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Old 2003-04-12, 12:52 AM   [Ignore Me] #16
Jimbo
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Originally posted by Tieom
[BAnyways, I've been thinking - since the oceans aren't traversable, why bother giving them to scale on the map? Auraxis may be earth-sized, but with really miniscule land masses, so they show all the continents to scale with one another, but snip the vast stretches of ocean in between out of the map because they don't matter and are inconvenient. [/B]
Perhaps they may add naval battles in the future?
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Old 2003-04-12, 01:01 AM   [Ignore Me] #17
Drex
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Originally posted by Tieom
[B
Anyways, I've been thinking - since the oceans aren't traversable, why bother giving them to scale on the map? Auraxis may be earth-sized, but with really miniscule land masses, so they show all the continents to scale with one another, but snip the vast stretches of ocean in between out of the map because they don't matter and are inconvenient. [/B]
Keeping the oceans to scale is necessary to keep an accurate track of weather patterns.
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Old 2003-04-12, 11:00 AM   [Ignore Me] #18
Hamma
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We made a 3 continent hop on a galaxy last night, I would say it takes 5-10 minutes to fly across the entire continent to the other side. A bit longer because I flew low, and off the coast so we would not be spotted.
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Old 2003-04-12, 11:10 AM   [Ignore Me] #19
Harps
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i always thought the main reason why u cant fly across the ocean is because then it would make the cont. lock kind of pointless
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Old 2003-04-12, 12:17 PM   [Ignore Me] #20
Prowler
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Originally posted by Foster
i always thought the main reason why u cant fly across the ocean is because then it would make the cont. lock kind of pointless
Thats true.
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Old 2003-04-12, 12:27 PM   [Ignore Me] #21
OneManArmy
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well, if you remove the water you might as well remove the colors, the grass, trees, etc.. infact In order to kill you all I really need is a wireframe and a few reference dots....

Its called atmophere!!!! It makes playing the game more fun, it immereses you into the fantasy world!!!
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