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2012-04-12, 10:52 AM | [Ignore Me] #46 | |||
Sergeant
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See my point? |
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2012-04-12, 12:12 PM | [Ignore Me] #48 | |||
Sergeant
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It would be a damage sponge () It would provide defensive mechanisms for friendly vehicles / infantry () It would be an area denial vehicle () It would be a spearhead in assaults () Other than that, I only see "because it's cool / fun". You have yet to give the whole concept other than vague balancing & gameplay descriptions. If the vehicle would be able to do all of the above, there would be absolutely no reason to field any other ground-based vehicle. The vehicle as it has been laid out right now is just not feasible in any shape or form. You cannot "balance" a vehicle by making it weak to jammer grenades, nor can you balance it by making it require lots of people. As I stated earlier, the idea looks good on paper but there's absolutely no reason as to why it should be implemented. At all. |
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2012-04-12, 01:36 PM | [Ignore Me] #49 | ||
Staff Sergeant
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Idea threads are usually for brainstorming and idea collaboration - someone who joins a thread half way through doesn't take on the full responsibility of providing a 100% complete idea for another singular forum goer to approve of or deny. Bounce Ideas around that you think would solve the problems you listed instead of just going:
You say heavy tanks have absolutely no reason for existing in planetside... Why? Heavy tanks can and have served their purpose very well in real life and other videogames. Elaborate on why you think they have no redeeming value in Planetside2. oh-- and what of this conversation is not on paper? no one can say they've playtested it to see if it is as awful as you say it is off paper. One thing people could say is they've played other games with heavy tanks that work just fine on balance. ---The way I see it Pros: 1) Heavy Armor 2) Heavy main gun Cons: 1) Poor Maneuvering and Speed 2) Massive weight and/or size limits where the heavy tank would be able to travel (inability to climb steep hills or pathways wide enough for other tanks but tricky for heavies) 2) Slow reload time on main gun 3) Limited field of fire for main gun 4) More expensive than a MBT Additional possibilities: 1) Defensive abilities that affect nearby infantry and/or vehicles -----This could work like the Paladin from UT2k4 or that tank from Ground Control 2 - giving the tank this ability would of course require the trade-off of less firepower. 2) Further dampening the strength of the main gun without making it a peashooter by creating a dedicated driver to necessitate good teamwork. Strong against stationary targets such as base turrets and enemy tankers silly enough to never move. Weak against most other things due to slow main gun and poor agility. Even though heavy tanks would have trouble with agile targets, they still mitigate or draw fire from teammates. Depending on the strength of the mounted MG's it could have pretty atrocious ability to counter air vehicles...How is this impossible to balance? I think you're creating obstacles that don't have to exist. Feel free to bounce ideas around- that goes for anyone. Lets give SOE as many ideas to work with as we can Last edited by PlaceboCyanide; 2012-04-12 at 01:51 PM. |
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2012-04-12, 07:07 PM | [Ignore Me] #50 | ||
Captain
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despite being uneffective players in ps1 repeatedly teamed up to gun the heavy transports. a multi man tank would be what everyone wants.
the nerfed bfrs were pretty balanced, there is nothing wrong with heavy units. introducing heavy tanks would remove the stigma of the bfr while maintainng the same gameplay. heavy large units in other fps are restricted by map space. this is not an issue in ps2. this game has massive maps, massive bases, massive number of players. it would be natural to introduct massive vehicles. everything you said was already implemented in ps1 in the BFRs. my only complaint os BFRs needed more gunners. this can be done in ps2 with multi gunner heavy tanks. Last edited by moosepoop; 2012-04-12 at 07:19 PM. |
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2012-04-14, 11:42 PM | [Ignore Me] #51 | ||
Private
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The only thing that annoyed me about BFRs in PS1 was their godlike shields and regen on it. Also the ability to have jump jets. Take those away and I wouldn't mind taking my magrider out from a distance to blast away at one and watch it eventually die from focus fire.
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2012-04-14, 11:50 PM | [Ignore Me] #52 | |||
Second Lieutenant
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Having said that, there are definetely ideas that warrant a 'no', but I see I lot of ideas proposed that, if heads would put together, would overcome problems that armchair critics often run to say 'no' to... (Note: I am speaking generally, not specifically about this suggestion thread.) |
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2012-06-13, 05:41 PM | [Ignore Me] #57 | |||
Sergeant
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Anyway, I'm going to have to say that heavy tanks are a bad idea; we saw what they did in the form of BFRs. BFRs can be balanced, yes, but that balancing diminishes their role so much that it can easily be replaced by other units (like tanks). Hell, the lightning barely has a place anymore, but it still gets to stay because of its speed. It's more of an "LAV" than anything else, minus the troop transporting capacity and limited amphibious capability. If I want to pilot a mech, I'll go play Mech Warrior Online, which sounds freaking sweet by the way. But just imagine the hate we would see aimed at BFRs, quoting Mech Warrior's superior mech gameplay! Heavy tanks are cool, and have their place in games like Command and Conquer, but I think that's just too much firepower to exist in one unit in an FPS of this magnitude. |
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2012-06-13, 11:04 PM | [Ignore Me] #58 | ||
First Sergeant
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The only balance that needs to happen is two things
1: Their firepower/armor will be LESS than the equivalent cost of many units 2: requires many players to operate at full efficiency 3: much of their role is SUPPORT rather than just gunshooting firepower EVE does this successfully. Titans are the best ship in the game statwise, but with their cost you could get something like 100 carriers. Let heavy tanks be support for other vehicles, and provide bonuses and command abilities etc. Using them as unique command platforms with much heavier armor and weapons than MBTs (but not ludicrously) is the easiest to balance. Last edited by super pretendo; 2012-06-13 at 11:06 PM. |
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2012-06-15, 05:47 AM | [Ignore Me] #60 | ||
Private
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I agree with the above post that it was basically just BFRs.. and they can work if they got real with it. The way I see it.. Robots don't fly.. and they shouldn't ever fly. Cause if they did we're all doomed.
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