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2012-03-20, 11:54 PM | [Ignore Me] #46 | ||
First Lieutenant
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If they do put Target Markers in, for the love of all that is holy, please, please, please make it so that Aircav cannot see the target markers for infantry. The one thing I really enjoyed about BF3 hardcore was infantry not getting farmed by Jets.
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2012-03-21, 01:01 AM | [Ignore Me] #47 | |||
Staff Sergeant
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And if we just absolutely can't get rid of them, at least make them A LOT smaller than they are now ... |
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2012-03-21, 02:22 AM | [Ignore Me] #48 | ||
Sergeant
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This, plus they really gotta reduce the size or even change the entire icon of the markers they had in the GDC vid. Way too big, if it was smaller or maybe even a little transparent and only stays up for a few secs after you or a teammate manually spots them i'd be fine with it.
Last edited by Yutty; 2012-03-21 at 02:33 AM. |
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2012-03-21, 03:29 AM | [Ignore Me] #49 | |||
First Lieutenant
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I'm not too concerned about uniform colors or camo patterns giving someone a gameplay advantage. From what we've seen, there's not a whole lot of concealment in PS2 so soldiers are going to stick out pretty easily in most cases regardless of uniform color/pattern, esp if they're moving. Color blindness is a tricky one tho to be sure. IMO games should be designed to tailor at least somewhat to the people who have some degree of this condition, which is why for example I'm okay for enemy identifiers (including at least their name and optionally some sort of "enemy" symbol or possibly their empire's logo) to appear above the heads of non-concealed enemies who are in your particular LoS that you've painted with your crosshairs for a second or so. That way they'd be marked for you and you alone and you wouldn't be given any more info than a color-seeing individual might get standing in your place. However, the main issue I have with spotting is that if it's too generously applied, multiple in-game targets can get marked for you that have never been within your LoS or earshot merely because one of you teammates saw them, and can allow you to track an opponent around corners, through walls and buildings, over hills, etc with such accuracy that you know their location accurate enough to put a bullet in their skull the instant they're not behind 100% cover, which in effect amounts in my book to a game-sanctioned wallhack. And IMO, no uniform color, camo pattern, eye condition, social ineptitude over VOIP, lack of tactical experience or ability to work as a team, difficulty in seeing during night battles, etc etc is enough to justify such precise accuracy of tactical detail about an enemy whom your character may not have ever seen unless the system used is severely limiting in its implementation. Here are some ideas that I think would be good limitations:
Last edited by Erendil; 2012-03-21 at 03:31 AM. |
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2012-03-21, 04:17 AM | [Ignore Me] #50 | ||
Lieutenant Colonel
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Are you an intellectual terrorist or something ? People who share an opinion you do not like should not be allowed to talk ? Quit the "counter-trolling" role and let Hamma and his team do this job. You are being more disruptive by randomly accusing people of wrong behaviour than the people you accuse. Until proven wrong, they are sharing their opinion and whether you like their idea or not, they should be able to participate without threats or insults. Otherwise, PS-universe would not be a forum anymore but a one-way speaker (skewed in favor of the most vocal and agressive participants). |
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2012-03-21, 04:36 AM | [Ignore Me] #51 | |||
On topic. I'm with fod on a couple of things here. 3-5 seconds is exactly how long it should last, it should ONLY show up when a person is within LOS, not through walls. What I mean is that if a person is marked it only shows to players that have some part of that enemy's model in their line of sight, people that don't have to make line of sight contact to confirm the enemy location. Additionally, 15 seconds is ludicrously long. Battlefield's lasts about 5-8 at most, lasting only around 1.5 seconds after an enemy moves into cover and cuts out line of sight. My issue with LOS is that if an enemy can not be seen by a character then it's movements can't be confirmed, if someone moves into cover while spotted people should not then be able to see his marker running around behind the cover, they should see it if it pops out of cover while still marked, but they shouldn't see it while his movements are essentially unconfirmed. The colourblind comments ring true for me, I'm shade colourblind. Though so far it hasn't actually posed an issue in identifying enemy player models, though until Battlefield brought out colourblind mode I can confirm that the spot markers were useless and I would shoot absolutely everything, just to be sure. Last edited by Skitrel; 2012-03-21 at 04:37 AM. |
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2012-03-21, 05:27 AM | [Ignore Me] #52 | ||
Colonel
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I think I said it in one of the earlier GDC threads, but I wasn't looking for enemies while watching the GDC videos, I was looking for markers.
Put spotted targets on the radar, or put a shader on the character model, but don't have me looking for a symbol above/beside/below the enemy model as opposed to the enemy model itself. My eye-level should be where I expect to see enemies, not above their heads were there to be "markers". But then, do we really need "marking" at all? I can understand having enemies show up on the map, or on the radar, but does having "ENEMY HERE" arrows in the environment really improve the quality of the gameplay? Or does it just make things easier? |
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2012-03-21, 05:49 AM | [Ignore Me] #53 | |||
Colonel
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Generally speaking I'm not a big friend of 3D spotting, but it wont make or break PS2 for me, but if I can choose, I'd rather have it out. I'm OK with spotting if it stays radar-only. But yeah, I believe if it ends up screwing things up a lot, I'm fairly sure it will be tweaked in beta. The first thing I know that has to be tweaked already is the size of the marker. BF3 has ok sized markers, PS2 has 4-5 times bigger That said, 3D spotting in BF3 is one of the reasons I only play Hardcore. Higlo also mentioned some advanced spotting cert for the squad leader cert tree. Speculate away
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Last edited by Coreldan; 2012-03-21 at 05:51 AM. |
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2012-03-21, 11:16 AM | [Ignore Me] #56 | ||||
Contributor Major
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That said, I'm fine with several of the ideas on your list. Darkening the UI element for "indistinct" targets at night, limiting the maximum number of marked targets, etc. are all fine notions to keep it under control for everybody, and don't discriminate between those with difficulties and those without. |
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2012-03-21, 11:41 AM | [Ignore Me] #58 | |||
First Lieutenant
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Last edited by Eyeklops; 2012-03-21 at 12:18 PM. |
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2012-03-21, 11:47 AM | [Ignore Me] #59 | |||
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2012-03-21, 12:09 PM | [Ignore Me] #60 | |||
First Lieutenant
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Wikipedia - Achromatopsia Lowvision.org - Achromatopsia How Do Things Look Monochromacy – Complete Color Blindness Regardless, it was just an example. I still stand by my point that having a marker for friendlies, but no marker for enemies should be faster for IFF. Instead of thinking about color, players may learn that markers are automatic "don't shoot me tags" Also, if you are going to try and put down my credibility, bring references to support your claims, I kindly warned you about this once. If you are going to call me out on anything, it should have been for my fallacious use of the word "all", which I have since corrected. Last edited by Eyeklops; 2012-03-21 at 12:17 PM. |
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