Tank drivers acting as gunners in PS2 - Page 3 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Save me! Don't hit refresh!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2011-09-16, 11:48 AM   [Ignore Me] #31
Redshift
Major
 
Redshift's Avatar
 
Re: Tank drivers acting as gunners in PS2


giving the more powerful vehicles the ability to only require 1 player is what caused the BFR's to be utter shite.
I'll wait and see how it goes but i've always been of the opinion that nothing bigger than a lightning should be solo
__________________
Redshift is offline  
Reply With Quote
Old 2011-09-16, 11:54 AM   [Ignore Me] #32
Logit
Second Lieutenant
 
Logit's Avatar
 
Re: Tank drivers acting as gunners in PS2


Originally Posted by Redshift View Post
giving the more powerful vehicles the ability to only require 1 player is what caused the BFR's to be utter shite.
I'll wait and see how it goes but i've always been of the opinion that nothing bigger than a lightning should be solo

QFT
Logit is offline  
Reply With Quote
Old 2011-09-16, 11:55 AM   [Ignore Me] #33
kaffis
Contributor
Major
 
Re: Tank drivers acting as gunners in PS2


Hell, I never really liked even lightnings because they were solo.
kaffis is offline  
Reply With Quote
Old 2011-09-16, 12:01 PM   [Ignore Me] #34
Redshift
Major
 
Redshift's Avatar
 
Re: Tank drivers acting as gunners in PS2


Originally Posted by kaffis View Post
Hell, I never really liked even lightnings because they were solo.
Well the weaponry on the lightning coupled with the difficulty of driving and gunning stpped it being to much of a problem as you could jammer and run, or jammer and scare it off with AV, but if the lightning had a vanny gun on it you can all but guarantee it would be the only vehicle on the ground, farming troops all day long
__________________

Last edited by Redshift; 2011-09-16 at 12:04 PM. Reason: phones suck
Redshift is offline  
Reply With Quote
Old 2011-09-16, 12:31 PM   [Ignore Me] #35
Raymac
Brigadier General
 
Raymac's Avatar
 
Re: Tank drivers acting as gunners in PS2


Originally Posted by Redshift View Post
Well the weaponry on the lightning coupled with the difficulty of driving and gunning stpped it being to much of a problem as you could jammer and run, or jammer and scare it off with AV, but if the lightning had a vanny gun on it you can all but guarantee it would be the only vehicle on the ground, farming troops all day long
But you still have the "difficulty of driving and gunning" applying to the MBT as well. I think it is sounding like one of those things where you will be effective solo, but far more dangerous with a crew.

In fact, I would like to see the Main Gun locked in the forward position if the driver is controlling it, to encourage having a gunner. Like most stuff in this game, I'm waiting to hear more information before I pass judgement.

I do like the idea of not having to spam V-N-G if you really don't want to. While this as a lesser effect on organized outfits, it will be a huge help to new and casual players.
__________________
"Before you say anything, prepare to stfu." -Kenny F-ing Powers

Raymac is offline  
Reply With Quote
Old 2011-09-16, 12:37 PM   [Ignore Me] #36
FIREk
Captain
 
Re: Tank drivers acting as gunners in PS2


Originally Posted by Higby View Post
Secondary weapons on tanks are no joke.
This.
Baron, I think you were thinking of Battlefield 1942, where the secondary gunner was exposed (meaning certain death, indeed). In BFBC2, the secondary gun is insanely powerful against infantry. Especially if you exploit the spotting system, you simply mow down squishies without remorse.
It should also be noted that, with powerful AV weapons at the Engineer's disposal, tanks in BFBC2 are very vulnerable without a decent secondary gunner to watch the flanks and rear.

Higby, I have three questions for you, if I may:

1) Will tanks' survivability be scaled down to that of BFBC2, where 2-3 well-placed handheld AV shots were enough to blow a tank up? I played engineer and got most of my kicks from merciless tank-busting, so I know what I'm talking about.

2) When making this decision, did you factor in the common, ridiculous scenario from BFBC2, where the gunner/driver unleashes hell, while his secondary gunner/engineer continuously repairs him? Depending on the speed of the repair, and the amount of fire being taken, this gives the tank something like double or triple effective HP.
In PS1, this "tactic" would have required at least 3 people, which is a bit more fair.

3) Have you considered letting the driver use only the secondary gun? This would be especially fair considering that (as far as I understand) all (or most) of the unlocks for an MBT are for the secondary gun. This gives the guy who spent time certing the MBT+unlocks full use of what he invested time in, while requiring a second person for the second gun.
FIREk is offline  
Reply With Quote
Old 2011-09-16, 12:41 PM   [Ignore Me] #37
Majikk
Private
 
Re: Tank drivers acting as gunners in PS2


In order for this to work, a tank with a secondary weapon has to be more effective than two tanks without a secondary weapon. If a fully crewed MBT is not twice as effective, then few will bother with secondary weapons. How do you define 'effective'? I don't know. But this will come out in the wash. Single crewed MBTs need to feel like a compromise, rather than an efficient use of resources.

Of course, if spawning the tank only consumes the driver's respawn timer, then a pair of players can respawn their vehicle twice as quickly.
Majikk is offline  
Reply With Quote
Old 2011-09-16, 12:41 PM   [Ignore Me] #38
Accuser
Sergeant Major
 
Re: Tank drivers acting as gunners in PS2


I'm looking forward to seeing how this works in the beta.

We obviously don't want the driver controlling the secondary gun, or he/she will simply use AA/AV/AI based on the situation and effectively be an unshielded BFR.

On the other hand, gunning a magrider was my favorite part of PS1... I hope gunners continue to have that straight-shooting railgun option.
Accuser is offline  
Reply With Quote
Old 2011-09-16, 12:42 PM   [Ignore Me] #39
Espion
Staff Sergeant
 
Re: Tank drivers acting as gunners in PS2


Originally Posted by Higby View Post
You'll be able to switch out a variety of weapons up there that add a ton to your tank's situational viability
So are you going for a BFR-like approach where individual parts of the tank can be destroyed (i.e. destroying the secondary weapon, taking damage to the main weapon so RoF slows, etc)
Espion is offline  
Reply With Quote
Old 2011-09-16, 12:43 PM   [Ignore Me] #40
Graywolves
General
 
Graywolves's Avatar
 
Re: Tank drivers acting as gunners in PS2


Originally Posted by Accuser View Post
.........gunning a magrider was my favorite part of PS1.......
After gunning a Magrider.....I don't want to gun anything else...
Graywolves is offline  
Reply With Quote
Old 2011-09-16, 12:45 PM   [Ignore Me] #41
Aractain
Major
 
Aractain's Avatar
 
Re: Tank drivers acting as gunners in PS2


Im loveing the idea. Mainly because of the problems that Planetside had. This will ultimately lead to more vehicles on the battlefield, bigger fights and more fun.

Teamplay was required before now its an option for those who are organised.
Aractain is offline  
Reply With Quote
Old 2011-09-16, 12:46 PM   [Ignore Me] #42
Scow2
Private
 
Re: Tank drivers acting as gunners in PS2


Dangit... I was hoping the guy who acquisitions a tank would be able to apply all his certs/enhancements to that tank, and choose whether he wants to gun or drive.

I hated the Lightning and ATVs in Planetside because I couldn't focus on my driving.

Hopefully I can give my main gun to another player, or give let someone else drive while I shoot. Internal seat-swapping should be possible as well, but not instantaneous.
Scow2 is offline  
Reply With Quote
Old 2011-09-16, 12:50 PM   [Ignore Me] #43
Draep
Master Sergeant
 
Draep's Avatar
 
Re: Tank drivers acting as gunners in PS2


How am I as the driver going to dodge through fire while I'm picking out targets? This feels like its taking the cavalry aspect out of tanking and gives them too much of a forced infantry support role, PS1 tanks may do both.
Draep is offline  
Reply With Quote
Old 2011-09-16, 12:53 PM   [Ignore Me] #44
Graywolves
General
 
Graywolves's Avatar
 
Re: Tank drivers acting as gunners in PS2


With the larger maps and greater numbers/possibility of field/vehicle battles.

I think that increasing the availability of tanks and ease of use for the scrubs is actually a very good decision.


What it boils down to is how to keep the single-manned vehicled from being able to compete with a fully crewed vehicle head on. I am sure that someone somewhere will figure out how to take a one-manned vehicle and wreck everything they find. But there still needs to be a clear advantage from having a focused crew of drivers and gunners.

In most encounters, a driver who is just focused on driving while his gunners take care of the enemy, should come out on top with a combined improvement in accuracy/damage output and meneuvers.
Graywolves is offline  
Reply With Quote
Old 2011-09-16, 12:58 PM   [Ignore Me] #45
Aractain
Major
 
Aractain's Avatar
 
Re: Tank drivers acting as gunners in PS2


I would say the second gun should be (a bit) MORE powerful than a main gun of another vehicle so theres a nice trade off between powerful tanks and multiple tanks.

I also hope that there is more than just tank + AA, tank + AI etc. I want main vehicles to cover the roles (esspecially AA).
Aractain is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:52 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.