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PSU: Beware of Hamma.
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2012-12-31, 11:24 AM | [Ignore Me] #376 | |||
First Sergeant
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Last edited by Fear The Amish; 2012-12-31 at 11:26 AM. |
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2012-12-31, 11:44 AM | [Ignore Me] #377 | ||
Contributor Staff Sergeant
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Well if the zerg is about power/certs, we just need to take that away from them.
It sounds like zergs are generally fickle, and if they don't get their needs fed quickly, they will disperse. Either way I am going to stream it, and I am looking forward to it. |
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2013-01-01, 03:01 AM | [Ignore Me] #380 | |||
Major
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the thing is no matter how good you are and how good and well organised your team mates are , the Zerginess will win because you have to reload , you have to figth agains laggy foreign peoples while their (( non laggy zergs )) shoot at you etc...etc... Steam rolling is simple its taking massive numbers of peoples and then roll them out over a inferior numbers of mostly unprepare peoples And most if not all those zergsfits stemrolls and lock half empty continents and RUINS the experience for most players who enjoy big battles yes but NOT STEAM ROLLING of Zergs I think Hamma gain a lots of respect for most peoples , if some Zergfits get offended , its mostly because this truth hurt Stay true Hamma and say whats you really think |
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2013-01-01, 01:22 PM | [Ignore Me] #381 | ||||
PSU Admin
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Remember in my video when I said not all large outfits suck? Some actually aren't zergs? I could have been referring to your outfit you know but apparently you fail at seeing the big picture. Usually if you are over 1600 players you are spam /inviting. You aren't an outfit, you are a zerg. Instead of derailing my thread that focuses on a hugely important issue for your own personal reasons why don't you try just not posting. For some reason you have always thought I am out to target you which couldn't be further from the truth. You cant deny there are problems with this game and there are literally no tactics involved. Not everyone wants to "Farm" the enemy 16 hours a day. Now let's get this thread back on track shall we? Thanks!
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2013-01-01 at 01:24 PM. |
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2013-01-01, 02:15 PM | [Ignore Me] #382 | ||
Contributor General
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TBH, I think this thread has had it's day. Everything relevant has been said, often multiple times and it's starting to drift of topic with some writing justifications of their outfits when it's really not necessary.
Game mechanics was ultimately the topic. |
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2013-01-01, 04:43 PM | [Ignore Me] #383 | ||||
First Sergeant
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Maybe don't even use your own outfit as an example, that just draws in the flames. Guys, I know you want to jump to defend your outfit, I do it, too. You don't like seeing some nobody or even a somebody trashing your friends and comrades, I get it. But their opinion about YOU and YOUR outfit isn't relevant unless you leap at their throats. The only winning move is not to play. Learn this. Here are the facts: Large outfits will not become less successful or change because any of you think they (we) are "zergs". It doesn't matter. It's a non-issue. We're here for the long haul and we're not going to change. We have the support of our members and honestly, if we have that, we don't care about the rest. Small outfits had a great place in PS1, because many times they were (and are, in PS2) organized and tactical - and even when a large outfit is organized and tries to play by these outfits' "rules" - which are all BS anyway and don't actually exist by the way - people can't see the forest through the trees and only see the numbers. But in PS1, both outfits had a place. Both outfits had achievements and could flame each other and develop rivalries that mattered. And that's good for the game! So we're at an impasse. And we've been at this impasse for TEN F***ING YEARS, GIVE IT A BREAK. The problem is, PS2 doesn't have this, small outfits can't do as much, so there's frustration. Help this game grow or GTFO of this thread, in my honest opinion. Leave your outfits at the door. I will too.
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Last edited by robocpf1; 2013-01-01 at 04:46 PM. |
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2013-01-01, 05:00 PM | [Ignore Me] #384 | ||
Banned
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Well clearly what is missing for smaller groups to be effective is smaller objectives which are impactful to the larger groups operations. Denial of important resources, base benefits, that kind of thing, but these areas need to be very defensible for the smaller groups to hold off the impending throng they will attract. Could probably use more CE elements and such as well. Let me go back over the previous 25 pages (sigh) and see what others have said.
EDIT: Yeah screw that , you guys hit on that pretty early on. Hey it's one thing to roll 20 people when the pop limit was 400 per cont and call yourselves small but 20 of 2000 you are microscopic. Just a victim of scale. I like that guy's idea of battle islands where maybe a cont could be divided in 1/4 but still behave as one in the scheme of things. So then you would get back to 20 or 500 which is similar to the days of old. Maybe have weapon type limitations as well as was on Oshur. Would be a refreshing change I think. Last edited by Rockit; 2013-01-01 at 05:17 PM. |
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2013-01-01, 05:24 PM | [Ignore Me] #385 | |||
First Sergeant
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They picked their fights instead of fighting everything. The successful large outfits had ways to combat that, protocols and backup plans, fallbacks and counters. The unsuccessful large outfits didn't have answers to small outfit tactics and were routed. A successful small outfit controlled the battlefield and fought on their own terms. They forced our hand. They didn't have to actually kill us all to "win" and winning wasn't always about the base being taken. This isn't about 20 men being able to actually kill 200. It's about winning the battle, and then the war - not always the physical engagement. And that is what PS2 is missing.
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Last edited by robocpf1; 2013-01-01 at 05:27 PM. |
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2013-01-01, 05:30 PM | [Ignore Me] #386 | |||
Banned
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2013-01-01, 05:54 PM | [Ignore Me] #387 | |||
First Sergeant
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2013-01-01, 07:11 PM | [Ignore Me] #388 | ||
Second Lieutenant
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I really like TBs stuff but if these shots were the most action packed ones to choose for this video then it gets the idea behind this thread and the discussions that came out of it across pretty damn well.
It surely wasn't intended but it somehow fits so incredibly well in here, although people not knowing about this thread most likely wouldn't notice. For people who have no idea about PS this might actually look pretty awesome, granted. |
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2013-01-01, 08:09 PM | [Ignore Me] #389 | ||
Banned
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It is a matter of population differential between spec ops and overall enemy pop, not necessarily outfits. If I took 20 to drop the gen and hold it down between the enemy tech and the frontlines I wouldn't expect some large organized outfit to respond but rather a conglomeration of the entire empire. They would clear us out quickly and move on. Problem is with pops and overall game design really as you all know well. Less pop per cont or sub cont., defensible bases and directed fights via a base interlink structure and you have something for all to enjoy. SOE marketing could still claim 2K per cont but reality is 500 in smaller sub cont with overall impact to the meta-game as a single cont. I don't know, just kicking around ideas.
Last edited by Rockit; 2013-01-01 at 08:18 PM. |
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2013-01-02, 01:54 AM | [Ignore Me] #390 | ||
Private
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Well the solutions can still be found in PS1.
The benefits of small outfits is that they could do things around the fringes of the big fights that would benefit their empires, without taking too many numbers away from the main conflict. The incentive for waging the big fights was the dual xp system, CR xp was the carrot that rewarded the organisers of the fight and kept the fight going. The larger the fight, the bigger the CR xp. With only cert gain as the driver for conflict, large outfits see no reason to leave the steamrolling mindset, as there are no unique benefit in defending ( and if you can get greater cert gain in defending, like during the tech test, than they will stop attacking ) Once the larger outfits on every server have rewards that they can only get from defending bases, than they will want to manipulate the front lines to funnel the fights into big base defense scenarios to maximise those rewards ( instead of rolling out of the bases while the enemy is rolling in from the other side after the cap ) As per my previous post, once large outfits have unique unlockable benefits gained by staying and defending territory, than there is space for the small outfits to harrase on the fringes of the commited fight. Small outfits can't do anything meaningfull when the fight is: large outfit rolls in, caps, leaves. The main element that is missing is the dual xp approach that offer distinct separate benefits. One for the player and the other one for the outfit. To give small outfits purpose we have to fix large outfits first by giving the game a reason to defend. You can't use the same carrot, you have to use different carrots. Say the upcoming Heavy battle tank is an outfit only unlock, the large outfit focuses on creating defense objectives to gain "outfit certs". Once the outfit buys HBT than the outfit members use their certs to upgrade it and personalise it. This gives the outfit reason to attack and reason to defend. note: I know I am repeating myself in this post with elements from the last post. But I got no response from my previous post. Which means I must not have explained myself well enough. But I really think the dual xp system is a winner. |
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