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Old 2003-12-03, 06:08 PM   [Ignore Me] #1
TheN00b
Colonel
 
Sniper Rifle


I recently had this really cool idea for the sniper rifle. How 'bout the devs add a secondary fire that makes it into an emplacement? The sniper, at the touch of the secondary fire button, would be turned into an ACE-like device that could only set down on level areas. From there, it would transform into a tripod. This tripod would have a 90* firing arc, and would take 5 seconds to remove from the ground (To prevent it from being overpowered: in 5 seconds, against any weapon opening up on you at close range, you're dead). Because it is stabilized, it would have a negligible (if any) cone-of-fire. *Braces for flames* What do you guys think of this?
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Old 2003-12-03, 06:08 PM   [Ignore Me] #2
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If it ain't broke, don't fix it!
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Old 2003-12-03, 06:17 PM   [Ignore Me] #3
Biohazzard56
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/agreed with jagd
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Old 2003-12-03, 06:18 PM   [Ignore Me] #4
TheN00b
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I'm not saying that the Sniper is bad, nor too good, I just think that tripods would be really cool.
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Old 2003-12-03, 09:08 PM   [Ignore Me] #5
bryan25
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This is wy your name is THEN00B.
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Old 2003-12-03, 09:19 PM   [Ignore Me] #6
DDSHADE
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not bad idea, but jagd has a point, the BD still pwns how it is

i think that if they were to have a tripod thing it would be a deployable tripod that may hold any type of weapon for rapid,stable, and reduced COF, and of cource a bigger clip but that is a big job, and i dunno meh, i like PS as is!
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Old 2003-12-03, 09:24 PM   [Ignore Me] #7
Searo
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Hmmm...idea.

Tripod-The size of 1 ammo box, can be carried in the inventory. When carried, weapons that are considered "large" (as long as the rifle slot, MCG, Lancer, Lasher, BD, etc...) can be set up on the tripod.

Another mode is added to the weapon, when clicked, the shooter enters a prone position with the gun on the tripod. This takes 5-7 seconds to set up. When you're prone, you can't move. This makes you sniper/nearly every gun/nearly every vehicle bait.

All this increases is RoF by 1.5x and CoF.

Requires the Sharpshooter certification, for 2 CP.
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Old 2003-12-03, 09:45 PM   [Ignore Me] #8
Flammey
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My question is, why doesn't SOE add in a second sniper rifle, much like AMerica's Army has two versions. A people sniper and a vehicle sniper. A nice Anti Tank sniper rifle would be nice.
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Old 2003-12-03, 10:02 PM   [Ignore Me] #9
Rbstr
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Anti tank Sniper rifle? come on you can't kill a tank with a bullet. I like my sniper as it is, i'm a dedicated sniper, i could see some kind of empire specificness for new ones if they make them.
Say a railgun for the NC that does godly damage, and has Uber range but can missfire (railguns can weld together during fireing) and only does single shot, wiht a charge time afterwards before they can fire again.

The TR can have a sniper with a 20 shot clip that can be fired with little recoil and therfore hit lots quikly

And the VS could have a Sniper that basicaly fires a Plasma nade, at high speeds, with a 3 shot clip
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Old 2003-12-03, 10:27 PM   [Ignore Me] #10
delta
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Originally Posted by TheN00b
I recently had this really cool idea for the sniper rifle. How 'bout the devs add a secondary fire that makes it into an emplacement? The sniper, at the touch of the secondary fire button, would be turned into an ACE-like device that could only set down on level areas. From there, it would transform into a tripod. This tripod would have a 90* firing arc, and would take 5 seconds to remove from the ground (To prevent it from being overpowered: in 5 seconds, against any weapon opening up on you at close range, you're dead). Because it is stabilized, it would have a negligible (if any) cone-of-fire. *Braces for flames* What do you guys think of this?
It's a good idea but I wouldn't want it implemented mainly because the sniper rifle is already utilized exactly how you are describing it, just without the tripod. You have to crouch to hit anything and you're not going to be moving around (ie every 5 seconds) so the secondary fire mode wouldn't really differ at all from the primary besides the fact that it will greatly increase the times you are killed by a Sniper
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Old 2003-12-03, 11:21 PM   [Ignore Me] #11
sutserikeru
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what i want to know is why does it take so long for the BDs CoF to decrease to pin-point acc.? all the other weapons CoFs tighen in less than a second... what make the BD so special?
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Old 2003-12-03, 11:23 PM   [Ignore Me] #12
Rayder
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It's a 2 or less hit kill for infantry - excluding the MAX - at any range.
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Old 2003-12-03, 11:37 PM   [Ignore Me] #13
sutserikeru
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Originally Posted by Rayder
It's a 2 or less hit kill for infantry - excluding the MAX - at any range.
yeah, 2 hits for softies, 16 for MAXs, working on vehicles now...
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Old 2003-12-03, 11:58 PM   [Ignore Me] #14
1024
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Im going with Jagd on this one.
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Old 2003-12-04, 12:09 AM   [Ignore Me] #15
Flammey
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Originally Posted by Rbstr
Anti tank Sniper rifle? come on you can't kill a tank with a bullet.
You've obviously never seen modern day anti-tank weapons. There IS a sniper rifle that can hurt tanks badly. It's in the game America's Army. If it's not anti-tank, it sure is anti-something, cause, Damn, that thing blows shit up good. Also has a wicked ass kickback.
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