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Click here to go to the next VIP post in this thread.   Old 2012-06-08, 01:52 AM   [Ignore Me] #1
Malorn
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Globally Unique Player and Outfit Names


This really doesn't have anything to do with E3, but it has been eating at me since Higby mentioned in the AMAA that they plan on doing a traditional server model for the game.

If PS2 is intended to eventually grow into an EVE-like sandbox with many planets and hopefully one large community, starting off with traditional servers seems like a bad idea.

However, there is a way they could do traditional servers and have the flexibility to expand and grow the game into almost any direction they want to take it, but that is only if player names & outfits are globally unique. So while there may be dozens or even hundreds of servers, each player and outfit is unique among all servers.

If that's the case, then a lot of things become trivial...
* Server moves
* Server merges
* Server balancing (to help correct servers that have abnormally large or small populations of a particular empire)
* Unification into one big server ala EVE

It seems like a simple thing that would keep the players happy even if there's server merges or a giant unification. As long as communities don't get fractured with duplicate names of outfits or players then we can easily move around or merge / split without concern for screwing up identities and reputations which are vital for MMO organizations.
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