Heavy Cloaker Revamped - Page 5 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Why cant i stop posting?
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2011-08-15, 03:58 PM   [Ignore Me] #61
Huma
Sergeant
 
Re: Heavy Cloaker Revamped


Originally Posted by Logit View Post
I feel as if the word Heavy, and the word cloaker. Don't even belong in the same Thread.

Unless it was something like "I saw a cloaker take a heavy dump the other day."

Cloakers should be weaklings, it's the nature of the style of play. YOU'RE INVISIBLE
True but until I found the add info regarding a more open base design it seemed like the only way to go to me. Now with a larger interior design I have a feeling it will be much more porous and cloaker friendly.
Huma is offline  
Reply With Quote
Old 2011-08-17, 12:33 AM   [Ignore Me] #62
exLupo
Contributor
Sergeant Major
 
exLupo's Avatar
 
Re: Heavy Cloaker Revamped


Originally Posted by Logit View Post
Cloakers should be weaklings, it's the nature of the style of play. YOU'RE INVISIBLE
Higby specifically refers to the role as "Infiltrators"*. Assuming always-on invisibility as the role's defining characteristic may well be something left behind with PS1.

*" - You'll have fun as an Infiltrator in PS2, I promise." here.

Consider a comparison to the BF series: 2142 recons have invisibility. They can also wear heavy armor and use a light variant assault rifle for when they are operating in close with a squad.
__________________
There is no better cause to fight than the simple need that blood be spilled. Do not fight because you receive reward or praise. Fight because that other bastard exists solely to die beneath the heel of your boot.

And that was that.

Last edited by exLupo; 2011-08-17 at 12:34 AM.
exLupo is offline  
Reply With Quote
Old 2012-03-26, 10:59 AM   [Ignore Me] #63
Kilmoran
Staff Sergeant
 
Re: Heavy Cloaker Revamped


Originally Posted by Huma View Post
How about this to address everyones concerns:

- unlockable armor that is very deep in te cloaker tree.
- armor value between standard and agile
- instead of stealthing the suit provides a continous screen from enemy sensors (Misq, Motion Sensor, Interlink)
- only weapon useable in the suit would be a suppresor
- access to standard cloaker gear abilities

Why?
Providing this would give a cloaker the option to contribute in a fire fight where cloaking isnt necessary. This way a cloaker isn't punished for specializing when their team needs a little more fire power. Highly trained light arms/armor > Poorly trained heavy arms/armor.


Better?
I did this exact same thing all the time as an agile. Suppressor (Armor rep and med usually), REK. Was my standard because with how my certs were... i really didn't have any other weapons any how. Then again, we used to have implants for this sort of set up any how (Silent steps i think).
Kilmoran is offline  
Reply With Quote
Old 2012-03-26, 11:01 AM   [Ignore Me] #64
Knocky
Major
 
Re: Heavy Cloaker Revamped


Did you REALLY have to dig this up after 7 months?
__________________
Knocky is offline  
Reply With Quote
Old 2012-03-26, 11:02 AM   [Ignore Me] #65
Kilmoran
Staff Sergeant
 
Re: Heavy Cloaker Revamped


Originally Posted by Huma View Post
True but until I found the add info regarding a more open base design it seemed like the only way to go to me. Now with a larger interior design I have a feeling it will be much more porous and cloaker friendly.
If cloakers can properly manuver... then the bases could easily be alot like the caverns were for cloakers... which was essentially a "concrete jungle" for movement. Of course, Light Assault right now are much better at that and well.. may make any cloaker manuverability far less effective.
Kilmoran is offline  
Reply With Quote
Old 2012-03-26, 11:03 AM   [Ignore Me] #66
Kilmoran
Staff Sergeant
 
Re: Heavy Cloaker Revamped


Originally Posted by Knocky View Post
Did you REALLY have to dig this up after 7 months?
Ah.. actually i didn't even know it was 7 months old. The forum recommended it, I saw it and repleid without looking at the dates.
Kilmoran is offline  
Reply With Quote
Old 2012-03-26, 11:04 AM   [Ignore Me] #67
Skitrel
Contributor
Captain
 
Skitrel's Avatar
 
Re: Heavy Cloaker Revamped


I believe it was mentioned that infiltrators are the only class that can hack, though correct me if I've imagined that from the AMA. This makes them invaluable and a necessary role to have around.
__________________

Mod: /r/gamernews
Join The Enclave: http://www.enclaveoilrig.com
Skitrel is offline  
Reply With Quote
Old 2012-03-26, 11:08 AM   [Ignore Me] #68
Kilmoran
Staff Sergeant
 
Re: Heavy Cloaker Revamped


Originally Posted by Skitrel View Post
I believe it was mentioned that infiltrators are the only class that can hack, though correct me if I've imagined that from the AMA. This makes them invaluable and a necessary role to have around.
I certainly haven't heard this confirmation, but if it is true i heavily disagree with it as having any class that is 100% essential for major gameplay situations is going to cause major issues.
Kilmoran is offline  
Reply With Quote
Old 2012-03-26, 11:08 AM   [Ignore Me] #69
stordito
Staff Sergeant
 
stordito's Avatar
 
Re: Heavy Cloaker Revamped


Cloackers are now more effective since bases are now more "open".
there are plenty of places to hide (not just CY corners and corridors holes)
no more corridor spam means that a base is could be easily infiltrated even during the usual lead storm.

Last edited by stordito; 2012-03-26 at 11:10 AM.
stordito is offline  
Reply With Quote
Old 2012-03-26, 11:12 AM   [Ignore Me] #70
Kilmoran
Staff Sergeant
 
Re: Heavy Cloaker Revamped


Originally Posted by stordito View Post
Cloackers are now more effective since bases are now more "open".
there are plenty of places to hide (not just CY corners and corridors holes)
no more corridor spam means that a base is could be easily infiltrated even during the usual lead storm.
It also means there is less reason to be cloaked in the first place for the exact same reasons that is is easier to cloak. However i certainly agree with you.

Though I will also apologize again for necroing this thread as that was not my intent.
Kilmoran is offline  
Reply With Quote
Old 2012-03-26, 03:31 PM   [Ignore Me] #71
Talek Krell
Lieutenant Colonel
 
Re: Heavy Cloaker Revamped


Originally Posted by Skitrel View Post
I believe it was mentioned that infiltrators are the only class that can hack, though correct me if I've imagined that from the AMA. This makes them invaluable and a necessary role to have around.
I don't think that's accurate. I haven't heard it before anyway.
Talek Krell is offline  
Reply With Quote
Old 2012-03-26, 03:35 PM   [Ignore Me] #72
Skitrel
Contributor
Captain
 
Skitrel's Avatar
 
Re: Heavy Cloaker Revamped


Originally Posted by Talek Krell View Post
I don't think that's accurate. I haven't heard it before anyway.
Originally Posted by Higby AMA
Q: Can infiltrators capture/hack significantly faster?

A: Capture no, hack yes. Right now infiltrators are the hacking class.
I take that to mean Infiltrators are the ONLY class that can hack. This makes them an absolutely essential support class as opposed to an unessential class that just hides and/or snipes. It gives them a necessary place in teamwork as opposed to just being useless annoying wastes of space or lonewolves (like bf snipers)
__________________

Mod: /r/gamernews
Join The Enclave: http://www.enclaveoilrig.com
Skitrel is offline  
Reply With Quote
Old 2012-03-26, 04:36 PM   [Ignore Me] #73
Talek Krell
Lieutenant Colonel
 
Re: Heavy Cloaker Revamped


Originally Posted by Skitrel View Post
I take that to mean Infiltrators are the ONLY class that can hack.
Ah, I had taken it to mean that they would be faster or in some fashion more effective than other classes. I can see your logic, although making them outright required seems like it might be overkill.
Talek Krell is offline  
Reply With Quote
Old 2012-03-26, 04:45 PM   [Ignore Me] #74
Knocky
Major
 
Re: Heavy Cloaker Revamped


Originally Posted by Talek Krell View Post
Ah, I had taken it to mean that they would be faster or in some fashion more effective than other classes. I can see your logic, although making them outright required seems like it might be overkill.
They are trying to compensate for the lack of hacking ability that PS1 has.
__________________
Knocky is offline  
Reply With Quote
Old 2012-03-26, 06:28 PM   [Ignore Me] #75
Talek Krell
Lieutenant Colonel
 
Re: Heavy Cloaker Revamped


Originally Posted by Knocky View Post
They are trying to compensate for the lack of hacking ability that PS1 has.
I don't follow. Explain further?
Talek Krell is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:20 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.