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Old 2012-05-08, 05:28 PM   [Ignore Me] #1
LostAlgorithm
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Re: Customization Woes


Originally Posted by Xyntech View Post
That seems kind of ridiculous. Every time you don't like a custom skin you go find it and toggle it off?

I guess it would be buried enough that it would be unlikely to lower the value of cosmetics, as few players would be anal enough to bother to turn anything off.
What are you talking about? Why would it necessarily be more difficult? It would be handled through a similar system to the way people find them to buy and use them. Either an in-game menu that shows all potential skins whether you own them or not, what you need to do to unlock or buy them, and offers a checkbox that you can click to hide the skin if you purchase the capability to do so. So, if you can find it to use or buy it, you can hide it.

As long as they aren't adding anything out of line with the rest of the game though, it seems like kind of a weird and mostly useless feature. It kind of goes against the whole "foliage and clouds can't be toggled" mindset a little as well. If a camo pattern makes a vehicle 5% less visible, let it be so for all players. Likewise if it makes it stand out 20% more.
I'd prefer there not to be camo, but I unfortunately think it's here to stay, and I do doubt it'll be blocked much as I'd want it to be. Even if it does look really gaudy and out of place, especially on the Vanu stuff.

I'm not inherently against players being able to opt in or out with a lot of stuff, but this one doesn't seem very productive to me.
They've been touting customization from the get go. This would just be one more step in that direction. If they really want to live up to the ideal, then they'll pursue it.
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Old 2012-05-09, 08:11 AM   [Ignore Me] #2
Xyntech
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Re: Customization Woes


Originally Posted by LostAlgorithm View Post
What are you talking about? Why would it necessarily be more difficult? It would be handled through a similar system to the way people find them to buy and use them. Either an in-game menu that shows all potential skins whether you own them or not, what you need to do to unlock or buy them, and offers a checkbox that you can click to hide the skin if you purchase the capability to do so. So, if you can find it to use or buy it, you can hide it.
That just seems like a lot of work to be going and looking for every cosmetic you don't like in the store and toggling them off. What if you don't like any camo? Do you go through and disable each one individually? Like I said, most players wouldn't be that anal, so it seems like kind of a waste.

Then on the flipside, if they provided features that made it easier to disable specific groups, like being able to search for "camo" and then "select all" and then "disable viewing selected items," we would be right back to the problem of devaluing the cosmetics.

As money grubbing as it may sound, the best solution to this would probably be to only allow a person who has purchased x cosmetic to disable seeing it. That way, at least it would limit the number of people who would be disabling it a little, you would be picking and choosing which ones you really hated, and the game would still be getting funded.

If you don't mind the idea of a subscription, but hate cosmetic items, you could just put away $10 a month to spend on disabling your least favorite cosmetics and consider it your subscription price.

If you do mind the idea of a subscription cost, then you really have no place to complain about how the game makes money.
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