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Old 2012-07-15, 03:38 PM   [Ignore Me] #16
Eyeklops
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Re: AGN Interview with Matt Higby Recording Posted!


Good show. Higby no wear shoes in office? lol. He indirectly answer your (mine) multi-monitor question when he said that chat boxes were movable.
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Old 2012-07-15, 03:42 PM   [Ignore Me] #17
Nemises
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Re: AGN Interview with Matt Higby Recording Posted!


Great show guys!....great informative interview...

...those guys are pretty friendly to the community at large, Higby just seems to be able to talk non stop relevance...dunno how he does it...
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Old 2012-07-15, 03:56 PM   [Ignore Me] #18
Winfernal
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Re: AGN Interview with Matt Higby Recording Posted!


Great stream!
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Old 2012-07-15, 04:23 PM   [Ignore Me] #19
Rivenshield
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Re: AGN Interview with Matt Higby Recording Posted!


Dynamic SOE the size of which directly relates to other strategic stuff going on in the battlefield.... infiltrator cloaking that ranges in effectiveness and duration based on what you're carrying.... FUCK YEAH.jpg!

Random fond thought: If neither the Gals nor the spawn beacons can operate inside the SOE, then I believe that opens a distinct niche for a ground vehicle that *can.* Something small and concealable, with cert trees that unlock faster spawn rates, different categories of equipment that can be pulled, and perhaps even a cloaking bubble of varying effectiveness similar to the Infiltrator class..... and if they can shove it in close enough without getting blown up, more power to them....

What would we call it though?

/looks all innocent and stuff
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Old 2012-07-15, 04:38 PM   [Ignore Me] #20
DviddLeff
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Re: AGN Interview with Matt Higby Recording Posted!


Nice work as always, really enjoyable to watch, the relaxed atmosphere between you guys and the devs is great to see.

My only comment is to have them earlier in the day - for us Europeans its tough for us to stay up so late, even on the weekends.
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Old 2012-07-15, 04:42 PM   [Ignore Me] #21
Aaron
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Re: AGN Interview with Matt Higby Recording Posted!


Lol, Matt has to reorganize his couches for AGN shows.
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Old 2012-07-15, 04:43 PM   [Ignore Me] #22
SixShooter
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Re: AGN Interview with Matt Higby Recording Posted!


Lots of good stuff here. Great to here about SOI's and also that they're considering moving the boundries out further around the edge of the cont. Great job Hamma
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Old 2012-07-15, 07:46 PM   [Ignore Me] #23
Hamma
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Re: AGN Interview with Matt Higby Recording Posted!


I was pretty happy with the SOI answer as well I had some serious concerns with it. You can drop literally anywhere on the base right now.. you can't spawn on them if they are inside but that doesn't matter because there isn't quite as much "Inside" anymore.
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Old 2012-07-15, 07:54 PM   [Ignore Me] #24
Galzus
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Re: AGN Interview with Matt Higby Recording Posted!


Very happy about Infiltrators being given the option of forgoing larger weaponry in favor of better permanent cloaking
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Old 2012-07-15, 11:47 PM   [Ignore Me] #25
kaffis
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Re: AGN Interview with Matt Higby Recording Posted!


I would pay a dollar per set of comical Dev quick-voice macros. Two dollars for the Higby set.
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This is the last VIP post in this thread.   Old 2012-07-16, 12:15 AM   [Ignore Me] #26
Luperza
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Re: AGN Interview with Matt Higby Recording Posted!


Great show as always.
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Old 2012-07-16, 03:47 AM   [Ignore Me] #27
DirtyBird
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Re: AGN Interview with Matt Higby Recording Posted!


I missed the first few minutes of the live stream, best of luck Marsman and hope to see you back soon.
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Old 2012-07-16, 06:36 AM   [Ignore Me] #28
Heaven
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Re: AGN Interview with Matt Higby Recording Posted!


I am really glad to hear about them thinking twice about the out of bound's sytem and letting it stretch out a few more hex'es of uncapturable arae before we get the message of doom. This was one of the only things I was truly worried about in planetside2.

The only reason I can see them not wanting us to go out further out over the ocean is because the water in game is not 100% how they want it yet (as said in the AGN video). I find that being able to go out of the map of the distance of a few more hexes will implement new stratagies for galaxys/libs and other aircraft like in ps1. plus this will feel like we have more freedom as the out of bounds system feels like were locked in box and pretty much comes up while still over land! Its really difficult to get across what I mean, but the freedom of being able to go out and fly over a bit of water away from the continent would feel so much better as whole.

Imageine ps1 with a out of bounds system, that would be terrible. ps1 lets you fly a pretty good distance before it stops you going further and thats what I like about it!
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Old 2012-07-16, 07:06 AM   [Ignore Me] #29
SurgeonX
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Re: AGN Interview with Matt Higby Recording Posted!


Great show as ever, thanks Hamma and Jenny.

I'm really happy with all the responses to the questions.
At this rate, PS2 really will smash PS into oblivion.
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Old 2012-07-16, 10:37 AM   [Ignore Me] #30
Reizod
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Re: AGN Interview with Matt Higby Recording Posted!


Yes, great show. Thanks Hamma for asking some good questions. I also got a kick out of listening to the Devs have a mini on the spot meeting.

One of the lingering questions I still have is, will there be TrackIR support for all of us flight jockies?
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