Much Ado About Nerfing? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Hacked by Chinese! Run for your lives!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-06-03, 11:18 AM   [Ignore Me] #1
DovahTerran
Corporal
 
Cool Much Ado About Nerfing?


I'm just gonna put it straight: the game is fine, guys.
Over the last 3 days I've had more fun playing this game than I ever have had before.

I've fought (and killed, as a TR Medic and even Infie with SMG in close-quarters combat) ZOE maxes. If people work as a team, MAXes are no problem. It can be done.

There are a few balance issues that need adjusting. I'm not denying that. And I would adore them fixing the apparent performance deficiency in AMD processors that's been around for a long time. But, can anyone agree with me that the game has actually reached a state where it's just enjoyable to play regardless of it's flaws?

Since the Connery-Helios merge, all 3 continents have constant battles. Not just on Indar. The server is alive and well, as far as I can see. I can pick and choose my battles, not just force myself to fight for XP at the Crown. It's fun.

I think the doom and gloom aspect that I see a lot of the time is kind of overdone. shocker. I don't pander to SOE's marketing techniques or dev team, they drive me nuts sometimes. But Higs, TRay and the whole team have worked MIRACLES in marketing, publicity and every other aspect relative to PS1. We are actually helping to shape the game's future, one bit at a time. Heck, I still get people that say "There was a PlanetSide 1? Where?" Whereas nowadays we've got a great game and a pretty decent-sized population. Enjoy it.

/Rant
DovahTerran is offline  
Reply With Quote
Old 2013-06-03, 02:03 PM   [Ignore Me] #2
Timealude
Captain
 
Timealude's Avatar
 
Re: Much Ado About Nerfing?


and there you have it. /golfclap
Timealude is offline  
Reply With Quote
Old 2013-06-03, 02:27 PM   [Ignore Me] #3
Mastachief
Contributor
Major
 
Mastachief's Avatar
 
Re: Much Ado About Nerfing?


It was but ZOE broke fighting the VS.

Zoe and Lockdown bursters are simply a pisstake when the NC has no equivalent.

And the fracture splash reminds me of the ps1 pounder of old.

So no they still need to swing the nerf bat a little but they are close.
__________________
Average play time of 2.8hours per day and falling.
Average play time of 2.5hours per day and falling. Need metagame.

Average play time of 2.0hours per day and falling. Need metagame / Continents.
Mastachief is offline  
Reply With Quote
Old 2013-06-03, 04:19 PM   [Ignore Me] #4
Zar
Sergeant
 
Zar's Avatar
 
Re: Much Ado About Nerfing?


Originally Posted by Mastachief View Post
It was but ZOE broke fighting the VS.

Zoe and Lockdown bursters are simply a pisstake when the NC has no equivalent.

And the fracture splash reminds me of the ps1 pounder of old.

So no they still need to swing the nerf bat a little but they are close.
I remember the pounder of old splash killing people fracture splash is weak and short does a whole 25 dmg i could get away from that after taking 6 splash shots with half my health .... how is that dangerous O.o people get freaked out by it ill give you that but by no means is it dangerous. nerf the splash if you want doesn't bother me any its less then worthless as is but fun to see people who think it isn't xD by all means run in the open due to 25 splash dmg then ill give you something to fear =3

Last edited by Zar; 2013-06-03 at 04:22 PM.
Zar is offline  
Reply With Quote
Old 2013-06-03, 04:23 PM   [Ignore Me] #5
Galron
Staff Sergeant
 
Re: Much Ado About Nerfing?


Connery has been great since the merge and lattice. I've been playing a lot more too.
__________________
Galron is offline  
Reply With Quote
Old 2013-06-03, 11:55 PM   [Ignore Me] #6
OCNSethy
Major
 
OCNSethy's Avatar
 
Re: Much Ado About Nerfing?


Originally Posted by DovahTerran View Post
I'm just gonna put it straight: the game is fine, guys.
Over the last 3 days I've had more fun playing this game than I ever have had before.

I've fought (and killed, as a TR Medic and even Infie with SMG in close-quarters combat) ZOE maxes. If people work as a team, MAXes are no problem. It can be done.
Now my Battle Brother, please share your tactics to lay low these heretical battle mechs?
OCNSethy is offline  
Reply With Quote
Old 2013-06-04, 12:55 AM   [Ignore Me] #7
Brusi
Contributor
Major
 
Brusi's Avatar
 
Re: Much Ado About Nerfing?


Originally Posted by Mastachief View Post
And the fracture splash reminds me of the ps1 pounder of old.

Fracture has splash?
__________________

”You can have hundreds of players fighting against hundreds of players fighting against hundreds of players in these massive cluster-fuck battles

Matt Higby on the scope of Planetside 2
Brusi is offline  
Reply With Quote
Old 2013-06-04, 12:58 AM   [Ignore Me] #8
OCNSethy
Major
 
OCNSethy's Avatar
 
Re: Much Ado About Nerfing?


Originally Posted by Brusi View Post
Fracture has splash?
If it does, its pretty weak.
OCNSethy is offline  
Reply With Quote
Old 2013-06-04, 05:51 AM   [Ignore Me] #9
PredatorFour
Major
 
PredatorFour's Avatar
 
Re: Much Ado About Nerfing?


Yes it does have splash and it may be weak but when you have two lockdown maxes on the roof above the spawn teleporter room in a bio lab pounding the entrance, you sure know about it lol.
PredatorFour is offline  
Reply With Quote
Old 2013-06-04, 06:15 AM   [Ignore Me] #10
Gatekeeper
Sergeant Major
 
Re: Much Ado About Nerfing?


The Fracture does have splash, but it's very weak. Comets, Falcons or Ravens would all be stronger area-denial options IMO.

Personally I don't think there's a problem with the Fracture (or the Raven) - the only real balance issue with the new AV weapons is that the Vortex is too weak against infantry compared to the other two, and the Fracture completely eclipses the useless Pounder. I'd say buff the Pounder and the Vortex, and leave the other MAX AV weapons as-is.

As for comparisons with PS1 balance - I remember courtyards locked down by AOE Burster spam from the surrounding hills. Nothing in PS2 is quite that bad yet
__________________


Last edited by Gatekeeper; 2013-06-04 at 11:24 AM.
Gatekeeper is offline  
Reply With Quote
Old 2013-06-04, 06:23 AM   [Ignore Me] #11
Stardouser
Colonel
 
Re: Much Ado About Nerfing?


Nothing is a problem individually if you work as a team. This, however, is an MMO, if each individual overpowered VS unit requires a team to kill then eventually the other empires run out of teams.
Stardouser is offline  
Reply With Quote
Old 2013-06-04, 06:39 AM   [Ignore Me] #12
Gatekeeper
Sergeant Major
 
Re: Much Ado About Nerfing?


Originally Posted by Stardouser View Post
Nothing is a problem individually if you work as a team. This, however, is an MMO, if each individual overpowered VS unit requires a team to kill then eventually the other empires run out of teams.
Fair point, but I've not seen anything (outside of whining on this forum) to suggest that ZOE is anything like that powerful.

MAXs are strong units anyway, and it's not as if non-ZOE MAXs struggle to get kills - or as if ZOE MAXs carry the battle single-handed. It's possible ZOE might be a little OP, but it's far from the balance-annihilating juggernaut that some people are making it out to be.

Since it's been introduced I've seen more VS MAXs on the field (both with and without ZOE), and I suspect that's what's making people cry - because they didn't realise that VS MAXs are actually decent and they're not used to fighting them.
__________________

Gatekeeper is offline  
Reply With Quote
Old 2013-06-04, 10:56 AM   [Ignore Me] #13
Mastachief
Contributor
Major
 
Mastachief's Avatar
 
Re: Much Ado About Nerfing?


Originally Posted by Gatekeeper View Post
Fair point, but I've not seen anything (outside of whining on this forum) to suggest that ZOE is anything like that powerful.

MAXs are strong units anyway, and it's not as if non-ZOE MAXs struggle to get kills - or as if ZOE MAXs carry the battle single-handed. It's possible ZOE might be a little OP, but it's far from the balance-annihilating juggernaut that some people are making it out to be. Again with the little op thing, it's not a little op it is op and the becomes exponential within this game of massive numbers and low ttk the zoe max really does break the game.

Since it's been introduced I've seen more VS MAXs on the field (both with and without ZOE), and I suspect that's what's making people cry - because they didn't realise that VS MAXs are actually decent and they're not used to fighting them.
http://www.twitch.tv/glorinfps/c/2367691

Removing the mobility penalty that balanced maxes and then making them faster along with a damage increase is definitely overpowered. Again with the little op thing, it's not a little op it is op and this becomes exponential within this game of massive numbers and low ttk the zoe max really does break the game.

As for the fracture max yes 25 damage may seem small on its own but when every tr rolls a fracture because it's equally great at anti infantry, anti vehicle and area denial. Add to that it is seldom 1 max spamming it 5-6-7-8 at a time not only this but the spam being so rapid means you take indirect damage approaching a choke direct damage in the choke and more indirect damage leaving the choke. Simply put the fracture is not quite on balance with the VS and NC equivalents.
__________________
Average play time of 2.8hours per day and falling.
Average play time of 2.5hours per day and falling. Need metagame.

Average play time of 2.0hours per day and falling. Need metagame / Continents.

Last edited by Mastachief; 2013-06-04 at 11:00 AM.
Mastachief is offline  
Reply With Quote
Old 2013-06-04, 11:04 AM   [Ignore Me] #14
Whiteagle
Major
 
Whiteagle's Avatar
 
Re: Much Ado About Nerfing?


Originally Posted by Mastachief View Post
Zoe and Lockdown bursters are simply a pisstake when the NC has no equivalent.
I kinda agree...
While the Shield is a nice utility, it doesn't really match up to the offensive boost the other two Factions get.

...I'd give them something like "Power Redistribution," something that ups their projectile speed and damage at the cost of sluggish movement.

Originally Posted by Gatekeeper View Post
Personally I don't think there's a problem with the Fracture (or the Raven) - the only real balance issue with the new AV weapons is that the Vortex is too weak against infantry compared to the other two, and the Fracture completely eclipses the useless Pounder. I'd say buff the Pounder and the Fracture, and leave the other MAX AV weapons as-is.
Hell just buff the Pounder and the Vortex, I'm fine with the Fracture staying where it is!

I wouldn't even mind a slight nerf to magazine size just to reduce the effectiveness against Infantry, ten rounds default is a bit much...
Whiteagle is offline  
Reply With Quote
Old 2013-06-04, 11:22 AM   [Ignore Me] #15
Gatekeeper
Sergeant Major
 
Re: Much Ado About Nerfing?


Originally Posted by Mastachief View Post
http://www.twitch.tv/glorinfps/c/2367691

Removing the mobility penalty that balanced maxes and then making them faster along with a damage increase is definitely overpowered. Again with the little op thing, it's not a little op it is op and this becomes exponential within this game of massive numbers and low ttk the zoe max really does break the game.

As for the fracture max yes 25 damage may seem small on its own but when every tr rolls a fracture because it's equally great at anti infantry, anti vehicle and area denial. Add to that it is seldom 1 max spamming it 5-6-7-8 at a time not only this but the spam being so rapid means you take indirect damage approaching a choke direct damage in the choke and more indirect damage leaving the choke. Simply put the fracture is not quite on balance with the VS and NC equivalents.
I don't really see how one video proves anything TBH - sure, that guy is awesome at the game and gets a ton of kills. But I don't doubt you could find other videos of people managing similar feats with LMGs, SMGs, shotguns, or whatever - would that prove that those things were completely OP?

Personally I'll reserve judgement until I see some hard stats - do ZOE MAXs get a lot more kills on average? How much of a buff does ZOE actually provide to various weapon types, and how much extra damage do they take themselves?

The MAXs I see using ZOE don't seem to be achieving any more than those without - and I've certainly never seen a single ZOE clear out a whole area like in that video.

As for Fractures. Meh. If there are 5-8 MAXs holding a choke-point, I don't have a problem with infantry dying when they try to push through it. What's the balance issue there exactly?

The Fracture is clearly a lot better than the Vortex at AI, but it seems about on par with the Raven, and (based on the number of times I die to various TR MAX weapons) it seems a lot weaker at AI than the dedicated AI weapons. So sure, buff the Vortex to match, or nerf the other two vs infantry - but it's not really a big balance problem IMO.
__________________

Gatekeeper is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:37 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.