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Old 2002-12-31, 07:21 PM   [Ignore Me] #31
Navaron
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It's not a bad Game idea, but think about it in context. You just got done kickin the stuffing out of some Vanu and now you have to mess with a puzzle to get access to the base? Screw that, I'd just put some HE on it and book it, then put in my own controller.
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Old 2002-12-31, 09:13 PM   [Ignore Me] #32
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Arrow Puzzles INDEED...


Bilistik [sp] osrry to tell you bro but the topic is not stupid at all really. Some partd of hacking actually do involve puzzel solving.

For instance in the movie "Swordfish" the lead character hacking into the government site and stuff to get that info did involve some level of puzzel solving. So I think the two in some ways walk hand in hand.

We're not talking about some ***-zaw puzzle crap were talking about things involving numbers or symbols. I think it would be a good idea to involve something like this. I know it's already a hassel to get into of the enemy base but still it would be lame just to go in and press a button after all that work to get in. It makes your victory have less of an impact as the hacker I would feel. Instead of you just dumbing to hit a button and watch a meter go down. Why not be able to complete a puzzle and then your in.

Of course there would be the problem of creating so many puzzles so that hackers won't begin to see the same puzzle over and over again, but maybe they can work around that some how.


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Old 2002-12-31, 10:01 PM   [Ignore Me] #33
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Re: Puzzles INDEED...


Originally posted by Omega
Bilistik [sp] osrry to tell you bro but the topic is not stupid at all really. Some partd of hacking actually do involve puzzel solving.

For instance in the movie "Swordfish" the lead character hacking into the government site and stuff to get that info did involve some level of puzzel solving. So I think the two in some ways walk hand in hand.

We're not talking about some ***-zaw puzzle crap were talking about things involving numbers or symbols. I think it would be a good idea to involve something like this. I know it's already a hassel to get into of the enemy base but still it would be lame just to go in and press a button after all that work to get in. It makes your victory have less of an impact as the hacker I would feel. Instead of you just dumbing to hit a button and watch a meter go down. Why not be able to complete a puzzle and then your in.

Of course there would be the problem of creating so many puzzles so that hackers won't begin to see the same puzzle over and over again, but maybe they can work around that some how.


Justin
Exactly!

And the thing is, it would make the hacker an active and skillful role like a sniper or a galaxy pilot. You would need the skills to complete the puzzles (be it connecting wires or calculating things, moving symbols around,whatever) succesfuly and quickly. I,myself think it would be very cool to see 1 NC soldier take 2mins to hack an enemy tank while his buddy does the same thing in 30secs.
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Old 2002-12-31, 11:09 PM   [Ignore Me] #34
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Ok here's an idea for the puzzle thing for the hacker. Forget all the different puzzels with switches, tumblers, lights and crap of that nature. Probable the easiest thing to do is if this ever happens is have the code in another part of the base like in a guard house or something you have to hit first. Get the alpha numeric code of how many charcters it is then go put it into the control center to start the 15 min countdown and each time the base changes sides the code automaticly changes. But, this will never happen and the hold down the button thing will stay.
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Old 2002-12-31, 11:14 PM   [Ignore Me] #35
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or they could leave it the way it is and we can all LIVE WITH IT!!!!!!!!!!
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Old 2002-12-31, 11:15 PM   [Ignore Me] #36
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You've seen some of these posts right? Now take a look at the OPS site. Those people are the *smart* ones. They can't remember what their point is, much less what the hell is going on with a code. If you don't believe me, last time I was there, there was a NC is American thread. If you read it, you will get 15% STUPIDERERER.
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Old 2003-01-01, 01:05 AM   [Ignore Me] #37
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Navaron, what exactly is your post about?

I have a feeling this hacker issue is something that hasn't been overly covered in the forums....unlike the sniper issue. I'd never really thought of it before I'd just assumed it would be like Counter-strike. No one ever wanted to have the bomb or be the bomb defuser in Counter-strike either. Maybe that's something they should think about.

I'm not a dev though so i don't know what they're already thinking about...though i wish i was.
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Old 2003-01-01, 01:15 AM   [Ignore Me] #38
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Well as i said i know that if hacking is simply a 1 click thing/any n00b can do it if they have the cert than i'll most likely use my 2 certs (hacking,adv.hacking) for something much more fun like galaxy piloting or something.
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Old 2003-01-01, 10:20 AM   [Ignore Me] #39
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Upon further review, my last post make's no sense. This was what it was in reference to -

"Probable the easiest thing to do is if this ever happens is have the code in another part of the base like in a guard house or something you have to hit first. Get the alpha numeric code of how many charcters it is then go put it into the control center to start the 15 min countdown and each time the base changes sides the code automaticly changes"
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Old 2003-01-01, 11:29 AM   [Ignore Me] #40
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why not make hacking a litte of a reflex game ?
like the earlier mentioned spinnign wheels which you have to sop at the right position.
the better certs you have the slower they rotate.

The fun whould ge: Missing the right position when you are getting nervous becasue your squad is being riped apart while defending you. Cold blooded guys would have a definate advantage.
And the whole thing would get exciting.
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Old 2003-01-01, 01:03 PM   [Ignore Me] #41
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And the whole thing would get exciting.
EXACTLY!!!

See the thing is who really wants to spend 2 certs to click and watch a meter go down when instead those 2 certs could allow you to pilot a AI MAX and a lighting, or a galaxy and use the Anti-vehicle weapon,etc.

Anyway like everything else our opinion matters little but i really hope they at least include the option to make hacking more intense and skill based. Kinda sucks that a n00b who only played 1 week with the 2 certs in hacking and a vet with 8 months and 2certs in hacking both hack at the same speed.
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Old 2003-01-01, 01:12 PM   [Ignore Me] #42
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No, you cant have spinning disks. Spinning disks or symbols or anything else like that has NOTHING to do with hacking. Sure you can watch all the hacker movies you like, but none come close.

If hacking should have an element of player skill involved (which it should, you cant make combat certs twitchy and have hacking as a button-push idiot skill) then it should be centered around typing. Yes... typing. Maybe a palm sized computer that you plug in and tells you a specific keyphrase or alphanumeric code that you then have to type in on your keyboard.

I would go further to suggest that hackers should need to learn command lines for their different hacking programs, to navigate base file-structures and activate/deactivate what they need to. If bases were divided up into subsystems. Door control. Communications. Automated Defenses, all with their own modes, hackers would have much more flexibility to change what they want to.

Hell maybe you could have a planetside internet that hackers could sit in bases and have wars over. Remotely hack into bases, stuff like that. There is much scope for a hacking skill in this MOG, it depends whether Devs take the simple option.

I mean maybe their duties could be expanded just from control panels. Maybe hackers could directly interface with doors and turrets, so that they could effectively lock doors behind them, and turn remote defenses against the defenders.

I think the whole "incremental bar" idea is in stone now though. Oh well.
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Old 2003-01-01, 01:14 PM   [Ignore Me] #43
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How cool would it be to remotely hack into the subsystems of an enemy base and see what they're all doing through the bases security cameras? It sure isnt impossible to implement, thats all Im saying.

;-)
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Old 2003-01-01, 01:19 PM   [Ignore Me] #44
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"If hacking should have an element of player skill involved (which it should, you cant make combat certs twitchy and have hacking as a button-push idiot skill) then it should be centered around typing. Yes... typing. Maybe a palm sized computer that you plug in and tells you a specific keyphrase or alphanumeric code that you then have to type in on your keyboard.

I would go further to suggest that hackers should need to learn command lines for their different hacking programs, to navigate base file-structures and activate/deactivate what they need to. If bases were divided up into subsystems. Door control. Communications. Automated Defenses, all with their own modes, hackers would have much more flexibility to change what they want to. "

Hacking isn't really a primary skill, I think most players will be a X/Hacker. Not just a hacker. If you use this method, you'll never find a hacker.

However, this spinning disk thing reminds me of something. For those of you with Splinter Cell for the Xbox, remember how you pick locks? That system keeps you on the edge of your seat, yet anyone could do it. I think people could get really good at it and be more valued, yet joe blow could still have a shot.
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Old 2003-01-01, 01:32 PM   [Ignore Me] #45
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Even if it is just holding down a button, which it was when I played. You still need covered, its almost always going to be a hot enviroment when your hacking. And you cannot defend yourself while hacking. So, it should be left IMO - once we get in game if it sucks then it can be changed.

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