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Bags
2011-07-13, 02:49 PM
Thread Moved
http://www.planetside-universe.com/forums/showthread.php?t=37350

Official PS2 website:
http://www.planetside2.com/

Teaser:
YouTube - ***x202a;PlanetSide 2 Trailer***x202c;‏

Q&A with Matt Higby:
https://docs.google.com/document/d/1DAqjmgQptK1zVwhiWa-6prWH0NlKot3NJo_Umvg8n2g/edit?hl=en_US
http://www.reddit.com/r/Planetside/comments/il5og/hey_rplanetside_im_matt_higby_the_creative/

Facebook:
PS2 Page: http://www.facebook.com/PlanetSide2
T-Ray Dev Profile: http://www.facebook.com/notes/planetside-2/dev-profile-tramell-isaac/215693121808640
Josh Hackney Profile: http://www.facebook.com/notes/planetside-2/dev-profile-josh-hackney/215349831842969
Matt Higby: http://www.facebook.com/notes/planetside-2/dev-profile-matt-higby/215256471852305

Announcement of game at fanfare:
YouTube - ***x202a;PlanetSide 2 - SOE Fan Faire Press Conference (July 2011) - New Details, Trailer and Concept Art***x202c;‏

Planetside Universe Q&A Articles:
Part 1, 2 and 3: http://www.planetside-universe.com/p-fan-faire-2011-qa-70.htm
Interview with Smed: http://www.planetside-universe.com/p-john-smedley-qa-79.htm

Misc. Interviews:
http://www.gametrailers.com/video/huge-scale-planetside-2/717179
Transcript: https://docs.google.com/document/d/1AK59INOajK112EjCag0Dv9lU5MrXXkq6e-T7RMps7Vk/edit?hl=en_US
http://www.gametrailers.com/video/developer-q-a-planetside-2/7171833
http://www.gametrailers.com/video/developer-round-planetside-2/717181?type=flv
http://www.g4tv.com/videos/54137/PlanetSide-2-Public-Panel-Video/
Transcript: https://docs.google.com/document/d/1MLBMYIoQaIHSsUURmTt3qJxidET28UFldBF_zVNYuvs/edit?hl=en_US
http://www.g4tv.com/videos/54157/planetside-2-overview-combat-preview/
***x202a;IG Extended Coverage: PlanetSide 2***x202c;‏ - YouTube
http://gamescom.gamespot.com/video/6330326/gamescom-2011-planetside-2-interview


Screenshots:
http://www.planetside-universe.com/media/viewer.php?img_id=1637
http://www.planetside-universe.com/media/viewer.php?img_id=1638

Misc Articles:
http://massively.joystiq.com/2011/07/08/soe-fan-faire-2011-planetside-panel-and-interview-with-creative/
http://www.planetside-universe.com/p-fan-faire-2011-qa-70.htm#community
http://www.rockpapershotgun.com/2011/07/08/the-return-to-auraxis-planetside-2/
http://www.pcgamer.com/2011/07/12/planetside-2-will-have-urban-maps-and-balanced-ratio-of-indoor-and-outdoor-environments/
http://www.gamasutra.com/view/news/35745/Sony_Online_Entertainment_Unveils_PlanetSide_2_Bet a_To_Come.php
http://www.destructoid.com/first-details-planetside-2-205593.phtml
http://www.gamespot.com/news/6322956/planetside-2-revealed
http://kotaku.com/5819356/how-planetside-2-will-blow-the-roof-off-the-massively-multiplayer-online-first+person-shooter-genre
http://www.zam.com/story.html?story=26981
http://www.pcgamer.com/2011/07/09/planetside-2-was-originally-going-to-be-a-free-to-play-graphical-update-to-planetside/
http://www.escapistmagazine.com/news/view/111555-EverQuest-Next-and-Planetside-2-To-Use-New-Forge-Light-Engine
>> New >> http://www.fpsguru.com/game/284/features/120/Planetside-2-at-SyndCon.html << New <<
>> New >> hhttp://www.incgamers.com/News/28759/new-planetside-2-screens-mmofps-ftw << New <<
>> New >> http://www.rockpapershotgun.com/2011/09/09/dancing-to-different-beats-planetside-2/#more-73198 << New <<


FREQUENTLY ASKED QUESTIONS&CONCERNS


• Does Planetside 2 have a new engine? Yes, it's called the Forgelight and it is designed specially for MMOs.

• What is the certification System? The certification system is still really free-form. Similarly to Eve, you can gain “skill-ups” in your certifications while offline after setting which certifications you want to unlock, however actively playing online will result in quicker skill-ups. You can be as specialized or as unspecialized as you want; if you want to only put certification points into improving your galaxy, you can. If you want to have decent grunting, vehicle, and support skills, you can.

• What is the class system? The class system in Planetside 2 is a bit of a misnomer. It is not as free-form as the original load-out system of Planetside, but it is not as restrictive as other shooters. When you spawn, you can choose a different set of certs for that life and you are forced into that role until you die or access an equipment terminal. There appear to be restrictions such as a deeply specialized medic will not be able to access heavy assault weapons, and classes with jetpacks will not have access to heavier armor or weapons.

• How will the Command System function? Commanding is not based on command rank like in Planetside. Rather commanding is based upon a cert tree within all of the other certifications. In order to be a deeply specialized commander you need to give up some other perks. Also, squad leaders and commanders will be able to create “missions (think quests from an RPG) that average players can follow in order to receive bonus experience. The orbital strike is making a return.

• What new FPS functions are there? Iron sights, headshots, sprinting, and faster TTK have been confirmed. Prone and "BLOODY SCREEN, SO REAL" have been confirmed not in Planetside 2.

• How is squad spawning going to be balanced? Squad spawning will not work indoors, will require your squad leader to be heavily specialized as one, will occur in a drop pod, and will be on a cooldown. It is not meant to be your primary respawn method.

• Are AMS returning? No.

• Why are sanctuaries being removed? Apparently they slowed down gameplay too much so they have been replaced with uncapturable continental footholds.

• Will my computer run it? They are gunning for 4 – 5 year old machines as their low-end. No exact specifications yet.

• What features have been removed? Inventories(at least as free-form as it is now), sanctuaries, and vehicle entering animations.

• Will I have more tools as an outfit / squad / platoon leader? Yes. In addition to the mission system there will be many things you can specialize in using the certification system.

• How close will a new player be to a vet? A veteran will be no more than 20% stronger than a new player.

• Will there be night and weather? Night cycle and weather systems are supported with Forgelight.

• Will lag be as bad as Planetside? Forgelight uses a combination of CSHD and SSHD and lag will not be as big of an issue as with Planetside.

• Will there be customization? Yes. There will be vehicle, weapon, and outfit customization. They want you to be able to tell what outfit a player is from while still being able to tell what empire they are at a glance. Check Food 4 Less Ad (https://www.weeklyads2.com/food-4-less/) and Food City Ad (https://www.weeklyads2.com/food-city/). More of this may be released post launch.

• Will there be “4th empire” ? The current plan is to lock you to one empire per server. This may change if we give them compelling reasons.

• Will there be advanced vehicle physics? The Forgelight engine has built in physx support by NVIDIA which will allow for all vehicles to handle differently and more realistically.

• Is there an assist system? Yes, there is some form of shared / assist experience for kills.

• Will hacking be a problem? Hacking is their number one concern, as they hate it as much as we do. They will have an entire team dedicated to it and will be using a third party software to handle it.

• Killing sprees?!??! Killing sprees will not offer a substantial bonus like in Call of Duty.

• Will voice macros return? Yes, there will be more voice macros than in Planetside; some activatable, some automatic.

• Do I spy a jetpack? Jetpacks will be mostly used for traversing terrain vertically and you cannot use them with heavy armor and weaponry.


What we know:
• Squad spawning
• No vehicle hacking
• Command rank is now a certification tree
• Mission system allows for clearer objectives and better leadership
• No more free-form inventories
• Much of the sandbox aspects will be included post-launch
• No Battle Frame Robotics
• No release date
• Outfits have a skill tree for improved specialization
• Weather effects that affect game play like volumetric fog/clouds are not togglable
• Prowlers, Liberators, Vanguards, ATVs, Galaxies, Mossies, Reavers and AMS are returning
• Battle Rank is character based
• No restriction on cross-empire communication
• One empire per server
• No heavy weapons on light classes
• Maxes can switch out weapons, abilities, and utilities
• Jetpacks will be primarily used for vertical movement
• There will be some F2P aspect; Smedley says they "like League of Legends' model"
• No third person for soldiers
• Bullets are simulated objects with physics
• No vehicle animations
• There is a priority based kill spam (your kills, squad kills, and deaths will hang around longer)
• There will be a way to show off your accomplishments in game
• SOE wants us to have access to almost all in game data out of game, in real time
• SOE wants to listen to our feedback
• There will be more voice macros than in Planetside, some automatic
• Orbital Strike is returning
• Killing sprees will not grant ridiculous bonuses like in Call of Duty
• No plans for prone
• Headshots and locational damage on vehicle
• Thousands of players
• All land has value to be captured
• Resources needed from this land to pull advanced vehicles
• There will be some terrains that favor infantry, vehicles, and air
• Vehicles can capture some objectives
• Sanctuaries replaced with continental footholds
• Grief system with tweaks is returning
• BETA will be "sooner than people think"
• Nothing is set in stone
• It will not be on PS3
• All empires will have variations of the same weapons
• AMS will not be returning
• You can eventually squad spawn on teammates if your leader specs deep enough
• MAXes switch out weapons like BFRs
• Vivox integrated voice chat
• You can switch between classes when you die
• ANTs will return in some capacity
• No Flail or other AT weaponry
• Locational damage for knives
• PS2 is "not as fast" as BF:BC2


PSU Higby Lunch Interview:
• Drivers gun their own vehicles too
• Can spawn in flying galaxy; has equipment terminals, and can spawn maxes (if the pilot certs it)
• Each continent will not by 100% one environment
• Trying to use as much space as possible on each continent for fighting
• Big marketing push planned
• Spawn tubes still in for deconstructing and transportation
• Death screen allows you to look at certs and choose class; *A* terminal let you change class
• MAX can still heal with medkits
• Hacking is in PS2; mechanism is not some mini-game, focus on action
• Boomers in PS2 in some form
• Data of play time and play trends mined from PS1; but not how many bullets have been fired and the like
• Equipment timers still in
• Resources never limit what vehicles you can pull; tanks will not require grass!
• Resources used to add modifications to vehicles, such as mortar/better AI/etc on tank for secondary gunner
• Resources can unlock things forever; not a 100% constant drain of resources for everything
• Choose between saving for an upgrade and adding small things to weapons / vehicles (with resources)
• Place turrets, someone mans it (not auto), such as a heavy machine gun, you get xp for their kills, but you can use it yourself (you get more xp if you use it to kill)
• Different engineer lines in the trees such as an explosive line
• Classes are nailed down; not ready to reveal
• Tested with entire dev team (50+) and with bots to test load / latency
• Auto-Missions: help new players that login for first time; puts big shiny things on screen to give high priority missions, autosquads you based on preferences (outfit/anyone/never): this is the automatic side, allows to do population balance
• Player Missions: SL, OL, officers allowed to create missions; "infiltrate/capture" base, outfit mates will see these as higher priority mission, higher ranking of mission issuer = more xp
• Resource poor empires can still pull all vehicles / weapons; pretty much impossible to lock down an empire or one continent because of other open continents
• Resources earned passively based on territory that your empire owns on the continent you are fighting on
• Can pick up resource canisters from crashed vehicles, just a few resources
• No specific plan for server transfer function, but not hard to add
• To get to the end of a skill tree (some are more in-depth depending on if they are core class skill trees or vehicle/ class), so can take anywhere from days to weeks
• Only one character can train per account at once offline (F2P so make as many as you want!)
• Probably add Facebook integration kind of stuff, but not a requirement to play the game, can use it to send information about capturing a base
• Group transports keep everyone together, nice to sit back and take a breathe while en-route, Sunderers in game, will have some unique aspect - some cool stuff, very well armored at the moment, but up to the person speccing the vehicle, maybe adding gunports to shoot out of (jackhammers!)
• Reaver is one seater
• Empire specific fighters confirmed
• Hot dropping from mossies (and all air): yes
• Bases are completely different from PS1 bases; no more room hallway room hallway, much more open and cyclical; one of the bases feels a lot closer to sort of level design in Call of Duty
• Bases designed to be captured in the end
• In-game rez, medics healing ray increased by progressing down class, no stimpack thing, mostly about healing and resurrecting
• Time to kill variable, general faster than PS1, slower than Bad company, much slower than Modern Warfare
• Shields replace armor, shields regen if you don’t take damage, health takes full damage, no BLOODY SCREEN health heal, different types of shields (regen slower, higher max, faster regen timer)
• Medkits in PS2
• Character creation has relatively limited face customization, but weapons / vehicle / armor / undersuit has a lot, most of the time you will have a helmet on
• Developer sprint cycles are one month
• F2P chosen as that is the direction of industry, maybe a box price, maybe not
• Enemies probably can’t see into footholds; footholds will not move or rotate
• No hacker class
• TR max face no longer exposed
• Not sure if music composer has been picked yet
• Lots of ways for air vehicles to hide such as in cloud = literally invisible
• Higby loves me
• Plan to take care of PS1 players in PS2, some benefits for PS1 players
• Right now can’t pull bullets out of a dead player’s backpack
• Spawning happens
• No DX9, using DX10+ (he thinks)
• Hopefully a ton of servers at launch
• Flying and hovering works very well, requires you paying attention to the game, hard to be precise, transition isn’t so great though; easy to learn, difficult to master
• If shot in an open air vehicle, hurt the player most likely
• All stuff is WIP
• In-game voice, can set ignores on people, lots of voice macros, some automatic (I’m taking fire!), some manual (hotkeyed)
• Cannot hear enemies via vivox voice
• Hopes weather system is in at launch; lots of weather effects
• Change classes at terminal and respawn
• 3 year dev plan is already being planned, want to allow players to decide which features are more important for the 3 year dev plan (expect to see within a couple months)
• Higby loves naval warfare
• Uncapturable footholds are like a base, well more like a fortified warpgate
• Trying to figure out how salvaging will work; if it’s an actual item, or just get resources
• No seat switching at the moment
• Grenade killing depends on type of character and grenade
• Yyyyes to empire specific heavy assault weapons
• Beta as soon as ready
• Jet-troops will not be medics / engineers, agility but can get cut off
• All classes allowed at BR1
• There will be a max killer class
• Auto-run for MAX is still in
• MAXes are maybe on timers
• MAXes cost no resources
• There will be merits hopefully
• You will be able to allow people to apply for your outfit
• Might be a self kill command, probably not a good strategy to use it
• Galaxy can hold ten people
• Buggies on list of things to put in, hopefully

New Screenshots:
http://www.incgamers.com/images/screenshots/28948orig.jpg
http://www.incgamers.com/images/screenshots/28947orig.jpg

basti
2011-07-13, 02:51 PM
STICKY PLZ! :D

Desoxy
2011-07-13, 03:23 PM
Two panel videos to add:

The PS2 Public Panel (just added today :cool:):
http://www.g4tv.com/videos/54137/PlanetSide-2-Public-Panel-Video/

The PS2 Press Panel (which is basically the two GT.TV videos combined):
http://www.g4tv.com/videos/54133/PlanetSide-2-Press-Panel-Video/

2coolforu
2011-07-13, 03:47 PM
Grief system confirmed, 'Slightly Revised' in G4TV Public Panel.

Friendly Fire is in.

SavageB
2011-07-13, 03:53 PM
Any further info that I can find I will relay it to this thread as well, gj Bags.

Hamma
2011-07-13, 04:34 PM
Aye nice work Bags!

I will use this as some of the ground work for the new PS 2 FAQ, with credit of course. :)

Raymac
2011-07-13, 04:44 PM
Well done, sir! Now Bags...you gotta get rid of the My Little Pony stuff. Seriously dude. It's hard to take you seriously with that.

basti
2011-07-13, 04:45 PM
Bags, here is JUST the annoucment of the game, without all the other stuff.

YouTube - ***x202a;PlanetSide 2 - SOE Fan Faire Press Conference (July 2011) - New Details, Trailer and Concept Art***x202c;&rlm;

Bags
2011-07-13, 05:14 PM
Well done, sir! Now Bags...you gotta get rid of the My Little Pony stuff. Seriously dude. It's hard to take you seriously with that.

Better?

Bags, here is JUST the annoucment of the game, without all the other stuff.




Thanks, I'll add it

Completed a rough transcript for the g4tv video.

Raymac
2011-07-13, 05:25 PM
Better?


:rofl: I see what you did there. Well played, sir.

And, no, thats not better at all. lol I guess I just have a viseral reaction to My Little Pony from when I was 6 years old and that was the girls toy and GI Joe was the boys toy, and I'm afraid your avatar is gonna give me cooties. :p

Bags
2011-07-13, 05:34 PM
:rofl: I see what you did there. Well played, sir.

And, no, thats not better at all. lol I guess I just have a viseral reaction to My Little Pony from when I was 6 years old and that was the girls toy and GI Joe was the boys toy, and I'm afraid your avatar is gonna give me cooties. :p


Well, this time around it's actually a legitimate cartoon. Not sure if the other generations had Hydras, Manticores, Gryphons, or Cockatrice. (http://i.imgur.com/jwaIq.jpg)

Oh, how the times have changed. (http://i.imgur.com/EjQIf.jpg)

Anyhow, to keep this on topic, I'll be doing some more rough transcripts tonight.

Edit: Testing colors Orange Red Blue Green Teal Yellow Purple

dsi
2011-07-13, 06:19 PM
Hopefully this becomes as good of a source of info as RO2's Fact Thread (http://forums.tripwireinteractive.com/showthread.php?t=48698)!

Bags
2011-07-13, 06:29 PM
Hmm, I could do a FAQ type write up which includes answers to all of the questions like

How will classes work?
Won't squad spawning be over powered?

and the such.

Bags
2011-07-13, 07:56 PM
Added an FAQ.

Hamma
2011-07-13, 08:14 PM
Nice! :D

With each update it gets closer to ending up on our official FAQ page :lol:

Bags
2011-07-13, 08:14 PM
I tried to hit all of the major buzz issues for players so if I missed anything big please let me know.

Bags
2011-07-13, 08:32 PM
Added a "what we know" section full of things that have been confirmed. Some overlap with the FAQ. I'm sure I'm missing a lot so let me know.

Hamma
2011-07-13, 08:54 PM
I've also added all of the media in this category:

http://www.planetside-universe.com/media/index.php?cat_id=121

:D

Tigersmith
2011-07-13, 08:58 PM
Fantastic Thread Bags thanks :)

Firefly
2011-07-13, 09:50 PM
You're not such a bad douchebag after all. I hate you less now!:love:

Tool
2011-07-13, 10:18 PM
You're not such a bad douchebag after all. I hate you less now!:love:

LOL You don't have to like people but not appreciating them when they do something good would be petty. So I agree, thanks for this Bags.

I'd like to point something out though, I think you should clarify the note on heavy assault. They said heavy assault was in as a class. Not sure if the actual heavy assault weapons are in PS2 as well but the way you have it worded implies that. I'm not trying to nitpick but I think it's an important note.

Bags
2011-07-13, 10:29 PM
LOL You don't have to like people but not appreciating them when they do something good would be petty. So I agree, thanks for this Bags.

I'd like to point something out though, I think you should clarify the note on heavy assault. They said heavy assault was in as a class. Not sure if the actual heavy assault weapons are in PS2 as well but the way you have it worded implies that. I'm not trying to nitpick but I think it's an important note.

He has mentioned chainguns a few times along with heavy assault so I think it's a safebet at this point.

Hamma
2011-07-13, 10:33 PM
I've added a link to this thread from the FAQ Page (http://www.planetside-universe.com/p-planetside-2-faq-66.htm) for now. :)

Bags
2011-07-13, 10:45 PM
Yay.

Tool
2011-07-13, 10:46 PM
He has mentioned chainguns a few times along with heavy assault so I think it's a safebet at this point.

He did but the way it was said seemed more of just a description on class restictions rather than saying about them being in the game. I'm sure they will be but until they're actually confirmed its mostly assumption at this point.

Bags
2011-07-13, 10:49 PM
He did but the way it was said seemed more of just a description on class restictions rather than saying about them being in the game. I'm sure they will be but until they're actually confirmed its mostly assumption at this point.

Okay, removed it from "what we know". There will be hell to pay if there is no chaingun.

PS: he mentioned chainguns again here: http://www.reddit.com/r/Planetside/comments/il5og/hey_rplanetside_im_matt_higby_the_creative/c25i1o7?context=3

>_>

Tool
2011-07-13, 10:59 PM
Okay, removed it from "what we know". There will be hell to pay if there is no chaingun.

PS: he mentioned chainguns again here: http://www.reddit.com/r/Planetside/comments/il5og/hey_rplanetside_im_matt_higby_the_creative/c25i1o7?context=3

>_>

Thanks for linking that, haven't seen that. I'd say that's good evidence for at least the chaingun in some form. Honestly wouldn't be hurt if the jackhammer doesn't return.

Bags
2011-07-13, 11:03 PM
I'd be surprised if it did.

XGtcChkX
2011-07-14, 12:04 AM
No... No vehicle hacks?...
*tears up a bit*

What do I do after I kill the driver?! *panics*

dachlatte
2011-07-14, 04:50 AM
No... No vehicle hacks?...
*tears up a bit*

What do I do after I kill the driver?! *panics*

maybe salvage for additional resources.

Zerikin Loukbel
2011-07-15, 09:54 AM
Nice job with the info thread.

1Shotwonder
2011-07-16, 09:39 PM
well put together got everything there is available that you need to know

Bags
2011-07-18, 03:29 AM
Oh man, I'm having information withdrawal! No new information in two days :(

Hamma
2011-07-18, 10:58 AM
:lol:

Weekend! :)

megamold
2011-07-18, 10:59 AM
Oh man, I'm having information withdrawal! No new information in two days :(

i know, its horrible :doh:

Bags
2011-07-18, 11:36 AM
:lol:

Weekend! :)

I know, he just spoiled us last weekened with the reddit Q and A!

Hamma
2011-07-18, 03:02 PM
haha yea :lol:

basti
2011-07-18, 05:43 PM
Was to be expected. Nothing anyone can do about it.

Just want beta already goddamn! :D

Bags
2011-07-19, 12:00 PM
Added the two screenshots. Not really new information but it's something.

Hamma
2011-07-19, 12:43 PM
This links:

http://www.planetside-universe.com/media/index.php?cat_id=121

Will have all the PS2 media past and future :D

SilverLord
2011-07-20, 01:30 AM
I'm losing my hard on over here Hamma, lez go!

Bags
2011-07-20, 01:50 AM
I'm losing my hard on over here Hamma, lez go!

This ain't that kinda thread.

Hamma
2011-07-20, 07:27 AM
:lol:

megamold
2011-07-20, 09:54 AM
This ain't that kinda thread.

but this is that kinda game :D

Bags
2011-07-20, 07:35 PM
Updated with new higby interview.

megamold
2011-07-20, 09:20 PM
holy cow

a years worth of certs for a tank alone ?
and even more for leadership certs?

i think i just pee'd a little

Goku
2011-07-23, 07:05 PM
Thank you for this thread, Bags. I have directed quite a few of my outfit members to this for them to get updated on the news.

Bags
2011-07-26, 12:58 PM
Updated QnA with Higby with another answer.

Lunarchild
2011-07-28, 06:03 PM
Ok, it's not much but:

http://kithicor.org/show/smed/


(Jethal) Andriella of Antonia Bayle (EQ2) asks.. When will Planetside2 Beta open? Also comments that she is very appreciative of the interaction we players get with the SOE Team
(Smed) First off, thank you so much for being appreciative and we certainly do our best, I dont think the players realise that this is not just a part of our job, this isnt just our job, this is what we like about the jobs we have.. I thoroughy enjoy interacting with our players. I personally answer almost ever email that I get.. and.. I know the dev team feels the same way. We dont always get nice emails and more often than not, if a person can write a relatively decently worded explaination of something, even if it’s a problem, we will both answer it and do our best to fix it. Some times we get Flame Mails, I dont mind that as long as there’s not a lot of cuss words.. and that part can be tough some times. On Planetside Beta.. it’ll be up sooner than people think, but I cant give a date yet.. we’re hard at work on it right now
(Jethal) speaking toward the flames and stuff.. just so people know, I did recieve quite a few more questions that than we’re gonna cover, but some of them where damned right rude, and I’m not going there.. more than once, and I told you this offline.. I got “EverQuest2 sucks, and what are you gonna do about it?”
(Smed) I dont care, if someone thinks EQ2 sucks.. i’ll say “Great.. rather than asking what I’m gonna do to fix it.. tell me what you think we should do to fix it”. People out there who just wanna be negative and say “this game sucks, that thing sucks”.. tell us what you would do to fix it, tell me what you want, we’re giving you the game we think is great, and if players need more or need differnt things, we need to hear about it
(Jethal) and that’s one of the great things I love about your team, and that’s not me kissing your ass.. I dont kiss ass.. but, we bring up things on this show, cause we know your team listens on a regular basis.. and I dont go “Oh this is wrong, that’s wrong! what’s you gonna do about it” I always try to give constructive critisism, like “Ya know.. this isnt working out how I think it should.. this is how you can make it better..”
(Smed) people would be surprised to know that most of the team actually plays the game, and there’s a list a mile long of things we’re working on and we got X number of people and X amount of time to get things done in, while we there are all these things wrong.. we also have to put in new content.. or one of the these things that is “wrong” is we’re not putting out content fast enough. So, it’s a very interesting thing that we have to manage, the player expectation vs what we know what gotta get done, and there’s always 10 million thing to get done.


He also confirms once again why Planetside is his favourite SOE game ^_^

DreaM
2011-07-28, 06:17 PM
Ok, it's not much but:

http://kithicor.org/show/smed/



He also confirms once again why Planetside is his favourite SOE game ^_^

It's interesting that he says "sooner than you think". He's obviously assuming people are going to guess sometime Q2-Q3 next year although I and I imagine most other people are going with late this year for active planetside 1 subscribers that is.

Hamma
2011-07-28, 06:43 PM
Cool I'll get this posted up.

Bags
2011-07-28, 07:38 PM
Yeah, I won't be updating the OP with that since it doesn't tell us anything new.

SurgeonX
2011-07-30, 08:33 AM
Not new news, as yet, but I've just spotted this in the 'Next Issue' section at the back this months PC Gamer:

"Behind the scenes on PlanetSide 2"
It's out on the 31st of August.

Also, in the Monitor section at the front, Rich McCormick sums up PS2 as:
"This is currently the most exciting game on the horizon. It's stupidly ambitious."

PC Gamer have always had a fondness for PS, so it's good to see they are super excited about PS2.

Hamma
2011-07-30, 08:54 AM
Aye they were there at Fan Faire also

megamold
2011-07-30, 03:02 PM
so who's going to scan pcgamer's next issue :)

basti
2011-08-03, 05:07 PM
This is completly random, but i think bags will like it.
Take it as a little present as thanks for keeping this thread up to date.

http://z0r.de/3024

:D

FastAndFree
2011-08-09, 08:38 AM
This is completly random, but i think bags will like it.
Take it as a little present as thanks for keeping this thread up to date.

http://z0r.de/3024

:D

I can't hear the sound on my office PC, but still wholeheartedly approve!

Willylou
2011-08-09, 05:16 PM
• What features have been removed? Inventories(at least as free-form as it is now), sanctuaries, and vehicle entering animations.



Inventory system being removed!!!!!!!??????????????

Please do not do that to planetside 2.
It will remove what is great about Planetside the customizations of your character to whet you Like to use in the game. Not to mention picking up an enemy gun or picking up ammo from an enemy bag to get more ammo that is all most out. The surprise of finding a set up that works or reworking a set up let the gamer be creative.
It is the main reason Planetside has been up for 8 years it does not get boring.
Please try to work the inventory system into planetside 2 it’s not brain surgery.
If you don’t put an inventory system in planetside 2 it will be a lame copy of
Battlefeild bad company 2 or Halo this is not any those other game
This IS Fu@^ing PLANETSIDE!!!!!!!!!!!!!!!!!!!!

Post on this for your support for customizable inventory packs!!

Vancha
2011-08-09, 06:08 PM
Inventory system being removed!!!!!!!??????????????

Please do not do that to planetside 2.
It will remove what is great about Planetside the customizations of your character to whet you Like to use in the game. Not to mention picking up an enemy gun or picking up ammo from an enemy bag to get more ammo that is all most out. The surprise of finding a set up that works or reworking a set up let the gamer be creative.
It is the main reason Planetside has been up for 8 years it does not get boring.
Please try to work the inventory system into planetside 2 it’s not brain surgery.
If you don’t put an inventory system in planetside 2 it will be a lame copy of
Battlefeild bad company 2 or Halo this is not any those other game
This IS Fu@^ing PLANETSIDE!!!!!!!!!!!!!!!!!!!!

Post on this for your support for customizable inventory packs!!
:doh:

I'm going to go ahead and assume you were being satirical.

Ibuprofen
2011-08-10, 06:14 PM
While I feel that getting rid of the inventory and just having primary/sidearm/utility type slots that you load out can be done to streamline the game and without losing any of the flexibility/customization that we loved about Planetside, I do feel that looting the weapons of fallen enemies (especially in cases like: your friends all play TR but you like dicking around with the Jackhammer) with a weapon hotswap type mechanic ought to be in the game, and hope that no inventory does not mean no looting other faction's weapons.

In the same thread of taking things from enemy factions, I'm not sure why vehicle hacking is not in. Based on the following:
• All land has value to be captured
• Resources needed from this land to pull advanced vehicles
The lack of vehicle hacking seems not only to not really serve a purpose with regards to streamlining the game, but also seems to remove something that would have a significant tactical element, either in the sense of getting a hold of an enemy vehicle of a class that your faction can't currently produce or, if you don't have the proper certs, costing the enemy time and resources by hacking and deconstructing a parked vehicle(s) which has high resource value/cost.
Admittedly, I may have a bit of personal bias here since I played TR and, as much as I love the faction, I absolutely adored piloting stolen Magriders.

exLupo
2011-08-14, 05:36 AM
The lack of vehicle hacking seems not only to not really serve a purpose with regards to streamlining the game,

The devs believe the streamlining will be substantial not only from a tech standpoint but balance as well.

Quoted from here (http://www.mmorpg.com/discussion2.cfm/post/4323530#4323530):

Q: Why was veh hacking removed?

Matt: No problem, man!
-Couple reasons, the one you mention is one, another is because we really want to push the empires to be very different in PS2, and getting ahold of enemy weapons and vehicles makes it a lot more of a balance nightmare.
- Keep in mind that from a technical perspective, having to make VS and TR specific texture variants for an NC vanguard is as expensive to our texture budget as having two unique vehicles too (assuming we'd want to do it right, with a full skin not just a decal swap, which we would). Our texture budget is already stretched with all the unique armor, vehicles, weapons etc. I can't think of any other AAA fps game that would have anything close to our texture requirements.

Crator
2011-08-14, 07:35 AM
The devs believe the streamlining will be substantial not only from a tech standpoint but balance as well.

Quoted from here (http://www.mmorpg.com/discussion2.cfm/post/4323530#4323530):

Q: Why was veh hacking removed?

Matt: No problem, man!
-Couple reasons, the one you mention is one, another is because we really want to push the empires to be very different in PS2, and getting ahold of enemy weapons and vehicles makes it a lot more of a balance nightmare.
- Keep in mind that from a technical perspective, having to make VS and TR specific texture variants for an NC vanguard is as expensive to our texture budget as having two unique vehicles too (assuming we'd want to do it right, with a full skin not just a decal swap, which we would). Our texture budget is already stretched with all the unique armor, vehicles, weapons etc. I can't think of any other AAA fps game that would have anything close to our texture requirements.

Pretty sure that's a cop-out. Someone else on the forums said, "So why don't they just throw out the empire specific texture and just make the colour of the vehciles change when it is hacked by someone?

Vancha
2011-08-14, 10:46 AM
Pretty sure that's a cop-out. Someone else on the forums said, "So why don't they just throw out the empire specific texture and just make the colour of the vehicles change when it is hacked by someone?
How can there be a colour change without textures?

Crator
2011-08-14, 11:35 AM
Can there not? Ok, I'm not too knowledgable when it comes to computer graphics art. Wait a minute, they already have the textures for each vehcile. Just load it up in your texture editor and paint a new colour on it. Oh wait, they didn't design the art from the ground up to allow that to happen did they?

Bags
2011-08-15, 01:47 PM
Updated with the syndcon article.

Bags
2011-08-17, 08:18 PM
Updated with new article and two screenshots.

megamold
2011-08-18, 05:01 AM
hmmm strange , they said that you couldnt use the other faction's weapons and yet in the screenshot its quite clear that the tr soldier is holding a nc gun

Hamma
2011-08-18, 08:55 AM
Aye an interesting turn of events.

Bags
2011-08-18, 11:33 AM
I know right, could Sony actually be listening? Maybe this whole 2012 thing isn't so far-fetched...

megamold
2011-08-18, 12:31 PM
personally i taught not being able to use other empires weapons was a much bigger loss then not being able to hack vehicles

it does look like they are lurking the forums or something so lets hope it stays that way :)

also: it looks pretty damn awesome allready judging by the screenshots, i think its time to release some more actual gameplay, screenshots never really hit the spot for me :)

Bags
2011-08-18, 01:59 PM
Yeah, I rarely if ever saw hacked vehicles. But I always looked in NC backpacks for Gauss rifles.

Graywolves
2011-08-18, 02:31 PM
Yeah, I rarely if ever saw hacked vehicles. But I always looked in NC backpacks for Gauss rifles.

I gathered Gauss Rifles like they were Yu-gi-oh cards.

Bags
2011-08-20, 04:10 PM
Added new interview.

megamold
2011-08-21, 02:37 PM
where is it , i dont see anything new in the list

Bags
2011-08-21, 09:04 PM
where is it , i dont see anything new in the list

http://gamescom.gamespot.com/video/6330326/gamescom-2011-planetside-2-interview

megamold
2011-08-22, 06:01 AM
thanks man , you're the best :)

Bags
2011-09-01, 11:13 AM
Updated the Higby QandA with the new questions.

Bags
2011-09-09, 12:11 PM
Updated with the new article. Also updated the what we know section with new information from said article.

Big point was PS2 is faster than PS1, but not as fast as BFBC2 in terms of TTK.

megamold
2011-09-09, 01:11 PM
i would say this is the biggest point :
". AMSes aren’t going back in, but Galaxies are going to be mobile spawn points."

i remember him saying a while ago that ams's were in the game. imho this could be a brilliant idea or a disaster

and i think the ttk decrease is a good thing , i would make the gunplay more strategic then it is now since you cant just sprint around corners. making the gunplay less "gung-ho" then it is now.
but i geuss we will have to wait and see :)

Bags
2011-09-09, 01:37 PM
Never thought I'd hear a COD like TTK described as "Strategic".

Oh well, if it's slower than BFBC2 I can live.

megamold
2011-09-09, 01:58 PM
i didnt reference cod did i?
the ttk in cod isnt "strategic" because the maps arent designed for it and the game isnt designed to be played that way
think of it like this: if you die faster you are gonna think twice about running for that piece of cover thats 20m away when the bullets are flying
(pretty much like in real life right? and there the ttk is pretty much 1 bullet )

which is what you do when you play battlefield , now the ttk for ps2 will be slower then bfbc so you will have some more freedom but not so much that you would think it a good idea to just run out of the front door of a besieged tower wielding a chaingun spraying like a maniac

basicly a lower ttk = more combat strategy realism
its all about finding the balance

i'm actually more worried about the lack of an ams

Traak
2011-09-11, 01:55 PM
• Are AMS returning? Yes.

My favorite part.

"The AMS is my weapon, and soldiers are my ammo" was coined by me.

Crator
2011-09-11, 01:57 PM
Why was everyone at the AGN shoutcast saying last night they weren't returning then? Someone showed in an article that Higby said it wasn't. Couldn't see it well though.

Hamma
2011-09-11, 01:57 PM
They aren't coming back, just needs to be updated.

Bags
2011-09-11, 04:56 PM
Sorry, I updated it in my "what we know" section but I forgot to edit the FAQ.

Fixed now.

megamold
2011-09-11, 05:10 PM
• Are AMS returning? Yes.

My favorite part.

"The AMS is my weapon, and soldiers are my ammo" was coined by me.


well looks like its gonna be
"The galaxy is my weapon, and soldiers are my ammo"

Bags
2011-09-16, 12:53 AM
Updated with a write-up of the PSU higby interview.

Aractain
2011-09-16, 01:47 AM
Your really awesome at this consolidationalz stuff btw.

Briq
2011-09-16, 06:13 AM
Small error in the what we know section, 11th line:

Prowlers, Liberators, Vanguards, ATVs, Galaxies, Mossies, Reavers and AMS are returning

FIREk
2011-09-16, 09:01 AM
Bags, as far as I can tell you didn't mention Higby saying something about the Mosquito looking noticeably different now than it did on the screenshot and trailer, if that's relevant enough. :)