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2012-07-29, 11:31 PM | [Ignore Me] #16 | ||
Private
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That is the whole idea if you can OS the fleet of ships that would be a good offence on pushing back a fleet. The faster ships may get out of range but the slower ones might not be so lucky. Kind of like in Planetside useing OS's to take down an enemy A.M.S. while the infintry are pushing you in your base. Slow down new reinforement arivles = Push attackers back a bit.
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2012-07-31, 12:22 PM | [Ignore Me] #17 | ||
Colonel
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The reason we have water navy is to carry airplanes. Almost every ship in the navy is designed to support aircraft carriers. But we dont need aircraft carriers in ps2 because our aircraft dont ever run out of fuel. You could literally fly over the ocean forever.
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2012-07-31, 10:27 PM | [Ignore Me] #18 | ||
Private
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An Aircraft Carrier, or its equivelant in PS2 would likely be equipped with aircraft spawning terminals. Instead of being a floating pit stop, it would be a floating factory. Pretty useful if you ask me. I would rather spawn on a flagship and take a plane from there than spawn at a base on the coast then fly out to the fleet.
Last edited by Gonzo; 2012-07-31 at 10:29 PM. |
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2012-08-01, 08:08 AM | [Ignore Me] #21 | ||
Sergeant Major
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If they have naval warfare they will need to get rid of out of bounds area and make it possible to sail or fly from one cont to another. Sure to fill those seas they could add some underwater facilities and platform facilities as well as docks/ports. Most smaller craft would have to be amphibious litoral type craft for swampy areas and coast land as well as small bodies of water.
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2012-08-04, 01:29 AM | [Ignore Me] #24 | |||
Private
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If the loadstar is brought back however then it could also be one of 3 aircraft that must spawn at a base because of size. The galixy, the libarator, and the loadstar would not be able to spawn on an aircraft carrier. But in the slight chance that the loadstar dose come back. Would you realy want to spawn one in the midst of a firefight? Most likely not. |
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2012-08-05, 11:14 AM | [Ignore Me] #25 | ||
Sergeant Major
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Don't need a new contenant, that would be too close to the caves from core combat, but definatly expanded abilities under water and mabey some underwater facilities. Als othe ability to "sail" from one map (aka contenant) to another on araxus.
Here is a list of ideas for under water capabilities for the classes. Just an idea but here could be some cert for specalizing in water and marsh combat. Infiltraitor Rebreath system, hides bubles along with cloak and makes it so you can stay under water indefinatly while other classes will have to carry O2 tanks or keep close to the surface. Also mabey a speargun type sniper rifle. Light Asault hydrojet pack. A jetpack specificly designed to operate in water enviorments. Only quick jumps outside of water, but mabey just enough to jump out of the water to land on a bridge or boat or something. Engineer hydro mines, OF course there should be more like mabey an O2 recharge station or something along those lines. Hey how about an underwater camp? Heavy Asault Amphibious boyanccy device, without this the Heavy assault unit will be sunk to the bottom of the pond. Here he could swim much better and stay afloat indeffenatly, or switch it off to sink, or start sinking then activate it to ake an emergency surface. MAX Anti-submarine weapons, Hey what else is a MAX for other than to take the big guns to the fight and these can be fired underwater. Als give the MAX some type of aqua jet device that works like a jumpjet under water but cannot be used out of water. |
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2012-08-05, 06:12 PM | [Ignore Me] #26 | ||
Corporal
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If they at some point remove footholds or introduce continents without footholds, perhaps this could add an interesting dytnamic. I made a thread about the idea of a flying superfortess that could be built. Well, either that, or some sort of floating spawn/base carrier ship, could be used to implement a way to get a new foothold on a lost-continent. If the foothold was destroyed or something, you could take a set of secondary objectives that would construct and launch a floating faction base from a different continent that would sail across the ocean and introduce a new attack vector on the continent. That might be interesting.
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2012-08-05, 09:31 PM | [Ignore Me] #27 | |||||
Private
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1. It would be just like the others not enclosed in a tight ariea. 2. It would not have the annoying transit links that you can easly get lost on. It would be concerderd new because it has more water coverage than any have had brefore but the reasoning for this is to make it more of a navy fight. I do however think that "sailing" from 1 ariea to the next is a good idea. But this idea could be implmented inbetwene the "Main" contenants.
I know that it sounds more like the old lattuce link system but if the whole "planet" is on the hex system it could make for some intresting tactics/fights. |
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