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Click here to go to the next VIP post in this thread.   Old 2011-09-27, 03:13 PM   [Ignore Me] #46
Higby
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by Hamma View Post
A new layout is in the works!
Okay, well I think i'm speaking for everyone when I say: SCREENSHOTS PLS and/or a video of the new layout ASAP. Preferably 10 minutes of browsing the site with the new layout...




Maybe a twitter Q&A about the new layout?





NEED UPDATES!
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Old 2011-09-27, 03:16 PM   [Ignore Me] #47
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by Higby View Post
Okay, well I think i'm speaking for everyone when I say: SCREENSHOTS PLS and/or a video of the new layout ASAP. Preferably 10 minutes of browsing the site with the new layout...




Maybe a twitter Q&A about the new layout?





NEED UPDATES!
touche, sir
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Old 2011-09-27, 03:21 PM   [Ignore Me] #48
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Re: PlanetSide 2 Comm-Link Art


It's possible that the "empire specific light fighter" and the "mosquito" are the same thing... with each empire having a physically different version, sharing the same name. There might even be a common pool variant floating around.


As for the Mag turret... that dome shaped thing in the back might be able to raise up a bit and rotate. The big gray plate on the front of the dome could easily be Where The Gun Goes. Just reviewed the debut trailer... the done was too low to rotate there too.

If I'm right, then the other gray spots could be mounting locations for Other Things. Armor add ons, thrusters, sensors, maybe some tertiary weaponry (a claymore-type deal on either side that the driver can trigger, for example).

The lip above the forward gun on the Mag leads me to believe that it can point upward fairly high, similar to the Mag in PS1.
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Last edited by NapalmEnima; 2011-09-27 at 03:27 PM.
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Old 2011-09-27, 03:22 PM   [Ignore Me] #49
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Re: PlanetSide 2 Comm-Link Art


The liberator is a bastard of a 30's hidroplane, a WH40K Fighta' Bomba and a WWII HE-111...

The secret behind the TR mossie (with rockets) may be in Higby's hint in the PCGamer preview yesterday. It says "Each of our fighter has it's own skill tree that lets you costumize it to be an air fighter, an air to ground fighter, a super fast reconnaisance craft, all from one plane."

So my bet is, that this is the air to ground variant with 16 unguided missiles (and a huge airbrake opebned on the top). It IS a mossie, but costumized to be A2G.
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Old 2011-09-27, 03:26 PM   [Ignore Me] #50
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by Trolltaxi View Post
The liberator is a bastard of a 30's hidroplane, a WH40K Fighta' Bomba and a WWII HE-111...
I actually thought of the Hind as soon as I saw the new Lib.
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Old 2011-09-27, 03:27 PM   [Ignore Me] #51
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Re: PlanetSide 2 Comm-Link Art


"@HtSgtMAD yes, that is the new maggie without armor attachments"-Twitter

what the hell are the armor attachments?
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Old 2011-09-27, 03:31 PM   [Ignore Me] #52
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Re: PlanetSide 2 Comm-Link Art


Regarding the image of the terrain:
PS_TRay T Ray
@TheRagingGerbil IN GAME NO BULLJIVE, FORGELIGHT DONT FRONT #PlanetSide
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Old 2011-09-27, 03:33 PM   [Ignore Me] #53
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Re: PlanetSide 2 Comm-Link Art


@Higby if we dont have "The Higby" as a custom hair style, then ill become emo, lock myself in my room with a 6-pack of wine coolers and an All-American Rejects cd and not come out till PS:2 release
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Old 2011-09-27, 03:37 PM   [Ignore Me] #54
Talek Krell
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by FIREk View Post
It is supposed to have a secondary gun, though, and there is no distinct disc-shaped piece of Magrider on which to put a small turret.
Ah, I misunderstood you then. I noted that as well. The only mounting points I can see are those two cylinders on the outriders.

Originally Posted by Raymac View Post
I actually thought of the Hind as soon as I saw the new Lib.
Now that you mention it....oh my. hehehehehe
The "floatation device" on the bottom looks rather odd though. You can see a wheel there, it doesn't really look large enough to need all that.

Last edited by Talek Krell; 2011-09-27 at 03:38 PM.
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Old 2011-09-27, 03:39 PM   [Ignore Me] #55
basti
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by Higby View Post
Okay, well I think i'm speaking for everyone when I say: SCREENSHOTS PLS and/or a video of the new layout ASAP. Preferably 10 minutes of browsing the site with the new layout...




Maybe a twitter Q&A about the new layout?





NEED UPDATES!

Damn, hes using our weapons against us!

RETREAT!
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Old 2011-09-27, 03:44 PM   [Ignore Me] #56
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by NapalmEnima View Post
It's possible that the "empire specific light fighter" and the "mosquito" are the same thing... with each empire having a physically different version, sharing the same name. There might even be a common pool variant floating around.


As for the Mag turret... that dome shaped thing in the back might be able to raise up a bit and rotate. The big gray plate on the front of the dome could easily be Where The Gun Goes. Just reviewed the debut trailer... the done was too low to rotate there too.

If I'm right, then the other gray spots could be mounting locations for Other Things. Armor add ons, thrusters, sensors, maybe some tertiary weaponry (a claymore-type deal on either side that the driver can trigger, for example).

The lip above the forward gun on the Mag leads me to believe that it can point upward fairly high, similar to the Mag in PS1.
Perhaps it will hover, detached, above the main body? Similar to the ancient vanu vehicles from PS1.
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Old 2011-09-27, 03:44 PM   [Ignore Me] #57
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Re: PlanetSide 2 Comm-Link Art


The air fighter looks great as does the Mag. The lib looks cool except the washtub strapped to the bottom looks a little out of place.

I am concerned about the design of the Mag though from a functional standpoint. With the main gun mounted on the front it can't go hull-down. Unless the Prowler and Vanguard have a similar design that's a problem.

Yeah, VS are all about mobility (and SCIENCE,) but if the others can actually use cover while firing that's a major advantage.
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Old 2011-09-27, 03:45 PM   [Ignore Me] #58
Bruttal
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by FIREk View Post
I wonder now, more than ever... Where does the turret go on the Mag?
you see the two round cylinder type objects on top of the mag?, am thinking its gonna be two small turrets opposed to 1 big turret. prob fires like single pulsar type rounds from each so if firing from either side only 1 of the smaller turrets would hit meaning the best angle of attack is now head on. witch makes this tank suck ass cus now your the gunner of the main cannon and you cant hit and run run run, its all or nothing =/
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Old 2011-09-27, 03:52 PM   [Ignore Me] #59
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Re: PlanetSide 2 Comm-Link Art


Great update, nice vehicle pictures and awesome panoramic shot even if it is of the same area we've seen before (desktop background right there!).

So are we thinking that each empire has its own model for common pool kit?
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Old 2011-09-27, 03:59 PM   [Ignore Me] #60
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by Higby View Post
Okay, well I think i'm speaking for everyone when I say: SCREENSHOTS PLS and/or a video of the new layout ASAP. Preferably 10 minutes of browsing the site with the new layout...




Maybe a twitter Q&A about the new layout?





NEED UPDATES!
Higby tries out how it feels to be a demanding fan.
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Originally Posted by Higby View Post
Okay, well I think i'm speaking for everyone when I say: SCREENSHOTS PLS and/or a video of the new layout ASAP. Preferably 10 minutes of browsing the site with the new layout...
Maybe a twitter Q&A about the new layout?
NEED UPDATES!
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