PlanetSide Universe - View Single Post - 6/9/03 Patch Notes
View Single Post
Old 2003-06-06, 12:00 PM   [Ignore Me] #1
Squeeky
Contributor
Teh Masturbator
 
Squeeky's Avatar
 
Post 6/9/03 Patch Notes


The dev team will be pushing a patch on monday. Here is a basic rundown of what that patch will fix.
  • Continental Population Cap is now shown on the overhead map interface.
  • The vehicle queuing system is now in place.
  • If you hit Grief Level 4, you will no longer be able to reenter the game.
  • Outfit decals now work properly.
  • The Decimator icon (in your holster) now properly disappears.
  • You can no longer /ignore GM broadcasts.
  • You should no longer see the energy coils inside the Amp Station sorting through the building walls.
  • Users are now prevented from ever being able to end up beneath the world after respawning.
  • TR MAX Dual-Cycler has been changed to do less damage per shot against infantry targets.
  • TR MAX Pounder has been changed.
  • The secondary firing mode of the Rocklet fixed.
  • Bridges now show up on the VR Driving area map screen.
  • Added a title to the Sanctuary Respawn window.
  • The Phalanx wall turrets WILL fire automatically again.
  • The exploit with the ACE which allowed users to lay mines inside buildings has been fixed. This will no longer be possible.
  • The Boomer explosion effect now occurs as it should. The explosion will now be visible again.
  • Due to legal requirements, the ESRB logo splash screen at the start of the game now requires a 4-second delay before you can "pound" through it with the spacebar.
Some awesome fixes in this patch. Particularly the vehicle que is now in place. Check out the full notes in the "Comment/Details" link below.

> > Comment Thread
Squeeky is offline  
Reply With Quote