back a bit for the Phantasm spawn timer. Phantasm could have a spawn timer that increases to a reasonable maximum based on how many people have been spawning in the last 2 (example) minutes.
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Old 2011-07-22, 04:27 PM   [Ignore Me] #12
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Re: gal drops/ transport gameplay?


Originally Posted by CutterJohn View Post
I hope that landing is cooler though. I want to be dropped in a pod, with retros firing, it lands, and the pod blows apart.
.
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Old 2011-07-22, 05:14 PM   [Ignore Me] #13
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Re: gal drops/ transport gameplay?


I really hope to see some bugs with Galaxy spawning in the beta.


It would be epic to see a 100 person person gal drop.
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Old 2011-07-22, 05:15 PM   [Ignore Me] #14
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Re: gal drops/ transport gameplay?


It's rainin' men...
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Old 2011-07-22, 05:33 PM   [Ignore Me] #15
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Gal drops were what made PS1 for me, it's one of the few aspects that I feel requires little to no change.
I'm not sure of being able to spawn in a galaxy is a great feature, I have this image of galaxy's circling overhead dropping an endless supply of troops.
Maybe galaxy's should only be spawn points when on the ground so that they can land behind the front line to fill up, fly over enemy positions to drop their load, then return to friendly territory to fill up again.

That would hopefully cut down on the amount of time you spend sitting in a half empty Gal waiting for more people to make it worth doing a Gal drop.

Last edited by Snow; 2011-07-22 at 05:35 PM.
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