Wall Turrets - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Because your work computer can't render 200 surgile jackwhores.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-06-13, 09:00 AM   [Ignore Me] #16
asdar
Private
 
Re: Wall Turrets


I love the idea of having spot lights as a spec for engineers, with or without turrets.
asdar is offline  
Reply With Quote
Old 2012-06-13, 09:56 AM   [Ignore Me] #17
wasdie
Second Lieutenant
 
wasdie's Avatar
 
Re: Wall Turrets


A spotlight upgrade would be great.
wasdie is offline  
Reply With Quote
Old 2012-06-13, 09:56 AM   [Ignore Me] #18
shadowsfm
Private
 
shadowsfm's Avatar
 
Re: Wall Turrets


Originally Posted by Harrod View Post
I see blinding players as a perfectly valid tactic; if they can't shoot back at you, they're a sitting duck and have to take cover until you turn away to engage another target.
agreed plus let his eyes adjust with in 5 seconds and only works at night.

Last edited by shadowsfm; 2012-06-13 at 09:58 AM.
shadowsfm is offline  
Reply With Quote
Old 2012-06-13, 10:45 AM   [Ignore Me] #19
Kayos
Corporal
 
Re: Wall Turrets


Spot lights on turrets would be a great idea. Engineers I assume will be able to upgrade the turrets. I would also like to see flares that get shot up into the night sky to light up area's outside the base like in war movies. Has anything been mentioned about flares?
Kayos is offline  
Reply With Quote
Old 2012-06-13, 10:55 AM   [Ignore Me] #20
Saifoda
Sergeant Major
 
Saifoda's Avatar
 
Re: Wall Turrets


Originally Posted by Kayos View Post
Spot lights on turrets would be a great idea. Engineers I assume will be able to upgrade the turrets. I would also like to see flares that get shot up into the night sky to light up area's outside the base like in war movies. Has anything been mentioned about flares?
Flare Thread here.

Last edited by Saifoda; 2012-06-13 at 10:57 AM. Reason: Cleaned up link
Saifoda is offline  
Reply With Quote
Old 2012-06-13, 11:02 AM   [Ignore Me] #21
Kayos
Corporal
 
Re: Wall Turrets


Originally Posted by Saifoda View Post
Thanks!
Kayos is offline  
Reply With Quote
Old 2012-06-13, 11:16 AM   [Ignore Me] #22
Saifoda
Sergeant Major
 
Saifoda's Avatar
 
Re: Wall Turrets


Originally Posted by Kayos View Post
Thanks!
Saifoda is offline  
Reply With Quote
Old 2012-06-13, 01:22 PM   [Ignore Me] #23
Immigrant
First Lieutenant
 
Immigrant's Avatar
 
Re: Wall Turrets


Originally Posted by MacXXcaM View Post
Well then the spot light will be directed towards the tanks and aircraft and everyone will be firing at them. Sounds like a good deal :P
Oh come on man, use that something between your ears. First of all you'd have to find a valid target providing you aren't blasted away within first dozen of seconds.... guys will be able simply to lay in wait and the moment they see light go on they'll barrage you with heavy fire. Also keeping a spot light on the aircraft?! Really? Tanks would also be able to hide easily when you spot them since there will be plenty of structures and on top of that they'll know they are being targeted and that they need to go away... Bad idea overall.

What would be good is that actual shot fired from turrets emit light upon contact (bright explosions) so they would reveal the enemy you are firing at but you would remain concealed (turret status unknown) until your first shots were fired.

Last edited by Immigrant; 2012-06-13 at 01:23 PM.
Immigrant is offline  
Reply With Quote
Old 2012-06-13, 04:04 PM   [Ignore Me] #24
Zolan
Staff Sergeant
 
Zolan's Avatar
 
Re: Wall Turrets


I like the spotlight idea, but I doubt it's effectiveness against the Terran.

Zolan is offline  
Reply With Quote
Old 2012-06-13, 06:10 PM   [Ignore Me] #25
Hyperz
Private
 
Re: Wall Turrets


Originally Posted by Figment View Post
Would have to see how it works out. Could be very annoying. Could be pointless.
If it would be anything like BF3 it'll make you hit ALT+F4 after 5 minutes of playing. It is a valid tactic but one that drains the fun out of the game for the receiving end. It's the equivalent of having your opponent turn off your monitor. It feels really cheap, skill-less and is rage inducing.

Do not want.. Again.
Hyperz is offline  
Reply With Quote
Old 2012-06-13, 07:14 PM   [Ignore Me] #26
Zebasiz
Corporal
 
Zebasiz's Avatar
 
Re: Wall Turrets


For the people saying the spot light would give away your position and let the enemy unload on you:

Didn't se wee the turrets firing have quite a bit of tracers in the night during the E3 footage?
Tracers or spot-light it all still points out where you are.
Zebasiz is offline  
Reply With Quote
Old 2012-06-13, 07:25 PM   [Ignore Me] #27
RandomNPC
Corporal
 
Re: Wall Turrets


Originally Posted by Zebasiz View Post
Tracers or spot-light it all still points out where you are.
Exactly, besides I'd rather have fire drawn towards a big ass turret than to any squishies on the wall.
RandomNPC is offline  
Reply With Quote
Old 2012-06-13, 07:36 PM   [Ignore Me] #28
Khrakhan
Corporal
 
Khrakhan's Avatar
 
Re: Wall Turrets


Exactly. Base turrets aren't exactly meant to be subtle. They're meant to suppress the enemy or draw most of their fire, in order to help the squads on the ground to defend against less attackers, or to make a counter attack.

They could also be useful for lighthing up enemy aircraft so they light up and jump to the attention of your own fighters, and easier spotting for the turret itself to shoot it down.
Khrakhan is offline  
Reply With Quote
Old 2012-06-13, 07:42 PM   [Ignore Me] #29
windlord
Corporal
 
Re: Wall Turrets


Missile clusters? A different game dynamic and it would look pretty awesome as visual noise.
windlord is offline  
Reply With Quote
Old 2012-06-13, 07:47 PM   [Ignore Me] #30
Immigrant
First Lieutenant
 
Immigrant's Avatar
 
Re: Wall Turrets


Originally Posted by Zebasiz View Post
Tracers or spot-light it all still points out where you are.
It's completely different, tracers are only seen after you fire and last only when you fire, spotlights on the other hand will be visible the moment you man the turret until you leave it. It is not revealing the position that is the "breaker" but the fact that spotlights will reveal turret status even prior to firing it, they'll alert the target that the turret is aiming at it and finally they'll make it easier for other enemies to aim at the turret all the time.

Honestly I don't care if this would be a cert and someone would be unintelligent enough to use it, however I would hate this to be a default feature for turrets.

Last edited by Immigrant; 2012-06-13 at 07:51 PM.
Immigrant is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:09 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.