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Old 2011-07-27, 02:49 PM   [Ignore Me] #31
Bags
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Re: Equipment/Weapon slots, more than two sizes this time?


Originally Posted by wildcat140679 View Post
Sorry to disappoint you again, but that little purple icon the upper right corner means I don't use JH or MCG's. In the early days of Planetside the Lasher might have done the job to waist you and your friends, but nowadays, it's a joke. But that`s a different debate.
Lasher is fine. Last time I played VS (a month ago) I went 25 / 6 or something with it. Oh noes, the lash is weaker! Well, aim. The hit registration is no worse than MCG / JH.

Anyhow, replace the Lasher with Sweeper and my point still stands. One max can make ten people switch to AV, making them fodder for your AI weaponry.
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Old 2011-07-27, 02:51 PM   [Ignore Me] #32
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Re: Equipment/Weapon slots, more than two sizes this time?


Here comes the HA debate...
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Old 2011-07-27, 03:26 PM   [Ignore Me] #33
dm Akolyte
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Re: Equipment/Weapon slots, more than two sizes this time?


Originally Posted by cashfoyogash View Post
I think he intended on the medium size slot being more of the primary slot for rifles and shotgun type of weapons. Then the large slot being more of your HA or AV slot, where the bazooka class weapons and mass casualty producing weapons would go.
Still the same basic idea, if slightly different in implementation.

What about 5 sizes?

"Equipment" -- nades/combat knifes
Sidearm -- pistols, medical applicators, etc.
Secondary -- SMGs, glue guns, sidearms with attachments
Primary -- Assault rifles, shot guns, secondaries with attatchments... decis?
Specialist -- AV, HA, LMGs, Sniper Rifles, Primaries with attatchments

Obviously you could put smaller weapons in a larger slot.

Rexos might get a Primary, a secondary, a sidearm, and an equipment slot.
Agiles might get a single primary slot, with a sidearm and an equipment

Then you have the possibility of more specialized armor to play to the ideas of roles.
So maybe there could be 'sniper' armor that's like the agile, but with a specialist slot instead of the primary, but has reduced armor.
Or medical armor that has a built in med-gun a la the TF2 medic, but you have a secondary slot for an offensive/defensive weapon.

Then you could have things like certing far enough into the 'stealth' tree might let you add silencers to weapons without increasing its 'size.'
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Old 2011-07-27, 07:18 PM   [Ignore Me] #34
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Re: Equipment/Weapon slots, more than two sizes this time?


I suspect inventory capacity for each given Thing will be something you can train just like anything else. Your agile anti-inf class might start off carrying a suppressor with 120 bullets, but you train up your suppressor ammo skill. Ditto with glue guns, medkits and so on. Or you could unlock the sweeper, which would have its own ammo cert line, and so on.

I'm guessing you'll pick some number of secondary equipment types based on your class and unlocks for that class, and then be given consumables (ammo, glue, whatever) based on something you train for that piece of gear.

No inventory mucking. You pick your class, weapons and gear, and Rawk Out.

That also explains why they'd want to let you plan your certs for the next 24 hours of training time. +1 bullet (for instance) might only take 30 seconds for the each of the first dozen bullets. Having to go back to your "train this next dialog" that frequently in the Heat Of Battle would just suck pustulent goat cock.

PGC! Accept no substitutes!

"Fight effectively or continue to train? Hmmm... "
<dies>
"Well crap, I'm not fighting right now, so train it is!"
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