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2012-03-07, 03:08 PM | [Ignore Me] #1 | ||
Private
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I ready this little post about SOE's view on stealing vehicles:
Tramell Ray Isaac: Basically jacking? It’s up for debate right now. It’s two different camps inside the building. Like, “Do we want jacking? How do you advance if you jack somebody’s vehicle?” It’s all because the cert tree actually goes based on the vehicle that you currently have in your faction. If I go steal a Vanguard and I’m on VS side, what happens? That’s the debate right now internally; some people want it, some people don’t. I think it's a great mechanic that should be included in the game. You can see this in all the other shooters but what's cool about Planetside is the situation in which a vehicle is stolen. In Battlefield, if some poor sap turns around at the wrong moment I jump in his tank and go on a rampage until someone blows me up. That's the only story about stealing vehicles. But in Planetside... ahhhhhh.. ---------------------------------------------------------------------------------------------------------- I could be driving alone, a long way from my base, in a harsh and empty desert. The only features being a patch of cacti and a cracked earth road, which I'm following to the nearest base. When suddenly, I hit a mine! BAM! I stop the tank and hop out, my repair tool in hand. As I'm inspecting the damage I start to wonder why a single mine was hidden here, perhaps it was a remnant of a battle weeks ago. Before I can finish this train of thought, a sniper takes his shot and plunks me. He had been hiding for some time, between the cacti, waiting for a vehicle to pass by. His ride was destroyed long ago and he was stranded in this lonely desert. ... Ya know! Something like that! ---------------------------------------------------------------------------------------------------------- So, I think the best way to look at this is to implement it as it would happen in real life. What I mean: Let's say I'm used to driving Canadian tanks and I hop into a captured Russian tank. I'll know how to drive it, the basics are all the same. Gas, Brake, steering wheel, but if I see a button labelled Картофель пушки I won't know what the hell it's for and I probably won't be able to use it. So to translate this into Planetside terms: If I don't have a Medium Tank cert (Van/Prow/Mag), I can't drive a captured one. Simple enough. If I have a cert and I do get a hold of another faction's tank, I can use all the basic features but the ''sidegrades'', as Higby called them, are unusable because they are advanced weaponry and I don't have the instruction manual. If the tank was in it's basic form I would have access to everything but anything different, any customisation is unavailable. The real reason is because I'm not certified to use those weapons and it would be cheating (and silly) if I could use funky Vanu weapons while I can't even use my own faction's. SOE, you know you're making a unique FPS game here, let's work to include as many unique features in here. |
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2012-03-07, 03:22 PM | [Ignore Me] #2 | ||
Captain
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I really don't see the issue with using common pool stuff if you are certed to use it. But if I'm a vanu tank driver and I come across an abandoned vanguard I just wont be able to use it.
However, if I were a vanu sundy driver and I come across an NC sundy then I don't see why I cant hop in and drive off. Only now I risk being blown to pieces by a passing scythe. |
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2012-03-07, 03:36 PM | [Ignore Me] #3 | |||
Private
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Kind of unfair. Hence my suggestion. |
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2012-03-07, 03:40 PM | [Ignore Me] #4 | ||
Contributor Major
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In terms of game design *and* game balance, it would be easy enough to say that if you want to cap an enemy vehicle, you cannot make use of any of the unique certs that the driver who pulled it had. All the optional doo-dads simply vanish in a puff of liberated nanites that just lost their reason for being, and that includes any extra turrets, weapons, etc. on the outside.
In other words, if someone pulls up to a TR tower in a Vannie with an uberleet missile launcher on the turret, and I sneak outside in my geek suit and hack it, *and* I'm certed to drive a tank, I wind up driving a red-and-black Vanguard with no missile launcher. In the unlikely event that someone else hacks it back from me, they still have a plain vanilla Vannie. Paint jobs would be no more difficult to implement for hacked vehicles than they were ten years ago. With regard to hacking enemy vehicle pads, they could simply say that when you hack something, you temporarily spoof it into thinking it's owned by your empire. So you could sneak into an enemy held base and start pulling your own fully-specced armor. Lulz galore. There should be a place for the daring souls who care to attempt such feats of arms, and there should be incentive for them to try. Bring back the hacker! |
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2012-03-07, 03:44 PM | [Ignore Me] #5 | ||
First Lieutenant
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I loved how a stolen Vanguard was treated like some kind of mascot in battles. I actually sacrificed my Magrider on a few occasions to protect a purple Vanguard just because I loved the idea of that thing rolling into battle to give the NC a taste of their own medicine. And it was nice to get a change of pace every now and then with another empire's vehicles, as long as it's not overdone like those 'all access' weekends.
There's various ways of solving the cert problems, in the worst case every hacked vehicle could just default to some standard variant. It may not be up to par with the other Vanguards out there, but it'll be purple |
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2012-03-07, 03:49 PM | [Ignore Me] #8 | |||
Private
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2012-03-07, 03:51 PM | [Ignore Me] #10 | |||
First Lieutenant
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Also, this can be used for diplomacy reasons.
"You want a cease fire? We want ten vanguards and seven reavers of these specifications."
Risk needs to have a point. Last edited by VioletZero; 2012-03-07 at 03:52 PM. |
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2012-03-07, 03:56 PM | [Ignore Me] #14 | |||
Jacking really was just a gimmick. Now and then you'd see a TR magrider or something and go: "Oh, that looks cool in black and red." The best it was ever good for was jacking parked AMSs now and then. That was its only significant contribution to the game. If they have hacking, well, that's fine, but if they don't, big loss. Its impact on the game was minimal and it could be essentially replaced by some kind of hacking sabotage ability that self-destructs or even "car bombs" enemy vehicles instead, giving hackers the ability to take out enemy vehicles without the mess TRay described.
Which, before you say it, is not something they should encourage. Last edited by Warborn; 2012-03-07 at 03:59 PM. |
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2012-03-07, 03:57 PM | [Ignore Me] #15 | ||
Private
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It doesn't matter. PS is in the future. Every soldier on the battlefield is networked and the stolen tank will be flagged as friendly (or hostile). So sure, you can keep the paint job, the icon over your tank will still identify your faction.
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