The thought of a seamless world I will admit is quite appealing. I would love to see this in the game, but I am not so sure it is feasible with the type of game this is.
Seamless isn't as necessary as seemingly seemless.
Think of it like removing the warpgates and replacing with traveling across the water. The next zone is loading while you 'travel' without a special screen or loading bar. You the user wouldn't see the difference, it would be all in the presentation.
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If it was to be done this is probably how it would be done, I think that type of setup could work fairly well.